The industry is selling you a rental and calling it a hobby. Florida.

Florida, USA
Joined April 2023
I would much rather have an entire market filled with boob sliders than see another flag in a video game.
We’ve reached the point of cheering on predatory monetization through battle passes and p2w currency as the morally superior thing to “woke DEI slop” because the former has big boobie sliders. Can’t wait to see what people think of next.
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Just started Monster Hunter Wilds and spent way too long in the character creator. Let me know what you think. EU9QX7VF4FV6 #MonsterHunter
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Raven Ranks as an X account will be retired and disabled on October 31st. This is a decision made on my own to start over clean on X. Thank you.
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The Expanse coming out in support of Mass Effect is huge and almost poetic. #SaveMassEffect
The Expanse show was saved by fans in the past. So the #SaveMassEffect movement has our full support. Please consider signing the petition (link in the quoted post).
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I don't want to see BioWare "saved". Andromeda. Anthem. Veilguard. Three in a row. The studio deserved to be shut down. I do want to save Mass Effect as an IP. And I think either @asha_shar Xbox studios or Larian would do it right. #SaveMassEffect
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Right. #SaveMassEffect is now over 165k signatures. @EA going to make a statement? @asha_shar has the resources to bring this IP to Xbox. Serious question: At what point does this industry actually start caring about what their customers actually want? Because we want Shepard.
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Petition is now up to 184k. Listen. I don't care about BioWare. They deserved to be shut down. Save the IPs. That's all I'm saying. Let better leadership handle them.
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Jennifer Hale is on board. Then so am I. This woman is an icon. I don't care about BioWare. But save Mass Effect. #SaveMassEffect
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Listen... to the 9 people that actually read my posts. BioWare as a studio does not deserve to be saved. But Mass Effect as an IP absolutely does. And not in the hands of EA. For that, I lend my voice to this movement. Only to save the IP, however. #SaveMassEffect
My fellow Star Wars fans, we know what’s it like to have our favorite video game canceled. Let’s lend our voices to giving Mass Effect the chance at life it deserves.
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Save the IPs, sure. They're great IPs. BioWare as studio can burn, however.
Amidst major outrage over the shut down of BioWare and the cancellation of the next Mass Effect, a petition that manages gain more than 100,000 signatures in ~48 hours🚀 I endorse this petition and the movement to restore BioWare and saving the next Mass Effect. Yesterday, we learned that Canadian politician Avi Lewis is calling for the government to aid and support keeping BioWare open, and go independent with their IPs. Many are also calling for big entities like Microsoft to step and purchase BioWare and/or Mass Effect. So let’s #SaveMassEffect! Let’s support that and NO DISC 💿 NO BUY🫡
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The logic outweighs the agenda. Never stop pushing back.
Aww the poor babies brigaded my post! I might even be upset if it wasn't for the 600 positive comments, 650 reposts, OVER NINE THOUSAND likes, 1400 bookmarks, and OVER A THIRD OF A MILLION VIEWS. I've appealed it, but I don't have much hope to come of it, so here it is in all its glory.
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Yeah.
It's the gay woke ok they only think of themselves like a dying tree in a garden tree drain water garden dies however selfless tree sacrifice It'self save garden tree die but tree remembered forever as hero
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No... we're really not. Most people are celebrating. Fuck BioWare.
Mass Effect fans are calling for a boycott of all EA products and services in protest of the company closing down BioWare and canceling the next Mass Effect game. bit.ly/4siIubW
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Let it go. Move on. BioWare is cooked.
#SaveMassEffect - A Message from the founder. First, I want to say thank you. When I started this petition and created #SaveMassEffect, I had no idea how quickly the community would come together. What began as one fan refusing to quietly accept the loss of something that meant so much to so many has grown into a movement supported by tens of thousands of people around the world. And we’re only getting started. Mass Effect has never been just another video game franchise. For many of us, it represents years of unforgettable stories, characters, friendships, and choices. It’s a universe that inspired us, brought us together, and reminded us that even against impossible odds, our actions matter. That’s why this campaign exists. Our goal is simple: Give Mass Effect a future. We’re asking Electronic Arts to seriously consider two paths forward: 1. Commit to continuing Mass Effect’s development, with the resources, talent, and time necessary to deliver the experience this franchise deserves. 2. Explore licensing Mass Effect to a qualified development studio capable of carrying the franchise forward if EA no longer intends to develop it. We’re not demanding rushed development, unrealistic promises, or an immediate announcement of a new game. We’re asking EA to recognize that this franchise still matters and that its community deserves to be heard. I also want to make something very clear: This campaign is not against the developers, artists, writers, or employees of EA and BioWare. These are the people who helped create the universe we love. They deserve our respect and support. Our campaign will remain respectful, organized, and focused on constructive solutions. Where We Go From Here As the founder of #SaveMassEffect, I’m working to turn the incredible support we’ve received into an organized effort. Over the coming days, I’ll be focusing on expanding our outreach, connecting with gaming journalists and community creators, bringing volunteers into the campaign, and establishing a professional line of communication with EA. With N7 Day approaching on November 7, we have an opportunity to show just how much this universe still means to people around the world. Our next milestone is 100,000 signatures. But signatures alone aren’t the ultimate goal. Our goal is meaningful dialogue and a genuine opportunity to secure Mass Effect’s future. How You Can Help - Keep sharing the petition and using #SaveMassEffect. - Encourage fellow fans to participate respectfully. - Share what Mass Effect means to you and why you want to see its story continue. - Help spread the campaign beyond our existing communities. I’m currently organizing this effort independently, and I know I can’t do everything alone. As we grow, I’ll be looking for dedicated community members who want to help build something lasting. Finally, I want everyone supporting this campaign to remember something: We cannot guarantee that EA will change its plans. But we can make sure the community’s voice is impossible to overlook. Every signature represents someone who believes this universe is worth preserving. You have already shown me that I am far from alone in that belief. Thank you for standing with me. Thank you for standing with the developers who gave us this incredible universe. And thank you for refusing to let Mass Effect’s future go unquestioned. Our choices matter. Our voices matter. #SaveMassEffect — Joe Smith, #SaveMassEffect
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This is why BioWare.
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Do shut up already. You act like anyone who worked with you back then was still at the studio. You survived and they didn't. Don't make your games woke trash and they'll sell.
Bioware has been a massive part of CDPR history. We befriended them when localizing and selling Baldur’s Gate games in Poland, Czech, and Slovakia. And later they were great help when lending us their engine for Witcher 1, sharing their wisdom and even giving us a spot at their booth at E3. I had a pleasure to visit them a few times in Edmonton and also host them in our Warsaw office. Very sad for the people affected, but also sad to see a legendary brand go down. Not a great day in the games industry.
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To people asking @asha_shar to purchase BioWare? No. Purchase the IPs. The studio isn't worth saving. Mass Effect and Dragon Age are worth more than the mentally ill unemployed retards that ran the studio into the ground. I said the quiet part out loud. You're welcome.
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Fuck. You know? I like this guy.
I am the Vice President of Portfolio Lifecycle at Electronic Arts, and on Wednesday I closed BioWare. It had been open for thirty-one years in Edmonton, ever since two practising physicians founded it in 1995 and gave it a name that still sounds faintly like a clinic. It made Baldur’s Gate, Knights of the Old Republic, Dragon Age and Mass Effect, and the next Mass Effect, the one we teased at The Game Awards in December 2020 with a scrap of N7 armor half-buried in the snow, went with it. You may not have heard. We announced it in about a hundred and fifty words on a company blog on a Wednesday afternoon, which is how you announce something you would prefer people learn later, from a friend. I have played every Mass Effect game twice, Paragon and then Renegade. I romanced Garrus. I cried on Virmire like everyone else. I mention it only because people assume the men who do this have never held a controller, and the truth is worse: we know exactly what we’re closing, down to the side quests. The obituary itself was very good. It opens, “For more than 30 years, BioWare has been more than a studio,” and then lists the dead in italics, the way a village lists its sons on a war memorial: Baldur’s Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Dragon Age, Mass Effect. And then, last, in the same italics and with the same reverence: Anthem. Someone at BioWare typed that. Someone who was there in 2019, when we asked a studio of storytellers to build a live-service shooter and later switched off its servers, sat down this week and placed Anthem on the memorial beside Knights of the Old Republic, as though the studio had chosen it. In twenty years in this business I have not seen a cleaner piece of corporate grief. You take the wound you inflicted and carve it into the headstone as one of the deceased’s achievements. The news arrives halfway through a sentence, “BioWare is closing and early development on the next Mass Effectproject is ending,” where the eye slides past “closing” on its way to something about Mass Effect. It gives no number, no reason and no owner. EA isn’t mentioned anywhere in the text; our name appears once, at the foot of the page, in small grey type beside the copyright symbol. We don’t sign obituaries. We own them. The final line thanks the players “for being the most meaningful part of our story,” while the staff are supported “through this transition.” The players get the thanks. The staff get a noun. The menu above it hasn’t been touched in years. If you scroll up you can still click Careers and apply for a job at a studio that closed on Wednesday. It still lists an office in Austin. It still links to Origin, a store we shut down long ago, and to a merchandise shop that is, as I write, still taking orders, so that you can buy an N7 hoodie from a company that no longer exists through a menu that still offers you a future there. “I’m Commander Shepard, and this is my favorite store on the Citadel.” The store is open. The Citadel is not. We hope the closure gives players a sense of pride and accomplishment. The phrase is ours, from 2017, when an EA account on Reddit explained that Darth Vader was locked behind dozens of hours of grinding, or a credit card, because “the intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.” It became the most downvoted comment in the history of Reddit, by roughly two-thirds of a million votes, and we have never stopped finding uses for it. Everyone wants a villain for Wednesday: a bad game, a bad boss, a culture war. The real explanation is in Mass Effect, and BioWare wrote it themselves nineteen years ago. In the lore, ancient machines called Reapers come out of dark space every fifty thousand years and harvest every advanced civilization in the galaxy, not the primitive ones but the ones that have reached their height. On Virmire, the Reaper called Sovereign explains this to Shepard in a speech I can still recite: “We impose order on the chaos of organic evolution. You exist because we allow it, and you will end because we demand it.” My job is often described as destroying studios, which flatters the people who destroy things. Anyone can destroy a studio. I harvest the ones that have peaked, on a cycle a good deal shorter than fifty thousand years but nearly as regular: Westwood, which made Command & Conquer; Origin, which made Ultima; Bullfrog; Pandemic; Maxis in its original Emeryville home; Visceral, closed in the middle of a Star Wars game. Each was loved, each reached its height, and each ended with a dark space opening and, shortly afterward, a blog post. The players like to say EA is where studios go to die. Death wastes things. We keep them. The public noticed long ago. In 2012 the readers of the Consumerist voted us the Worst Company in America, and in the final round we beat Bank of America, a bank fresh from the foreclosure crisis that lost a public vote to a video-game publisher largely over the color of an ending. The plaque is in my office. Bank of America has since paid a billion-dollar fine for failing to report money laundering, and we have since closed BioWare, so I suspect a rematch would go our way. We understood the Reapers better than BioWare ever did. Mass Effect 3 launched that same year with a piece of day-one content called From Ashes, which contained Javik, the last living Prothean, sole survivor of a civilization the Reapers had harvested fifty thousand years before. On launch day we sold him separately, for ten dollars. The fans were furious, and they bought him anyway, and that was when I understood the cycle could be monetized. What casual players miss is that the Reapers don’t simply kill a civilization. They process it, turning what it was into a new Reaper, a shell that carries the old name and serves the cycle. While BioWare was being closed this month, Amazon’s Mass Effect television series was in active development. The galaxy survives, and the armor, with N7 stencilled on the chest. Only the people who made them are gone. We keep the shells. Before long we may not need the people at all. The Financial Times reported that the investors who bought us are making “a huge bet that artificial intelligence can significantly cut EA’s operating costs,” and somewhere, eventually, a model will be trained on thirty years of Garrus. It won’t need a salary or a dental plan, and it won’t know what Virmire means, which the analysts regard as a feature. Then there are the mass relays. Every civilization in Mass Effect builds its future on them, and on the Citadel, marvels left behind by an older race, and nobody asks who built them until it’s too late: they are the Reapers’ own infrastructure, laid down so that each civilization develops along a predictable path and is easier to harvest when the time comes. Every studio we buy is moved onto our engine, Frostbite, which was built for shooters and handed to people who made role-playing games. Every BioWare game of the last decade ran on our relays, and reporters spent years documenting how the engine fought the developers at every step. We knew. You don’t have to destroy a civilization that builds everything on your technology. You only have to wait. The lore is the poetry, though. The reason is arithmetic, and it arrived on August 4, the day Electronic Arts stopped being a public company. A consortium bought us for fifty-five billion dollars: Saudi Arabia’s sovereign wealth fund, which now owns about ninety-three percent of the company, the private-equity firm Silver Lake, and Affinity Partners, the investment firm founded by Jared Kushner. It was the largest leveraged buyout the technology industry has ever seen, and leveraged means borrowed. The buyers didn’t pay for EA. EA paid for itself, and now carries about eighteen billion dollars of debt taken on to finance its own purchase, with interest expected to run near one point eight billion dollars a year. I worked it out late one night with Mass Effect 2 paused on my other monitor. One point eight billion a year is about five million dollars a day. By the end BioWare was fewer than a hundred people, down from more than two hundred two years earlier, and even at generous Canadian salaries a studio that size costs perhaps fifteen million dollars a year. The figure is my estimate rather than a published one, but the division isn’t hard. BioWare cost about three days of interest. The studio that gave the world Shepard and Garrus and Morrigan and the Illusive Man cost less than a long weekend of servicing the debt the company borrowed to buy itself. The interest accrued on Friday, and on Saturday, and by Sunday evening BioWare had been paid for, and on Monday it began again, as it will every day, with no interest of its own in Virmire. The Reapers have a voice, Harbinger, and whenever it seizes one of the creatures it controls it announces itself with three words the players long ago turned into a meme. I keep them on a sticky note on my monitor: “Assuming direct control.” The debt never has to say them. It assumed direct control on August 4, and every decision since has been made in its voice. About seven hundred million dollars a year in cuts were planned before anyone opened a spreadsheet, and we had already cut staff three times this year, in February, March and June, before the deal had even closed. The bankers call it rationalizing. In the lore it would be indoctrination, which works not by conquering a civilization but by getting inside it and whispering until one day it realizes it has been agreeing with you for months. When the staff asked how many of them would be affected, I said I’d get back to them, because I was in the middle of some calibrations. They came to seven hundred million dollars. In 2017 the faces in Mass Effect: Andromeda famously couldn’t show emotion, and the internet laughed for a year. On Wednesday the people who used to work at BioWare found they couldn’t either. The studio saw it coming, in its own vocabulary. In 2023, when we cut about fifty jobs, its general manager wrote that BioWare “must shift towards a more agile and more focused studio.” In January 2025, after Dragon Age: The Veilguard, which EA said “did not resonate with a sufficiently broad audience,” it became a “core team” devoted to the next Mass Effect. Each round of cuts made it more focused, with fewer people and fewer projects, until there was a single game, and the most focused studio in the world, it turns out, is the one with nobody in it. On Wednesday BioWare reached perfect focus. According to the reporting on Anthem, the developers had a name for the faith that carried them through: BioWare magic, the belief that however bad things looked, it would all come together at the end. This week we asked BioWare magic to make five million dollars of daily interest disappear, and it couldn’t. Nobody’s magic is that good, not even an asari’s. The game itself had been in early development for six years when the post announced that early development was “ending.” In the lore that would be a stillbirth on a dead world. In our filings it is a non-cash impairment. For twenty years BioWare made you one promise, on every box and in every trailer: your choices mattered. Save this species or sacrifice it, spare this man or shoot him. They mattered right up until August 4, when someone with eighteen billion dollars of debt made one for you. The fans will see it slowly over the next few weeks, but BioWare’s ending is the ending of Mass Effect 3. In 2012, players finished a trilogy they had spent five years and hundreds of hours shaping, and discovered that every path and every carefully kept save file led to the same room and the same three choices, which were, famously, one scene in three colors: red, blue, green. They were furious. They organized a campaign called Retake Mass Effect and raised money for charity in protest, and BioWare, under our ownership, did something publishers almost never do. It listened, and released a free Extended Cut that gave the ending more meaning. That was the last time the players won. For thirty years the studio made its choices, great ones and bad ones, Paragon and Renegade: Knights of the Old Republic and Anthem, a beautiful Mass Effect and a buggy one, a Dragon Age that soared and a Dragon Age that did not resonate. None of it altered the destination, because every path led to the same room, a balance sheet carrying eighteen billion dollars of debt, and the color of the ending was chosen in August by people who have never loaded a save file. There will be no Extended Cut. If it were left to me, and I’m told it partly is, we would at least have sold the closure properly, in three editions. The Standard Edition, in which BioWare closes. The Deluxe Edition, in which BioWare closes and the Mass Effect television series is announced at another company. And the Ultimate Edition, which adds an exclusive pre-order N7 hoodie, shipping November 7 from the merchandise store still linked on the obituary page. Supplies are limited, as were the employees. People ask how I could sign it, and the honest answer is the line from Mass Effect I’d least like you to hear in my mouth. When Mordin Solus walks into the fire to cure the plague his own people engineered, he says the most beloved last words in the trilogy: “Had to be me. Someone else might have gotten it wrong.” I said it to myself when I signed, and I meant it as he did. BioWare romanced you for thirty years, and every playthrough ended with someone who loved you aboard the Normandy. We are what comes after the credits, when the companion leaves the ship and doesn’t come back. Its first great hit, in 1998, was Baldur’s Gate. In 2023 an independent, privately owned studio in Belgium called Larian made Baldur’s Gate 3, which won everything, sold to millions, and was by common consent the game of the decade, exactly the kind of game BioWare used to make before we asked it to make Anthem. The Gate came home. It just came home without them. The blog is still up, and you should look at it while it lasts. Down the right-hand side runs an archive of months, each with a number showing how many posts appeared. In April 2012 there were thirty, written by developers about patches and art and cosplay, and then the numbers begin to fall, year by year: five, two, one. January 2025 has a single post, the one announcing the core team. November 2025 has one, for N7 Day. October 2026 has one. Nobody wrote the harvest down on purpose, but it’s there in the archive, which is simply what a dying thing’s calendar looks like. N7 Day is the fans’ own holiday, November 7, named for Shepard’s special-forces program. Every year they put on their hoodies and their armor and post their Shepards and their screenshots and their tattoos, and BioWare would post something in return. The last post before the obituary was “N7 DAY 2025.” This year’s N7 Day falls seventeen days after the closure, and they’ll celebrate it anyway: thousands of people in red and white saluting a studio that no longer exists, for a game cancelled in early development, in a franchise whose television rights are being developed somewhere else. Some will tag the official accounts, and someone at EA will decide whether to reply. I already know what the reply will say, because I’ll be the one approving it. It will thank them for being the most meaningful part of our story, and hope the day brings them a sense of pride and accomplishment. It won’t say how many people were in the building, and it won’t mention three days of interest. When Shepard wanted to leave a conversation in the first game, he had a line that turned up in almost every dialogue tree, a polite way out of a talk that was going nowhere good, and the fans have quoted it ever since. I’ve always liked it. I should go.
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No. Get. Out.
TRANS RIGHTS WE WANT EM WE NEED THEM NOW🏳️‍⚧️🏳️‍⚧️🏳️‍⚧️🏳️‍⚧️
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There is absolutely a culture war between people who grew up playing video games and mentally ill people who wish to destroy everything with "modern audience" slop. You are not imagining it. Stop the spread. Stop purchasing AAA slop. Let BioWare be the example. Get. Out.
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This "She/They" individual wants to invade your entertainment. Destroy absolutely everything that we had. And won't stop until every studio is infested with "modern audience" slop. Stop the mental decay. BioWare was the example. Let them keep bankrupting themselves. Get. Out.
Thanks for sharing my photo! I look super cute in this pic. :3
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