DEMON: Diffusion Engine for Musical Orchestrated Noise - https://xitter.cf/t.co/LymASJAmT5 Lead @ Daydream Musician @ MouthBreather: https://xitter.cf/t.co/JFEd6D2mwq

MA
Joined February 2023
I just released this open source project built on @ACEStep_Music. DEMON: Diffusion Engine for Musical Orchestrated Noise. It lets you play ACEStep like a musical instrument, remixing songs and loops with feedback that approaches real-time. Its essentially StreamDiffusion but instead of Stable Diffusion it is ACEStep1.5, and instead of images it is full songs. It runs on 30/40/5090. Built with @DaydreamLiveAI team, testing, and building the demo. We are hosting it if you want to try it without installing. For full details, links, and writeup please see the pinned project page.
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100% good boy 🔊🔊🔊
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RyanOnTheInside retweeted
We’ve spent the last few weeks listening to your feedback on the first few alpha VSTs…. and we’re back with some major updates to make common workflows easier and clarify the usage of the Daydream suite of music tools 🧵
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RyanOnTheInside retweeted
Added some audio reactivity and controls for this amazing setup by @SinzVII
Experimenting with @threejs to create a colourful particle explosion for the @Start_Digital Lab. Built using the GPUComputationRenderer, custom depth shaders and post processing. Demo: cullenwebber.github.io/three… Source code: github.com/cullenwebber/thre…
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DEMON remix featuring @measure_plan Unlike the original which used tone.js for the audio, this is generative remixing using DEMON backend. The bird is real Links in comments
hand-controlled arpeggiator, drum machine, and audio reactive visualizer 🪬 do you want the code for this? created with @threejs, @Rosebud_AI, mediapipe computer vision, tone.js
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DEMON remix ft. @damarberlari
Just published the interactive version of this Truchet Patterns animation here: 🔗 visualrambling.space/sketche… You can tap the canvas to shuffle the cubes' colors and rotations, creating a brand-new look for the overall design every time. You can also use the Control tab to adjust the zoom, color modes, and animation speed. Enjoy!
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Preview: Magenta RT first run with DEMON backend. I am really excited to see how these amazing new models can be combined in real-time.
Really proud to share something we’ve been working on for a while: Magenta RealTime 2 (MTR2), a live music model that is highly interactive (MIDI, audio, text, lots of parameters) and low-latency (~200ms end-to-end), and runs locally on a MacBook!
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Preview: Stable Audio 3 in real-time with DEMON backend. Coming soon! Also coming soon, a surface to one-shot vibe code interfaces like the one in this demo video.
I just released this open source project built on @ACEStep_Music. DEMON: Diffusion Engine for Musical Orchestrated Noise. It lets you play ACEStep like a musical instrument, remixing songs and loops with feedback that approaches real-time. Its essentially StreamDiffusion but instead of Stable Diffusion it is ACEStep1.5, and instead of images it is full songs. It runs on 30/40/5090. Built with @DaydreamLiveAI team, testing, and building the demo. We are hosting it if you want to try it without installing. For full details, links, and writeup please see the pinned project page.
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RyanOnTheInside retweeted
INFERNO, OUT NOW. boardsofcanada.com
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RyanOnTheInside retweeted
Some creepy stuff with WebGPU, SSGI and MediaPipe codepen.io/mrdoob_/full/vEyp…
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heres an example of the latent channels in action, yet to be classified but siiiick
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