RPGlanguage (@RPGlanguage) header
RPGlanguage (@RPGlanguage) profile picture

coming soon: Yomi the Witch, a tactical RPG for studying Japanese. by @sartak

Joined April 2012
Photo by RPGlanguage (@RPGlanguage)Photo by RPGlanguage (@RPGlanguage)Photo by RPGlanguage (@RPGlanguage)Photo by RPGlanguage (@RPGlanguage)Photo by RPGlanguage (@RPGlanguage)Photo by RPGlanguage (@RPGlanguage)Photo by RPGlanguage (@RPGlanguage)Photo by RPGlanguage (@RPGlanguage)Photo by RPGlanguage (@RPGlanguage)Photo by RPGlanguage (@RPGlanguage)
Helluva bug with squish and stretch attack animations on slow motion #indiedev
1
Last night I added a debug slideover to adjust the game's design elements right in the app, for instant feedback 😍 #screenshotsaturday
1
2
Yomi dev is on hold for a few days. Sorry 😎
1
猛スピード!!ところで、私にしか見せないのです teapaw.org/hiro/status/9671948492…
ゲームがクラッシュすると作られるOmniFocusタスク…w
I hope you never see this crash screen, but it's pretty fantastic to be able to create @OmniFocus tasks for uncaught exceptions, then get right back into the game.
2
19
Added replay, undo, and redo features. Extremely useful for debugging! Also to save state if the app terminates 😌
Today I'm going to an indie dev meetup to show Yomi to other people for the first time. Very excited, and this has motivated a lot of polish around the beginning of the game 😌
I've been programming for a very long time, but there's no escaping these stupid bugs. Should be "|| item == self.witchHat" of course! It manifested in a weird way: once you acquire the hat, items would stop animating into your inventory on pickup
Every time I test Yomi on an iPad I end up having to fix some small bugs
Chain lightning in action! It’s a bit hectic but that’s because this is endgame strength.
The new chain lightning! Plus a second, purple bolt for parity with double fireball. Wait til ya see it in action 😎 #screenshotsaturday
It's such a small thing but I fixed the oldest bug in the app, which has persisted since day #3 of dev. When the circular layout doesn't fit it'll reflow to a linear layout.
1
Chain lightning! ⚡️⚡️⚡️⚡️
Back at it after a short vacation! Reimplemented dark levels to have more flexibility.
Learning a new spell has some special effects now 💫
1
I wrote a short, semi-technical article about today’s (and tomorrow’s!) Yomi screenshots teapaw.org/sartak/status/95746947…
Last night I learned how to write shaders; the first one here is used in both the credits scene, and as a spell power meter #screenshotsaturday
3
I’d love to add kanji character recognition! But that’ll probably have to wait for version 2. The game tells you when your strokes are out of order and immediately shows you the correct way. See this example where I intentionally write ざ weirdly: yomithewitch.com/media/strok… teapaw.org/DJ_Enetro/status/95706…
Replying to @RPGlanguage
Are you planning to include kanji? Also, how are you going to incorporate the correct stroke order?
Write kana correctly and you can cast magic!
1
1
2