
coming soon: Yomi the Witch, a tactical RPG for studying Japanese. by @sartak
Joined April 2012
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Last night I added a debug slideover to adjust the game's design elements right in the app, for instant feedback 馃槏 #screenshotsaturday
I hope you never see this crash screen, but it's pretty fantastic to be able to create @OmniFocus tasks for uncaught exceptions, then get right back into the game.
Added replay, undo, and redo features. Extremely useful for debugging! Also to save state if the app terminates 馃槍
I've been programming for a very long time, but there's no escaping these stupid bugs. Should be "|| item == self.witchHat" of course! It manifested in a weird way: once you acquire the hat, items would stop animating into your inventory on pickup
Replying to @HowToMakeAnRPG
I think I鈥檓 going to steal <fast> and <slow> for myself! Here鈥檚 an idea in return: special tag to embed a character or item鈥檚 sprite.
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The new chain lightning! Plus a second, purple bolt for parity with double fireball. Wait til ya see it in action 馃槑 #screenshotsaturday
It's such a small thing but I fixed the oldest bug in the app, which has persisted since day #3 of dev. When the circular layout doesn't fit it'll reflow to a linear layout.
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Last night I learned how to write shaders; the first one here is used in both the credits scene, and as a spell power meter #screenshotsaturday
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