Game developer (Ghost of a Tale) and animation supervisor on 2D and 3D movies (DreamWorks, Illumination). @seithcg.bsky.social

Joined March 2013
Having fun testing the new vegetation bend behavior for #GhostOfATale... :) #madewithunity #gamedev #indiedev
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It’s a War of the Western Deep PAX celebration post! We wanted to share some choice quotes from the previews! We’re still targeting late 2027, so check out the demo on Steam and wishlist if you like it!
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Oh and #GhostOfATale2 is wishlistable on Steam!! Right now! That's right! store.steampowered.com/app/5…
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Wanna hear about our Gamescom 2026 experience?! Just head over our website (spoiler: it was great)! ghostofatale.com/our-gamesco… #ghostofatale2
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So who wants to play #GhostOfATale2? Please come and visit us at gamescom next week (Hall 10.1, stand A087)! More info (and screenshots) in our new update: ghostofatale.com/who-wants-t…
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Hear Ghost of a Tale live! On 22/06/25 @londonsymphony (LSO) will be performing music composed by @AlvadoMathieu for @GhostOfATale at the Barbican in London, as part of their concert 'The French Connection'. lso.co.uk/whats-on/lso-on-fi…
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Seith retweeted
Happy New Year everyone! 🙂 Oooh would you look at that, there's a new update on our website about #GhostOfATale2! Oh my it's almost like... we're back! 😄ghostofatale.com/were-back/ #UnrealEngine
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Happy New Year everyone! 🙂 Oooh would you look at that, there's a new update on our website about #GhostOfATale2! Oh my it's almost like... we're back! 😄ghostofatale.com/were-back/ #UnrealEngine
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Gotta love the classics with some 80's video game fantasy!
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And here are a couple more Secret of NIMH storyboard panels by Bluth himself... 🙂
Storyboard art for The Secret of NIMH (1982), dir. Don Bluth, Don Bluth Productions Sketches by Don Bluth, paint by unknown artists
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Incredible test footage from 1974 of Garrett Brown's industry changing invention, the Steadicam.
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Depressing to see the animators' brilliant work on this movie smudged out. As a palate cleanser, here's a Madam Mim pencil test. Mim was animated by Milt Kahl and Frank Thomas.
I had been totally unaware of the atrocious job @Disney did with the anniversary release of The Sword in the Stone on Blu-ray. No doubt the artists who worked on the movie would have been horrified.
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I had been totally unaware of the atrocious job @Disney did with the anniversary release of The Sword in the Stone on Blu-ray. No doubt the artists who worked on the movie would have been horrified.
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Note: Although it looks very similar, this is not technically "AI upscaling" as we understand it nowadays. It is instead a typical case of digital noise reduction (DNR) gone awry. More info here: blu-ray.com/movies/The-Sword…
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Also Note: The version currently streaming on Disney+ looks good. No DNR shenanigans there. (thanks @pastaice13)
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My cartoon for this week’s @GuardianBooks
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The new asset store from @EpicGames has launched and they removed Q&A and Reviews. That's the first appallingly poor decision I've seen Epic take in a very long while. In the real world people need to gage the professionalism and reactivity of a seller. It's primordial.
Welcome to Fab, your new home! 🏠 ▶️ epic.gm/fab-is-now-live
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The alternative would be to create a corresponding Epic sub-forum for each asset so people can publicly post about issues/questions. Again, Q&A and Reviews were the most crucial point in the decision making of buying an asset. Removing those with no replacement makes no sense.
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