French UE gamedev since 2018, game director at @VenalithStudios. Currently working on @PeddlerPath. ⭐Top Rated Freelance on Fiverr

Montpellier, France
Joined March 2026
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Replying to @dev_with_sam_
Hey, it was pretty easy with the built-in physics of Unreal Engine
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Update 3 for Tidy Up Simulator is OUT! Building a cozy organizing or restock game? This #UE5 template handles the core loop for you. 👉 fab.com/listings/c9a1352b-8a… ✨ New: Economy system, throwing, dynamic shelf feedback and more! #gamedev #indiedev #indiegame #dev
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Replying to @Vortyndev
I love the vibes, amazing man!
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Replying to @uverse_dev
That's a great idea and it's something I'll look into implementing. Thanks for the suggestion I really like it!
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Replying to @tbytefrontier
Thanks
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Replying to @CoznsSoft
Thanks a lot :)
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Replying to @fictionNAIme
Thanks for the feedback! I'll try to reduce it
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Replying to @0xDanielAI
It's important to restock ahah, thanks!
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A short walk to pick up some merchandise to sell! #gamedev #indiedev #indiegame #dev #UE5 #screenshotsaturday
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Replying to @Wibbzter
Nice thanks @Wibbzter
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Replying to @WeVennStudios
Thanks a lot!
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I've completely reworked the doors and levers in Peddler Path. Gone are the days when they were physics-based, which made them very hard to use. Now they have gorgeous animations and great sounds! Do you like this change? #gamedev #indiedev #indiegame #dev #UE5
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Replying to @pixelsoffscreen
yep that's the "goal" (or a least a big part) of the game
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Replying to @tbytefrontier
Thanks a lot
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Replying to @tamamogram
Thanks :)
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Replying to @JONYEOK_
the items on the cart are also physics-based so you will have to load the cart again of all the fallen items
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Replying to @Haddicus
yea it was a long fight to avoid the jittering of the cart, but it's working fine now
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