See which game inspired Respawn's former Art Director the most growing up. Part 2 of our conversation with Ryan Lastimosa (Apex Legends, Titanfall, Call of Duty)
Former Respawn Art Director Ryan Lastimosa (Apex Legends, Titanfall), shares a magic moment of his career. Follow for part 2!
He shaped League, Apex, and Call of Duty. Part I of our convo with Aaron, the designer behind your favorite games
We interviewed our very own Zak Whaley, the IGDA Board Chair. Find out what's the first game he wrote, what advice he has for game developers, and what game he's playing now!
Career advice from Siobhan, ex-Principle Engineer from Gardens Interactive, Harebrained Schemes, and NantGames. Have a questions for her? Leave it in comments!
Want to write a game? If there's only ONE thing you need to know, it's this:
Game dev is ALL about iteration.
The only way to "find the fun" is to try something, test it on players, get feedback, act on it, then repeat.
And repeat.
And repeat.
And repeat.
Welcome our inaugural Summer 2025 cohort! Thrilled to kick things off with this incredible group of game devs. From freshmen, new grads to mechanical engineer, IT specialist, and professionals from various fields. What unites them is a shared passion for making games.
We hosted our first Q&A + Portfolio Jam! Our mentors answered many of your game dev questions. Like if you want to see more such events.
youtu.be/I10mC05xG8g?si=Z5nC…
One thing we've noticed in many student/early dev portfolio projects: they feel more like tech demos of game engines than games. They're missing what makes a game game.
These two videos explain "game feel" brilliantly:
youtube.com/watch?v=Fy0aCDmg…
youtube.com/watch?v=216_5nu4…
