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coming soon: Yomi the Witch, a tactical RPG for studying Japanese. by @sartak

Joined April 2012
Helluva bug with squish and stretch attack animations on slow motion #indiedev
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Last night I added a debug slideover to adjust the game's design elements right in the app, for instant feedback 馃槏 #screenshotsaturday
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Yomi dev is on hold for a few days. Sorry 馃槑
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I hope you never see this crash screen, but it's pretty fantastic to be able to create @OmniFocus tasks for uncaught exceptions, then get right back into the game.
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Added replay, undo, and redo features. Extremely useful for debugging! Also to save state if the app terminates 馃槍
I've been programming for a very long time, but there's no escaping these stupid bugs. Should be "|| item == self.witchHat" of course! It manifested in a weird way: once you acquire the hat, items would stop animating into your inventory on pickup
Every time I test Yomi on an iPad I end up having to fix some small bugs
Replying to @HowToMakeAnRPG
I think I鈥檓 going to steal <fast> and <slow> for myself! Here鈥檚 an idea in return: special tag to embed a character or item鈥檚 sprite.
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Chain lightning in action! It鈥檚 a bit hectic but that鈥檚 because this is endgame strength.
The new chain lightning! Plus a second, purple bolt for parity with double fireball. Wait til ya see it in action 馃槑 #screenshotsaturday
It's such a small thing but I fixed the oldest bug in the app, which has persisted since day #3 of dev. When the circular layout doesn't fit it'll reflow to a linear layout.
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Chain lightning! 鈿★笍鈿★笍鈿★笍鈿★笍
Back at it after a short vacation! Reimplemented dark levels to have more flexibility.
Learning a new spell has some special effects now 馃挮
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Last night I learned how to write shaders; the first one here is used in both the credits scene, and as a spell power meter #screenshotsaturday
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Write kana correctly and you can cast magic!
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Updated my iPad 2 and iPhone 4S to iOS 7 just to do testing and performance improvements :)