The Devil's Eight (@SecondStepGames) header
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Second Step Studios, Indie Game Studio, currently working on The Devil's Eight

Joined May 2016
Photo by The Devil's Eight (@SecondStepGames)Photo by The Devil's Eight (@SecondStepGames)Photo by The Devil's Eight (@SecondStepGames)Photo by The Devil's Eight (@SecondStepGames)Photo by The Devil's Eight (@SecondStepGames)Photo by The Devil's Eight (@SecondStepGames)Photo by The Devil's Eight (@SecondStepGames)Photo by The Devil's Eight (@SecondStepGames)Photo by The Devil's Eight (@SecondStepGames)Photo by The Devil's Eight (@SecondStepGames)
The Devil's Eight retweeted
Have most of the new UI in game, here are a couple in action during our tutorial @secondstepgames #indiedevhour #indiedev #gamedev #UE4
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The Devil's Eight retweeted
Updating/creating new UI Icons for teaching the controls, should have them in game by the weekend @secondstepgames #indiedevhour #indiedev #gamedev #photoshop
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Proper timing and spacing is crucial in order to defeat The Devil's Eight #screenshotsaturday #gamedev #indiedev #UE4
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After modeling, rigging and texturing the Heretic is finally ready to join the fight in the sixth circle, Heresy #screenshotsaturday #gamedev #indiedev #UE4
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The Devil's Eight retweeted
Another week, another five exciting in-development indie titles, featuring : @10tonsLtd, @LingotopiaGame, @AloftStudio, @SecondStepGames & @Fisholith pcgamesn.com/best-new-indie-… As usual, all games featured can be found on the #screenshotsaturday hashtag
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Previously on The Devil's Eight: The Machine had been updated and was operational once more. Now we're working on doing the same for the creator of the Machine, the Heretic #screenshotsaturday #gamedev #indiedev #UE4 #Blender3D
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Testing out our latest UI update before working on some new content today, definitely will enjoy the latter more #indiedevhour #indiedev #gamedev #UE4
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Diving back into the Inferno after a nice holiday break, fully recharged and ready to take on The Devil's Eight #screenshotsaturday #gamedev #indiedev #UE4
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Gluttony is blind however his hunger can drive his other senses wild giving him something greater than normal sight to catch his prey #screenshotsaturday #gamedev #indiedev #UE4
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WIP adding more detail and layers to Gluttony's music visualizer #indiedevhour #indiedev #gamedev #UE4
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Shockwave attacks can now be countered but only with the player's shield slam special #screenshotsaturday #gamedev #indiedev #UE4
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working on the effects necessary for countering the shockwave attack #indiedevhour #indiedev #gamedev #UE4
The first of many attacks in Gluttony's arsenal, shock wave slam! #screenshotsaturday #gamedev #indiedev #UE4
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Getting back into the swing of animating, here's a wip of one of Gluttony's attacks! #indiedevhour #indiedev #gamedev #Blender3D
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Whenever Gluttony slams the ring it will create ripples along it and generate a shockwave attack #screenshotsaturday #gamedev #indiedev #UE4
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Working on a shockwave/ripple effect for whenever Gluttony slams down on the ring #indiedevhour #indiedev #gamedev #UE4
Changed Gluttony's material to a dynamic one to control his neon markings for specific music sections #screenshotsaturday #gamedev #indiedev #UE4
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Jumping back into development of the third circle, Gluttony #indiedevhour #indiedev #gamedev #UE4
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Gave the projectile tutorial another hand to really prepare you for the second circle, Lust #screenshotsaturday #gamedev #indiedev #UE4
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