
Moved to Bsky. Development blog for Snoutbreakers. I also did Narrative, QA, and systems design for Settlemoon, out on steam now! Main acct- @DumbAnteater
Joined December 2018
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Kickindev (@snoutbreakers.bsky.social) retweeted
I'm still transitioning away from posting on this site, but over on Bsky I've posted roughly a minute of Tonfa gameplay-- She's got AI now and it's kind of terrifying!
Kickindev (@snoutbreakers.bsky.social) retweeted
Hello. Nothing major to share for today, but just a reminder that I'm looking to branch out to social media other than this one. Given that twitter has just updated their TOS to state that they're going to train AIs on every post, I am likely going to slow or stop updates here.๐ฆ
Kickindev (@snoutbreakers.bsky.social) retweeted
Maple Forest's Kickstarter launches tomorrow, everyone. Real [DAWN OF THE FINAL DAY] feelings on my end over here, lol. I hope you all enjoy it. Please retweet and stuff! ๐ฅฒ
Launch times:
๐บ๐ธ10am EDT
๐บ๐ธ9am CDT
๐บ๐ธ7am PDT
๐ฏ๐ต11pm JST
๐ฌ๐ง3pm BST
๐ช๐บ4pm CEST
๐ฆ๐บ12am AEST
Kickindev (@snoutbreakers.bsky.social) retweeted
More Building QoL for Settlemoon!
If there's a bunch of small things blocking your way, placing the building there will remove all of them, while still picking up the closest one. You can put all that junk back later.
#screenshotsaturday #gamedev #gamemaker
Kickindev (@snoutbreakers.bsky.social) retweeted
UI is still a work in progress, but check this out. Town renovator!
You'll be able to save and load entire town layouts with this.
๐ฟ๐ฟ๐ฟ๐ฟ๐ฟ๐ฟ๐ฟ๐ฟ๐ฟ๐ฟ๐ฟ๐ฟ๐ฟ
#screenshotsaturday #gamedev #settlemoon
Kickindev (@snoutbreakers.bsky.social) retweeted
NaN propagation is my favorite part of these modern temporal effects. so cool watching a visual bug creep around the screen and sort of exist in the world, someone should do this on purpose in a game
Kickindev (@snoutbreakers.bsky.social) retweeted
Trying out some UI improvements for Settlemoon. Now you'll be able to see exactly how much decorations are improving a building!
๐ฒ๐ ๐ณ
What do y'all think?
#screenshotsaturday #gamemaker #indiegame
Kickindev (@snoutbreakers.bsky.social) retweeted
I keep seeing this and while I agree with the sentiment (yes easy modes, yes accessibility), I disagree with the blanket claim that "video games are supposed to be fun and relaxing, not stressful"
Video games are art and art is supposed to invoke whatever emotion it intends to.
Kickindev (@snoutbreakers.bsky.social) retweeted
A game dev is just a gamer who is crazy enough to make the games they want to play but don't exist yet.
Kickindev (@snoutbreakers.bsky.social) retweeted
Consider this an early #screenshotsaturday for the week! And you'll want to actually turn on the audio for this one! Fwiffy's the fighter that's generally the closest to where I want her to be right now, so her music has come first. It changes with what's going on in the fight!
Kickindev (@snoutbreakers.bsky.social) retweeted
Software Development is not Bottlenecked by Typing Text.
Kickindev (@snoutbreakers.bsky.social) retweeted
Replying to @Snoutbreakers
Kickindev (@snoutbreakers.bsky.social) retweeted
fun electrical engineering facts:
electricity flows fastest on red pcbs
blue pcbs have the best thermals
green pcbs are the most energy efficient
purple pcbs taste the best
Kickindev (@snoutbreakers.bsky.social) retweeted
Added a halo to angela... it changes color depending on her emotion.
Kickindev (@snoutbreakers.bsky.social) retweeted
This Post-Mortem includes our comments and thoughts on each of the development phases for Moth Planet, starting at Prototyping and continuing with Pre-Alpha, Alpha, Beta, Demo and Release, we hope you enjoy!
Stay tuned for Part 2 on August 10~
mothfriedgames.itch.io/moth-โฆ
Kickindev (@snoutbreakers.bsky.social) retweeted
ok here's my gamedev take: the true challenge is making a keybinds menu.
- it's important
- it's not exciting to show off
- it's complicated & needs a lot of UI design
- it affects everything else in the game
if you finish your keybinds menu, your game is in Go Mode
























