MuddyPixel (@RealMuddyPixel) header
MuddyPixel (@RealMuddyPixel) profile picture

Battlefield Franchise Original Concept & Lead Engineer. Now Muddy Pixel Indie developer focusing on immersive experiences.

Los Angeles, CA
Joined March 2017
Photo by MuddyPixel (@RealMuddyPixel)Photo by MuddyPixel (@RealMuddyPixel)Photo by MuddyPixel (@RealMuddyPixel)Photo by MuddyPixel (@RealMuddyPixel)Photo by MuddyPixel (@RealMuddyPixel)Photo by MuddyPixel (@RealMuddyPixel)Photo by MuddyPixel (@RealMuddyPixel)Photo by MuddyPixel (@RealMuddyPixel)Photo by MuddyPixel (@RealMuddyPixel)Photo by MuddyPixel (@RealMuddyPixel)
#PitchYaGame Worlds at War is about a ragtag gang of survivors on a small carrier-group, trying to scavenge and fend off aliens that have invaded earth. But mostly, it's a bullet-hell rouge-lite game about flying planes and helicopters, and kicking some alien butt!
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Replying to @RealMuddyPixel
really nailing the immersion aspect of this, which for something like this needs to be the star. Intriguing!
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Want to chew gum, kick some alien-butt, and take names in an attack-helicopter? If so, check out the latest updates of Worlds at War: steamcommunity.com/app/74467… #WORLDSatWAR - #SciFi #aviation flight sim-lite #PC #gamedev #gaming #UE4 #screenshotsaturday.
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Worlds at War has had several recent updates, both for monitors and VR. Rough morning wake-up for our little aircraft-carrier fleet. #WORLDSatWAR - #SciFi #aviation flight sim-lite #PC #gamedev #gaming #UE4 #screenshotsaturday.
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Worlds at War has had several recent updates, both for monitors and VR. Who said flying games have to only be about shooting tiny pixels miles away? #WORLDSatWAR - #SciFi #aviation flight sim-lite #PC #gamedev #gaming #UE4 #screenshotsaturday.
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Mixing Exponential Height Fog with a Sky Atmosphere in Unreal? Remember that the Fog Inscattering Color values are *additive*. Turning them down results in a more naturally lit fog! Also make sure you have "Support Sky Atmosphere Affecting Height Fog" enabled. #UETips
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Bringing down large alien warships in #WORLDSatWAR by @MuddyPixel isn't easy, but it is one of the most memorable parts of this game. #flightsim #indiegame #VirtualReality
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Our first serious #indiedev interview was in 2019 with @RealMuddyPixel, the developer of #WorldsAtWar, a virtual reality arcade #flightsim that focuses on earthbound combat after an alien invasion. This interview had a considerable impact in shaping Skyward's future.

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Biiiiig @MonsterJamGames announcement tomorrow 8am PST
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What’s happening in the US is worrying, but it’s not the only important news of the day. They’re still trying to fight back after all this time.
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Well said.
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Please call 911 if you have seen 17-year-old Hailey Kraus. She left her Redmond home yesterday evening around 7 p.m. without her parents' permission to meet an unknown friend and her family has not heard from her since.
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I always loved #aviationart, so I made an oil-painting on canvas post-effect. Zoom in to see the effect! #WORLDSatWAR - #SciFi #aviation flight sim-lite #PC #gamedev #gaming #UE4. #screenshotsaturday.
A side-scroller version of Worlds at War would be really cool! #WORLDSatWAR - #SciFi #aviation flight sim-lite #PC #gamedev #gaming #UE4. #screenshotsaturday.
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New wing vortex-trail and experimental toon-lighting. #WORLDSatWAR - #SciFi #aviation flight sim-lite #PC #gamedev #gaming #UE4. #screenshotsaturday.
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