NullCorpus (@NullCorpus) header
NullCorpus (@NullCorpus) profile picture

Indie #GameDev.. emissive material addict.. Longtime software engineer. Core luminasm https://teapaw.org/t.co/sv4kAvFlwB

Joined December 2022
Photo by NullCorpus (@NullCorpus)Photo by NullCorpus (@NullCorpus)Photo by NullCorpus (@NullCorpus)Photo by NullCorpus (@NullCorpus)Photo by NullCorpus (@NullCorpus)Photo by NullCorpus (@NullCorpus)Photo by NullCorpus (@NullCorpus)Photo by NullCorpus (@NullCorpus)Photo by NullCorpus (@NullCorpus)Photo by NullCorpus (@NullCorpus)
NullCorpus retweeted
Better mission intro. Still need to texture planets.
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"We don't care, chica!" (Legit better than the space metal) 🤘😎
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NullCorpus retweeted
Been off for a few days. Once I finished the animation and rigging, I decided to sleep a full night and somehow had three days where my body said "nope". Too many sleepless nights figuring out how to make this thing move. It's been rough. I been contemplating if spending a year building one model was a wise thing to do and if it's actually that good... Hopefully once I figure out how to render it, it will look good. Have a great day/night people! Remember to sleep! :) #blender #vehicledesign #scifi #3Danimation #3Dmodeling
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Najważniejsze wydarzenia ze świata sztucznej inteligencji z ostatnich godzin. Współtwórca OpenAI zapowiada pokonanie biologicznej śmierci, Google łamie klucze RSA, nowy model czyta 100 milionów tokenów na raz, a rozwój AI jest szybszy niż zakładaliśmy. Oto zestawienie najciekawszych tematów dnia:
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Yesterday a clone of our game got released on Steam, and sold thousands of copies Our game is still in development, but we intend to release a free demo soon The best way to support us is wishlisting the original game - Escape the Walls Thank you! #gamedev #indiegame
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NullCorpus retweeted
Why is everyone arguing over who should be the next James Bond when we've got this lad right here.
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I replaced the sprites with new original ones for the hunter, herbalist, engineer and priest! #JavaScript #IndieGames #IndieGameDevs
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Mehdi's secret to winning every debate: NEVER DEBATE NOAH SMITH
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AI bros do not want you to read assembly! 🤡 Here is what you are missing if you listen to them. Welcome to the case where dumb C++ code wins over a "smart and optimized" code. Here are two implementation of an ECS helper that assigns an id for a component by type. Both approaches work in my game. The first ("dumb") version is what I have had for a while. But look! It has an extra if check and stupid manual assignments. Surely, we can simplify it with a post-increment! Oh, wow, we are so smart. 🤡 Lets do that and compare the generated assembly for both. Surely, the smart case will have less code, be faster, be awesome, and let us feel how smart we are!
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NullCorpus retweeted
That feeling when you finally fix the problem you've been working on for 6 hours #gamedev #IndieGames
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NullCorpus retweeted
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サウンドウェーブの中国語吹き替えを見つけましたが、とても素晴らしいです。😭 The Chinese dub of Soundwave is a gift to humanity.🥹
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Gameplay from version 0.95 of Junk Robot. Do you enjoy chaotic combat like this? 🤖 I've realized combat is much more engaging when multiple enemies attack at once. So, I'll be working on making enemies move towards battle sounds! #indiegame #roguelite #mecha #indiedev #gamedev
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NullCorpus retweeted
I'm actually quite proud of myself for figuring out how to make this hex pattern bool flow with the handle shape and keep a consistent depth. I duped the main shape, reduced its size, used it as a cutter on the hex bool, and then used that result to cut the main shape.
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Meet another hero on the Blade & Burgers demo crew: the Swordmaster! He can slice a bad guy. He can slice two bad guys. He can slice a bad guy for double damage. He can slice a bad guy and gain lifesteal to heal on more slicing. There's a theme here, but I don't quite get it🤔
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The graveyard scene is complete. 💀 fog, textures, and spooky lighting. Follow the stream to catch the final improvements #b3d #Environment #3dmodeling
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NullCorpus retweeted
Once again I reworked the death animation a bit Definitely it is the final version this time (Definitely I'm lying to myself) #indiedev #indiegame
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I'm currently developing a side-scrolling shoot 'em up called Banshee Tale! #ScreenshotSaturday #SuperDevDay
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Week 40 update! I have finally gotten to drawing the rest of the owl. This week, I have tidied up some of the hero animations, added a bunch of new trinkets, added shop animations for rare, epic, and legendary items, and started setting up Act 2. Lots of placeholders, lots of scaffolding, lots of ideas to test and probably forget about at some point to find one crashing eveyrthing just 5 minutes before the final release. Excitement in the air!
Week 39 update! After watching @KristinaButKev try to make sense of Blade & Burgers' earlier build (thanks again for checking out the demo, btw!), I added something that should have been there many weeks ago: actual hero tutorials. Every hero in the starting batch now comes with a small intro that explains how their abilities, Charge generation, and Ults work. This is the one for Longshot, the tempo/damage hero who can give his allies free attacks that don't spend their turn.
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