
Part of Broke Studio's team @Broke_Studio / Graphic Designer / Drawing / Metal / Retro Gaming / Homebrews #HBConnexion / Association RGC @assorgc / #FeiFav
Joined December 2013
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[🕹️ANNOUNCEMENT🕹️]
➡️ Homebrews Connexion
➡️ homebrews.retro-gc.fr/
A website made with the help of @Dacobah to find and discover all the new games for retro consoles.
Be curious.
Explore all the contents and the authors’ websites.
Support them !
#hbconnexion
#retrogaming
Fei retweeted
Chance’s Lucky Escape 2 arrives in a few days! 🐶🍀
Are you ready to escape the police again? 🚔
Coming soon to @playdate Season 3: play.date/games/seasons/thre…
Fei retweeted
Don't set off the alarm in #ProjectTEMPEST Stage 3 for #SNES unless you want the game to get a lot harder. Flying around the search beams Zoness-style is safer. This area's a challenge to avoid lags as the beams eat CPU time.
#SNESdev #16bit #RicohSuave #indiedev #STG #Homebrew
Fei retweeted
Progress on my Famicom game.
Graphics by @ahtamaraneze. ☺️
(My first NES game, no AI involved!)
I spent two weeks studying MOTHER 1's scrolling system and finally managed to implement it in my engine... 😭
Also no original music yet, so listen to my favourite MOTHER song :')
Fei retweeted
A nerd with taste known as Justin Prine is making a F-ZERO game for the Nintendo DS that will work on original hardware, and he's shared a prototype video with us to give you a taste of his work.
This looks awesome, and I'd love to see it on retro dual-screen handhelds too. 🚀 More info: retrododo.com/someone-is-wor…
Fei retweeted
📢NEW GAME BOY COLOR GAME PRE-LAUNCH PAGE
FlipLock: The Cosmic Blocks is a brand-new puzzle game for GBC, created by Zeichi Games!
This is a COMPLETE IN BOX version!
Hit the button to get a notification
➡️ homebrew-factory.com/game-bo…
Fei retweeted
We finished converting Square Brothers from Mega Drive to SNES!
It took a bit of work to reach 60 FPS as we had to adjust some of the game levels to adjust the concurrent amount of actors and take advantage of the 2bpp Mode 1 plane!
Game demo coming later this week!
#mdengine #s16engine #snes #homebrew
Fei retweeted
Still have a long way to go to be able to say I know "programming tricks" but a shot in the dark paid off.
Thunder Cannon now locks onto closest enemy and only searches again once OB or dead. Halves targeting cost. 3 lags gone. #SNESdev #ProjectTEMPEST
Here's a stage clear cue!
Fei retweeted
Nous sommes abasourdis, nous sommes sans voix !
Le jour de l’anniversaire des 90 ans de Masako Nozawa en plus !?
Avec l'équipe historique de la VF nous prendrons la parole demain à 19h... Merci pour tous vos messages ❤️
@gulli @ToeiAnimation @ToeiAnimationEU @toeianime_info – at Bagnolet, France
Fei retweeted
⚔️ ETERNAL HUNTERS — Action RPG for Super Nintendo
Duncan inherits a demon hunter’s legacy.
A demon has returned.
There’s only one way forward: hunt it down. 💛
Action RPG developed NATIVELY for Super Nintendo — not a port, the original.
Ultima Team pushes the SNES to its absolute limits: visuals, audio, content.
And the soundtrack?
Composed by Raphaël Gesqua (Mr. Nutz).
Solo or 2-player co-op. Playable demo coming soon.
🎮 Kickstarter launches soon!
Get ready to hunt
#EternalHunters #SNES #SuperNintendo #ActionRPG #IndieGame #Kickstarter
Fei retweeted
Here is a beta version of my upcoming 3D racing game for the #Atari #Jaguar Downtown Dash. It will be released on October 31st for the #JagJam26 but you can play the beta version right now from my Patreon page: patreon.com/drludos/posts/be… cc @brewotakumag @Indie_RetroNEWS @assomo5
Fei retweeted
Introducing DotMatrix Engine; a brand spankin' new Game Boy development tool that seeks to modernize and improve upon the foundations set by previous development tools while adding countless massive features to boot. (You'll never go back)
COMING SOON...
discord.gg/xQHEhZjuHr
#ProjectTEMPEST for #SNES Stage 2 improvements! No #STG is complete without some parallaxerrific clouds, after all.
• BG retooled. 6 layers of parallax now.
• War balloons and jet fighters added.
• A cool new VFX - stay tuned ;)
#SNESdev #RicohSuave #SuperNintendo #16bit
Fei retweeted
Replying to @The_OtherDays
Fei retweeted
Two players, one Vectrex. SHOCKWAVE has split-screen racing: two ships on the same vector screen, 50 fps on a stock 1982 console, filmed straight off the real screen. No mods, just its own cartridge.
Kickstarter from 17 November. 205 / 1,000 followers → secret ship livery.
One lap on the real Vectrex, filmed straight off the screen. 18 seconds of SHOCKWAVE, 50 fps on a stock 1982 console, from its own cartridge.
Kickstarter from 17 November: kickstarter.com/projects/868…
Yo, #SNES-ers. Forgot about #ProjectTEMPEST? Thought #Zalyria took over? Well, fat chance.
• Thunder Cannon now implemented
• HUD now overlaps the background
• Stage 3 visuals totally revamped
• Giant enemy crabs!
#SNESdev #STG #RicohSuave #16bit #Indiedev #SuperNintendo
































