Joined February 2015
ReC98 retweeted
(Yes, I've heard the news and will go right back to work! Just let me finish this really cool thing for Shuusou Gyoku I've been working on for the past few months, and then I'm going to spend an extended amount of time with the main business. OK?)
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This is very important, please read fully (thread). On Monday, February 3rd at 6 PM, someone accessed my account from Brazil and enabled two-step verification using an iPhone.
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Replying to @ReC98Project
"RNG manipulation is therefore as simple as crafting a replay file with the intended seed, starting its playback, and immediately quitting back to the main menu" still is in modern day Touhou
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PC-98 Touhou with mouse support oOoOoOoOoOoOo
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Replying to @ReC98Project
In fact, I noticed it in 2020. It has been occurring since 秋霜玉'99 and has never been fixed, meaning that the problem has continued to 東方花映塚. github.com/mrhso/IshisashiWe…
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On August 15, 1997 the first Touhou Project game, 東方靈異伝 ~ The Highly Responsive to Prayers, first went on sale at Comiket 52. Today, 25 years later, its original PC-98 source code has been fully and perfectly reconstructed, reviewed, and documented. Final bug count: 78.
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Replying to @ReC98Project
I have a little deja vu: For a long time, TH01 was the least requested game and one surprise order was enough to kickstart it to the probably first completed game. I wonder, if the same will happen with TH02 now.
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I've seen the Kurumi vote shift quite a bit yesterday. Make sure you've voted there as well! xitter.cf/ReC98Project/status/15… (I will push branches for all individual Kurumi and Marisa workarounds, but only one "community choice" branch with both, to avoid the combinatorial explosion.)
The TH04 Kurumi Divide Error crash occurs with minimum rank on Easy Mode, because the game doesn't know what to do with a 0-way bullet ring. It is literally undefined what should happen instead. Any bugfix would be fanfiction. What should we do? (Comparison videos in replies.)
29%Fire 0 bullets
56%Fire 1 bullet
13%Fire ∞ (= 200) bullets
2%Game over
87 votes • Final results
Replying to @ReC98Project
Rip store, you will be missed
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Pretty crucial yet obscure HRtP info. The reason for the "1995" copyright date is that it was first showcased at the 1995 Hatoyama Festival, but not released. The first ever release was at the 1996 Hatoyama Festival, followed by C52 in 1997. Here's a photo of the 1996 floppies:
そのあたりを加味すると、靈異伝だけでも ・1995年鳩山祭版(配布無し) ・1996年鳩山祭版(配布有り) ・第一版 第一刷 (C52) ・第一版 第二刷 (1997年鳩山祭配布) ・第一版 第三刷 (C53) ・第一版 第四刷 (C54) ・第一版 第五刷 (C55) ・第二版 第一刷 (2002年9月通販最終版) これくらいはある。
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Lotus Land Story, like all other Touhou games, treats "Extra" as a difficulty that you shouldn't be able to use in the main stages. Doing this in LLS will result in most of the campaign being like on Normal difficulty *except* the stage 4 and 5 bosses! This can lead to...well...
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In SoEW, going into the Hi-Score table or Music Mode and getting back to the main menu will make the "(C)ZUN" copyright string on the bottom right disappear.
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Most, if not all instruments used in Touhou 2-5 were not made by ZUN. Instead they were made by the author of the PMD sound driver, Masahiro Kajihara, and they're stored in the file EFFEC.FF that these days comes with PMD 4.8o. It can be downloaded here: www5.airnet.ne.jp/kajapon/to…
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Just now realized this official image of Marisa cosplaying as Irori in Touhou 4.
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Left: Multipaint Maruhi Otanoshimi Set 1 (26th October 1992) Right: Touhou 5 - Mystic Square (December 1998)
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Discovered a new trick in HRtP that I like to call "Infinity Ball", it's where you manipulate the ball to infinitely hit Kikuri and Konngara on its own without needing to interact with it. youtu.be/vGVR6TQ2Oy4 Quality fucking game.
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The perfect song timing in Elis' intro routine makes me wonder if 31khz (70fps) hsync was the intended way to play HRtP instead of 56fps. Later games automatically compensate, but this one doesn't. youtube.com/watch?v=QYp5oT9H…
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Freeing the boss graphics pointers in Touhou 1 mid-play leads to this. I've got no clue as to why ZUN would include this as a debug mode function.
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The first ever #pc98 #touhou trainer / practice tool! Just in time for Orthodox Christmas. youtu.be/3hMHZJFEHIY
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The source codes of PMD, PMP and MC have been released as special Christmas gifts for us. Thank you, KAJA!
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