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Happy to share a trailer created using our DMAD model that distills MiniMax-H3 to just 4 sampling steps!
I wrote the story with GPT-6 and generated every shot with DMAD. My first time in the director’s chair! 🎬
With more powerful tools coming, I can’t wait to see what people with great ideas bring to life—from short films to 4K HDR movies. (Yes, sneaking in another plug for our DiffHDR work here 😉)
Want to try being a director yourself? Try our DMAD!
Huge thanks to the whole team for making DMAD possible! 🙌
Project Page: yzmblog.github.io/projects/D…
Hugging Face: huggingface.co/ZhengmingYu/D…
Code: github.com/Yzmblog/DMAD
Paper: arxiv.org/abs/2610.02188
#DMAD #VideoGeneration #MiniMaxh3 #h3 #Distillation #VideoDiffusion
Zhengming Yu retweeted
1/9 Introducing S4VY: Segment Anything, now in 4D 🧵
From any set of RGB observations (a video, a few scattered frames, or an unordered photo collection), S4VY segments every object in 4D, each with one consistent identity across space and time.
Super cool mesh free simulation using transformers!
✨RigidFormer: Learning Rigid Dynamics using Transformers — accepted at #NeurIPS2026!
💻 Code is now open source: github.com/Frank-ZY-Dou/Dyna…
We propose an object-centric Transformer for learning rigid-body dynamics, enabling efficient and scalable mesh-free simulation. It achieves higher accuracy and faster simulation.
We hope this architecture can be extended to a wide range of rigid-body dynamics scenarios and potentially to deformable-body dynamics by adapting its rigid-alignment component. Contributions are very welcome!
It’s been a pleasure working with this wonderful team: Minghao Guo (@GuoMh14), Haixu Wu (@Haixu_Wu_1998), Doug Roble, Tuur Stuyck (@TuurStuyck), and Wojciech Matusik (@wojmatusik)!
See you in Atlanta!
#Simulation #PhysicalAI #MachineLearning #Robotics #AI #DeepLearning #Simulation
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Zhengming Yu retweeted
✨RigidFormer: Learning Rigid Dynamics using Transformers — accepted at #NeurIPS2026!
💻 Code is now open source: github.com/Frank-ZY-Dou/Dyna…
We propose an object-centric Transformer for learning rigid-body dynamics, enabling efficient and scalable mesh-free simulation. It achieves higher accuracy and faster simulation.
We hope this architecture can be extended to a wide range of rigid-body dynamics scenarios and potentially to deformable-body dynamics by adapting its rigid-alignment component. Contributions are very welcome!
It’s been a pleasure working with this wonderful team: Minghao Guo (@GuoMh14), Haixu Wu (@Haixu_Wu_1998), Doug Roble, Tuur Stuyck (@TuurStuyck), and Wojciech Matusik (@wojmatusik)!
See you in Atlanta!
#Simulation #PhysicalAI #MachineLearning #Robotics #AI #DeepLearning #Simulation
Introducing ✨RigidFormer: Learning Rigid Dynamics with Transformers - our attempt to scale learning-based physical dynamics with Transformers.
RigidFormer learns rigid dynamics with Transformers. It is a mesh-free, object-centric Transformer for multi-object rigid-body contact dynamics from point clouds.
Learning physics with purely neural simulators, without relying on traditional physics engines, is an important and widely studied problem. Prior SOTA methods often use graph neural networks for accuracy and generalization, but still struggle with efficient, high-fidelity simulation at scale.
RigidFormer uses only point inputs, matches or outperforms mesh-based baselines on standard benchmarks, runs much faster, generalizes across point resolutions and datasets, and scales to 200+ objects. We also show a preliminary extension to command-conditioned articulated bodies by treating body parts as interacting object-level components.
RigidFormer is mesh-free: it does not require mesh connectivity, SDFs, or vertex-level message passing, making it well-suited for point-cloud observations and scalable simulation.
This architecture can also be adapted to learn soft-body dynamics by replacing the rigid-body module (differentiable Kabsch alignment).
🎬See our video for more details.
Many thanks to my amazing collaborators: Minghao Guo @GuoMh14, Haixu Wu @Haixu_Wu_1998, Doug Roble, Tuur Stuyck @TuurStuyck, and Wojciech Matusik @wojmatusik.
Project page: people.csail.mit.edu/frankzy…
Paper: people.csail.mit.edu/frankzy…
It’s happening.
We’re releasing a broad range of new mathematical results produced by an internal frontier model.
We’ve been consulting with the independent Advisory Group on Mathematics and Artificial Intelligence at the Institute for Advanced Study, and we have drawn on their advice and public recommendations to inform how we release these results.
github.com/openai/math
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Thanks for test and sharing!
MiniMax H3 DMAD 4ステップLoRA,Kijaiさんのコンバート版。BSAのtauは1ぐらいが良いです。強度は1.0で良いです(上げても1.4)。1344×768の生成が85秒ぐらい。動きの速い細かいところは少し溶けますが,通常の使用では問題がない感じです。ただ,色が少しくすみがちかも。
huggingface.co/Kijai/MiniMax…
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Zhengming Yu retweeted
I kept seeing #GPT-6 Astra modelling results on here and got curious enough to build the thing myself: an agentic pipeline that turns a plain RGB video into 3D assets. The living room for robots @MIT_CSAIL.
Input: one handheld phone walkthrough of our lab kitchen (~20s).
Nothing else — no depth sensor, no CAD, no asset library. ~1 day (I actually slept overnight), including human-in-the-loop.
Live: frank-zy-dou.github.io/kitch…
It is still not perfect — thin and shiny things are still weak, a few objects are drafts, the room shell needs another pass.
The loop, roughly:
- Monocular video → metric scan (ViPE): camera poses + depth. This is the measuring instrument, not the output.
- GPT-6 lists what should exist as separate objects, then open-vocabulary detection + tracking gives per-object masks; each object is fused and measured in metres.
- For every asset, GPT-6 works in its own sandbox with tools: it writes the object as a program in a small Blender DSL (closed solids, PBR colours, hinges/drawers), builds it, renders it over the original video frames, compares it with the scan points in 3D, and iterates.
- A separate GPT-6 session is the verifier — it can render the model on any frame it wants and must justify every complaint with a frame. The modeller never grades its own work.
- A completeness pass renders the whole modelled scene from the video's own cameras, puts it next to the real frames, and says what's still missing. What the detector keeps missing (a row of identical cabinets) gets placed geometrically instead.
- Out comes MJCF/URDF with joints.
Now, adding simulation to this env.
📰 Paper: arxiv.org/abs/2604.06161
🌐 Project: eyeline-labs.github.io/DiffH…
⌨️ Code: github.com/Eyeline-Labs/Diff…
🤗 Models: huggingface.co/ZhengmingYu/D…
🎬 Demo: youtu.be/kq8qZfwBRs0
📍 Poster: eccv.ecva.net/virtual/2026/p…
#ECCV2026 #HDR #VideoDiffusion
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