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Your partner in the game dev journey.

US
Joined February 2025
Photo by RealXP Lab (@RealXP_Lab)Photo by RealXP Lab (@RealXP_Lab)Photo by RealXP Lab (@RealXP_Lab)Photo by RealXP Lab (@RealXP_Lab)Photo by RealXP Lab (@RealXP_Lab)Photo by RealXP Lab (@RealXP_Lab)Photo by RealXP Lab (@RealXP_Lab)Photo by RealXP Lab (@RealXP_Lab)Photo by RealXP Lab (@RealXP_Lab)Photo by RealXP Lab (@RealXP_Lab)
See which game inspired Respawn's former Art Director the most growing up. Part 2 of our conversation with Ryan Lastimosa (Apex Legends, Titanfall, Call of Duty)
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Former Respawn Art Director Ryan Lastimosa (Apex Legends, Titanfall), shares a magic moment of his career. Follow for part 2!
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Our chat with Aaron, Apex Legends Experience Design Director, Part 2
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He shaped League, Apex, and Call of Duty. Part I of our convo with Aaron, the designer behind your favorite games
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We interviewed our very own Zak Whaley, the IGDA Board Chair. Find out what's the first game he wrote, what advice he has for game developers, and what game he's playing now!
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Career advice from Siobhan, ex-Principle Engineer from Gardens Interactive, Harebrained Schemes, and NantGames. Have a questions for her? Leave it in comments!
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Want to write a game? If there's only ONE thing you need to know, it's this: Game dev is ALL about iteration. The only way to "find the fun" is to try something, test it on players, get feedback, act on it, then repeat. And repeat. And repeat. And repeat.
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However, as your project grows and gets more complex, iterative changes become increasingly likely to break things. So, your code MUST be clean and easily understood to survive this process. Move Fast and Only Break Things You Can Fix Fast. 👨‍💻
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Welcome our inaugural Summer 2025 cohort! Thrilled to kick things off with this incredible group of game devs. From freshmen, new grads to mechanical engineer, IT specialist, and professionals from various fields. What unites them is a shared passion for making games.
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We've seen clear patterns in many junior game dev portfolios. Whether you're applying to game studios or externship programs like ours, your portfolio is your first impression, and often your only chance. Avoid these common mistakes. realxplab.com/blog/6-game-de…
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We hosted our first Q&A + Portfolio Jam! Our mentors answered many of your game dev questions. Like if you want to see more such events. youtu.be/I10mC05xG8g?si=Z5nC…
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One thing we've noticed in many student/early dev portfolio projects: they feel more like tech demos of game engines than games. They're missing what makes a game game. These two videos explain "game feel" brilliantly: youtube.com/watch?v=Fy0aCDmg… youtube.com/watch?v=216_5nu4…
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3 things our founder finds surprising about the game industry
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We're gifting 5 FREE 3-month memberships to Sebastian Graves' Patreon! You'll be able to: 📂 Download project source code 🎬 Show your name at the end of video credits 💎 Discord "Patreon Legend" rank Retweet by 12AM ET tonight to enter. patreon.com/sebastiangraves
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We'll be regularly giving away free resources to support your game dev journey. Follow us to stay posted when they drop! Got ideas or suggestions? Let us know in the comments.
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Join our Portfolio Review + Live Q&A on Sunday, May 4 @ 11AM PST! ✅ Get portfolio feedback from industry veterans ✅Ask anything about the program or game dev in general ✅RSVP Now: c.vialoops.com/CL0/https:%2F… #gamedev #portfolioreview #externship
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Join the pre-production of a satirical horror game set in a twisted resort—mentored by Principle Engineer Siobhan Beeman! 🎮 3C Combat Prototyping externship 🧠 Solid fundamentals required 🗓️ May 27–Aug 15 | Remote + Part-time 👉 realxplab.com #gamedev #externship
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