
Web & AI-ready 3D assets you can recolor, resize, remix. Compatible with Three.js, Unity, Godot, Unreal, and any glTF-friendly engine. By @lucas_martinic
Joined July 2026
- Tweets191
- Following99
- Followers1.3K
- Likes321
Polyfork retweeted
Opus 5.5 built me an app to freeze time ⏳
End to end, from scratch. Claude Code installed everything I needed on my new MacBook Neo:
- Unity 6
- Unity CLI
- Pico CLI
Then it went ahead and built the first iteration using headless versions of every program involved (no UI), built the .apk, installed it on my device (new Pico headset), and told me it was “ready for you to test.” I was 🤯
RT @lucas_martinic: I have a very high hackathon winning ratio of around 80 or 90%. Earlier this year I also won 100K from a Meta hackathon…
This quoted post is unavailable.
Polyfork retweeted
In Frostbound you are a castaway on an island, inspired by Skyrim
game generated with @threejs on Imagine, with blender + @Polyfork3d assets + procedural assets + @ElevenLabs for SFX and NPCs voices; we started from @techartist_ real-time ocean simulation in Three.js
created with the upcoming Pro version of Imagine
play it here⤵️
imaginestudio.fun/play?game=…
Polyfork retweeted
OK new update to embers.assembll.xyz/
I wanted to focus more on a actually playable game rather than a fancy demo, so I leverage @Polyfork3d for new player models, assets and kits which helped improve player dynamics, like rolling, jumping etc. Also add @OpenAI Luna for NPC's in the game. Now there is quests, events and factions.
Made a @playrust inspired Online Multiplayer game with @claudeai Opus 5.5 and @threejs - The most impress part of this game is the game procedural graphics and dynamics with crafting, building, dynamic weather and events, NPC's and animals controlled by AI. It ran for about 2 days off one prompt and subagents and I didn't even burn the Max plan on Claude.
embers.assembll.xyz/
Check it out and play, it still have some rough edges, but would love any feedback, also happy to share the repo with anyone interested.
Polyfork retweeted
New in ID8R: Mini Worlds 🌏
Your web page can now live inside Little Tokyo or Steampunk Farm, with animated worlds and cinematic fly-throughs happening behind the page.
Built from the brilliant @Polyfork3d kits by @lucas_martinic. Tiny worlds, big backgrounds.
🤏🌆
Polyfork retweeted
Rooting for @polyfork_ today!
More people making great Three.js assets = more people building in @threejs ❤️
Polyfork retweeted
I've been working on implementing IK with
@threejs for @polyfork_ models that could benefit from it, and it's really paying off.
Now non-humanoid models that have legs and arms can have programmatic animations, and it's included in the model's code!
Also agents are aware of it now through API/MCP🤖
Polyfork retweeted
14/100 I had to jump into this train, porting old games into newer platform is becoming easier and cheaper than ever with AI, would love to see @Nintendo or @PlayStation doing original, modern remakes!
PD: I own an original copy of the N64 game.
Polyfork retweeted
Seal of approval☑️
I've been working on web projects with @threejs more and more lately — 2D, 3D, XR — and the one thing I've noticed is the lack of tools compared to game engines. That's why I decided to start building on the side a library of 3D assets that are actually little programs, AI-native, and fully customizable.
I called this @polyfork_ , and it's already being used by dozens of people that have an AI centric workflow, since the website can be fully understood and used by agents.
Assets are being built each day, at a rate of 100+ a week, and I'm planning to make it the biggest programmatic-3D library on the internet.
Almost half of the models are free, and I opened slots for "founding" members, who can make a one-time payment for lifetime access, with access to all current models and kits, plus everything built from now on. Get one before they run out.
Polyfork retweeted
I've been working on web projects with @threejs more and more lately — 2D, 3D, XR — and the one thing I've noticed is the lack of tools compared to game engines. That's why I decided to start building on the side a library of 3D assets that are actually little programs, AI-native, and fully customizable.
I called this @polyfork_ , and it's already being used by dozens of people that have an AI centric workflow, since the website can be fully understood and used by agents.
Assets are being built each day, at a rate of 100+ a week, and I'm planning to make it the biggest programmatic-3D library on the internet.
Almost half of the models are free, and I opened slots for "founding" members, who can make a one-time payment for lifetime access, with access to all current models and kits, plus everything built from now on. Get one before they run out.
Polyfork retweeted
Everyone's one-shotting everything with AI now.
So we turned it into the #OneShotChallenge. One try a day, 6 days.
101 builders fired 141 shots, used 6.4M tokens, used 9 different AI providers and 15 different models that worked for 21.3hrs.
Here's what came out:
🎖️GRAND WINNER🎖️
Gravity Shift by Agrika G.
Takes home a brand new PS5 + GTA VI.
🎖️RUNNERS-UP (GTA VI copy each)
- A School of One by @___skylark____
- MOTE by Nick
- COPYCAT by Aakash Mehta
- DO NOTHING by Alexandra Gyetvai
🫂COMMUNITY FAVORITE (GTA VI)
- The Ink by Pratik Mane, with 288 votes
✨HONORABLE MENTIONS
- Llama Rally
- Personal Delivery Blues by Benjamin Poynter
- Micro-Blitz by @TheXRGuyMW
A jury of leaders including @iBrews , Marco DeMiroz, @rturkowski, @LukaszMirocha, @chloeyenlinglee, scored every finalist blind, no model names, and picked 5 of the 6 winners. The 6th was selected by the community.
Thank you all for participating! And see you in Round 02!
Powered by @SensAIHackademy
Polyfork retweeted
Day 11 of building a snowboarding game with Fable 5 🏂
Draw a line, drop in, and race a ghost down.
New "punk" character model, plus some unseen animations.
All raw WebGPU, no engine.












