
ALT Screenshot of the output of the new Shuusou Gyoku command-line replay simulation tool, showing the end result of an full Extra Stage 4M10B Homing Shot replay, together with the surprisingly short amount of 179.3 ms it took to run through all 26212 frames of this replay. This translates to a validation frame rate of 179.3 ms. The caption reads: "As usual, the performance corresponds to the 32-bit Windows build running on my aging Intel Core i5-8400T. No one else gave me performance numbers."

ALT Screenshot of a table that visualizes the growth in complexity of the ReC98 blog posts from 2020 to 2026, comparing total and average text bytes and asset count. Taken from the ReC98 2026-10-05 blog post. The caption reads: "Excluding the three policy-bugfix posts and the order advice post. Complexity is calculated as the geometric mean of the average text bytes increase and the average asset count increase since 2020, i.e., √((Average text bytes / 4,234) × (Average asset count / 0.9))."

ALT 1. Point items with negative values? 2. Defining the scope of "game logic" • The unexpectedly big scope of RNG 3. Researching locale bloat in MSVC's sprintf() 4. Safely bypassing MSVC's C++ exception handling 5. Completing the separation of game logic • Implementation details • Changing debug invincibility 6. The birth of a shared ReC98 source port engine 7. A replay validation CLI • Validation performance 8. Future work 9. Retirement announcement • Epilogue
![Active ReC98 subscriptions for June 2026:
• €125 from [Anonymous] towards anything (including tooling)
• €50 from Ember2528 towards better replays for Shuusou Gyoku, followed by a long-term plan to first decompile TH03, adding replays, porting it to modern systems, and then implementing netplay (although we're also going for a more short-term option of having netplay on PC-98)
• €35 from [Anonymous] towards TH03 RE
• €10 from Root towards porting SDL to Windows 98 to get Shuusou Gyoku running there again](https://pbs.twimg.com/media/HMFbX1jWsAA-uCU.jpg?name=small&format=webp)
ALT Active ReC98 subscriptions for June 2026: • €125 from [Anonymous] towards anything (including tooling) • €50 from Ember2528 towards better replays for Shuusou Gyoku, followed by a long-term plan to first decompile TH03, adding replays, porting it to modern systems, and then implementing netplay (although we're also going for a more short-term option of having netplay on PC-98) • €35 from [Anonymous] towards TH03 RE • €10 from Root towards porting SDL to Windows 98 to get Shuusou Gyoku running there again

ALT Output of the upcoming Shuusou Gyoku command-line replay simulation tool, showing the end result of two Extra Stage and one Lunatic Stage 4 replay, together with the surprisingly short amount of time it took to gather these results – 141.3 ms for a Wide Shot Extra Stage run, 173.3 ms for a Homing Missile Extra Stage run, and 44.8 ms for a Laser run of Stage 4 on Lunatic difficulty, translating to validation frame rates of 191894, 151244 and 242082 FPS, respectively.
![Active ReC98 subscriptions for May 2026:
• €125 from [Anonymous] towards anything (including tooling)
• €50 from Ember2528 towards better replays for Shuusou Gyoku, followed by a long-term plan to first decompile TH03, adding replays, porting it to modern systems, and then implementing netplay (although we're also going for a more short-term option of having netplay on PC-98)
• €35 from [Anonymous] towards TH03 RE
• €10 from Root towards porting SDL to Windows 98 to get Shuusou Gyoku running there again](https://pbs.twimg.com/media/HJrftVcW4Aca9AH.jpg?name=small&format=webp)
ALT Active ReC98 subscriptions for May 2026: • €125 from [Anonymous] towards anything (including tooling) • €50 from Ember2528 towards better replays for Shuusou Gyoku, followed by a long-term plan to first decompile TH03, adding replays, porting it to modern systems, and then implementing netplay (although we're also going for a more short-term option of having netplay on PC-98) • €35 from [Anonymous] towards TH03 RE • €10 from Root towards porting SDL to Windows 98 to get Shuusou Gyoku running there again



