Kickindev (@snoutbreakers.bsky.social) (@Snoutbreakers) header
Kickindev (@snoutbreakers.bsky.social) (@Snoutbreakers) profile picture

Moved to Bsky. Development blog for Snoutbreakers. I also did Narrative, QA, and systems design for Settlemoon, out on steam now! Main acct- @DumbAnteater

Joined December 2018
Photo by Kickindev (@snoutbreakers.bsky.social) (@Snoutbreakers)Photo by Kickindev (@snoutbreakers.bsky.social) (@Snoutbreakers)Photo by Kickindev (@snoutbreakers.bsky.social) (@Snoutbreakers)Photo by Kickindev (@snoutbreakers.bsky.social) (@Snoutbreakers)Photo by Kickindev (@snoutbreakers.bsky.social) (@Snoutbreakers)Photo by Kickindev (@snoutbreakers.bsky.social) (@Snoutbreakers)Photo by Kickindev (@snoutbreakers.bsky.social) (@Snoutbreakers)Photo by Kickindev (@snoutbreakers.bsky.social) (@Snoutbreakers)Photo by Kickindev (@snoutbreakers.bsky.social) (@Snoutbreakers)Photo by Kickindev (@snoutbreakers.bsky.social) (@Snoutbreakers)
Kickindev (@snoutbreakers.bsky.social) retweeted
I'm still transitioning away from posting on this site, but over on Bsky I've posted roughly a minute of Tonfa gameplay-- She's got AI now and it's kind of terrifying!
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Kickindev (@snoutbreakers.bsky.social) retweeted
Hello. Nothing major to share for today, but just a reminder that I'm looking to branch out to social media other than this one. Given that twitter has just updated their TOS to state that they're going to train AIs on every post, I am likely going to slow or stop updates here.๐Ÿฆ‹
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Kickindev (@snoutbreakers.bsky.social) retweeted
Alright.
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Kickindev (@snoutbreakers.bsky.social) retweeted
Maple Forest's Kickstarter launches tomorrow, everyone. Real [DAWN OF THE FINAL DAY] feelings on my end over here, lol. I hope you all enjoy it. Please retweet and stuff! ๐Ÿฅฒ Launch times: ๐Ÿ‡บ๐Ÿ‡ธ10am EDT ๐Ÿ‡บ๐Ÿ‡ธ9am CDT ๐Ÿ‡บ๐Ÿ‡ธ7am PDT ๐Ÿ‡ฏ๐Ÿ‡ต11pm JST ๐Ÿ‡ฌ๐Ÿ‡ง3pm BST ๐Ÿ‡ช๐Ÿ‡บ4pm CEST ๐Ÿ‡ฆ๐Ÿ‡บ12am AEST
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Kickindev (@snoutbreakers.bsky.social) retweeted
More Building QoL for Settlemoon! If there's a bunch of small things blocking your way, placing the building there will remove all of them, while still picking up the closest one. You can put all that junk back later. #screenshotsaturday #gamedev #gamemaker
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Kickindev (@snoutbreakers.bsky.social) retweeted
UI is still a work in progress, but check this out. Town renovator! You'll be able to save and load entire town layouts with this. ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ #screenshotsaturday #gamedev #settlemoon
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Kickindev (@snoutbreakers.bsky.social) retweeted
NaN propagation is my favorite part of these modern temporal effects. so cool watching a visual bug creep around the screen and sort of exist in the world, someone should do this on purpose in a game
็ช็„ถใฎใƒใ‚ฐใซใ†ใ‚ใŸใˆใ‚‹ๅ…„ใ•ใ‚“
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Kickindev (@snoutbreakers.bsky.social) retweeted
Trying out some UI improvements for Settlemoon. Now you'll be able to see exactly how much decorations are improving a building! ๐ŸŒฒ๐Ÿ ๐ŸŒณ What do y'all think? #screenshotsaturday #gamemaker #indiegame
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Kickindev (@snoutbreakers.bsky.social) retweeted
I keep seeing this and while I agree with the sentiment (yes easy modes, yes accessibility), I disagree with the blanket claim that "video games are supposed to be fun and relaxing, not stressful" Video games are art and art is supposed to invoke whatever emotion it intends to.
Do you play video games on easy mode?
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Kickindev (@snoutbreakers.bsky.social) retweeted
A game dev is just a gamer who is crazy enough to make the games they want to play but don't exist yet.
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Kickindev (@snoutbreakers.bsky.social) retweeted
topical edit of an edit
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Kickindev (@snoutbreakers.bsky.social) retweeted
Consider this an early #screenshotsaturday for the week! And you'll want to actually turn on the audio for this one! Fwiffy's the fighter that's generally the closest to where I want her to be right now, so her music has come first. It changes with what's going on in the fight!
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Kickindev (@snoutbreakers.bsky.social) retweeted
Software Development is not Bottlenecked by Typing Text.
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Kickindev (@snoutbreakers.bsky.social) retweeted
Clear tech revolution, bring back clear tech โœŠ๏ธ
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Kickindev (@snoutbreakers.bsky.social) retweeted
Replying to @Snoutbreakers
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Kickindev (@snoutbreakers.bsky.social) retweeted
fun electrical engineering facts: electricity flows fastest on red pcbs blue pcbs have the best thermals green pcbs are the most energy efficient purple pcbs taste the best
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Kickindev (@snoutbreakers.bsky.social) retweeted
Added a halo to angela... it changes color depending on her emotion.
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Kickindev (@snoutbreakers.bsky.social) retweeted
This Post-Mortem includes our comments and thoughts on each of the development phases for Moth Planet, starting at Prototyping and continuing with Pre-Alpha, Alpha, Beta, Demo and Release, we hope you enjoy! Stay tuned for Part 2 on August 10~ mothfriedgames.itch.io/moth-โ€ฆ
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Kickindev (@snoutbreakers.bsky.social) retweeted
ok here's my gamedev take: the true challenge is making a keybinds menu. - it's important - it's not exciting to show off - it's complicated & needs a lot of UI design - it affects everything else in the game if you finish your keybinds menu, your game is in Go Mode
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