New #Commodore #C64 9 level preview is out now, works on NTSC and PAL. If you want to give it a try, you can grab the .d64 from pondsoft.uk/g0blin.html or csdb.dk/release/?id=212339 #gamedev #indiedev
Hullo all, if you want to try a playable GøbLiИ demo for the #Commodore #C64 it can be found here: pondsoft.uk/g0blin.html - it's got 9 levels and stuff. Merry Yule and Happy Holidays!
Replying to @GigerPunk @bloggospow
Both islands are there, and the dice and cannon, should have 4 pieces of playing board, 4 cannon balls, 14 treasure chests, 4 ship stands and 4 sets of fleets (1 raft, 1 frigate, 1 galleon)
That feeling when listening to yesterday's #C64 worktune again and today it sounds like this. youtube.com/watch?v=LKLwBzrC…
Replying to @SyntaxErrorSoft
I was excited about getting 5G (saw a photo of the chip in the vaccine) until I remembered that I don't even have a smart phone.
The Pond twitter account will be quiet for the next week or so, as I'll be t̷r̷a̷p̷p̷e̷d̷ spending some time in the wilderness™ and all my internet cables are too short. I'm getting my first Pfizer jab today though, so there's that to look forward to. Stay safe, everyone!
Replying to @spacemoguls
I'm a big fan of caribbean music, would definitely be in for giving that a try.
Pond Software retweeted
I'm fortunate to borrow some music from @PondSoftware to help me find the right sound for the Island Adventure Game!
I think I like the melodies and the wave sounds the best, it really adds to the feeling :) I also want SFX playing eventually.
I'm happy for any feedback!
Replying to @CommodoreBlog
Thank you, I love Tim Follin! And Geoff as well!
Replying to @JudgeDrokk
I'd call it "Spudz!" if that wasn't already a brand of crisps.
Replying to @PixelAmbacht
Thank you! Yes, perhaps I'll do a 3 voice version as well.
Smalltown Goblin...? Another worktune, only 2 voices this time, leaving the third for sound effects. #Commodore #C64 #8bit #gamedev #indiedev
Replying to @spacemoguls
I could try to sort out a few test tunes and some sound effects if you want?
Replying to @spacemoguls
It's not being used for anything at the moment...how many tunes do you need?
Pond Software retweeted
Replying to @PondSoftware
Really cool! Reminds me of an experiment I ran a while back with sprite overlays:






