Programmer/Game Developer who also makes funny videos Working on Netscape Cybermind YT Channel: @Above_Comedy My Team: @jrsyinteractive

Joined October 2015
Here's the trailer! Again, super proud of the work here and you can play now for free at itch.io: jc-wilson.itch.io/netscape-c… #gamedev #indiedev #madewithunity @itchio
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It's #FollowFriday, so if you love finding great indies early, start with the 3 winners from Rising Tide 4! #indiedev #gamedev #RisingTide4
Outer Wilds meets Fez in a Game Boy-inspired desert. A survival horror set in a corrupted 90s VR world. A co-op action game where you hunt Lovecraftian monsters and cook them. 375 games entered Rising Tide 4. These three finished on top! #RisingTide4 #indiegamedev
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Backrooms sequel but it's 20 years later and the furniture store is now a Spirit Halloween.
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Echoes of the present left adrift.
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Time to punch in.
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Realization of Man-Computer Symbiosis
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Everyone's gone home
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Man people don't even realize how much more detailed this is compared to GTA V
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Not a single zombie shown in this trailer, which would be very on brand if we're talking launch day DayZ standalone.
DayZ meets Project Zomboid in this zombie survival game. - The game takes place in 64 km² fully handcrafted world with hundreds of unique locations - You can play solo or on dedicated servers with up to 64 players - The first closed beta test for Ardem will begin on August 31
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Seeing a lot of discourse today around this game copying Mirror's Edge. They've sat on the IP for years and besides the point, Mirror's edge has a more grounded art style where this is clearly more unabashedly frutiger aero.
I just came across a Mirror's Edge clone called Panline that looks way too similar to ME despite its 'subtle' differences. TBH I don't advocate for games straight up copying others at all... Like getting inspired is one thing, but copying them 1:1 from aesthetics to the core gameplay... I don't feel great about that. But at the same time, I also want to point out how terrible EA is at handling their IPs and studio talent...
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We made it to Round 2 of Blue Ocean Games' Rising Tide competition! We're extremely grateful for your support, and we kindly ask for your vote! Sign in with a Steam account and vote here! blueoceangames.com/challenge…
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I improved our vending machines this weekend.
We've been experimenting with new vending machines.
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You would think after the 10th time I would stop falling for it man. Geoff Keighley is just straight trolling now.
The Steam Machine ships this Summer. No word on price.
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One of our level designers did a bit of a Backrooms study this week!
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We really enjoyed @A24 Backrooms!
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Josh Wilson retweeted
Replying to @StaticLoFi
WOW your s&box games were great, I'm excited to play this too :D
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Incredibly proud to have worked with my team on this in our free time for the last two and a half years. Truly, I think we have something special on our hands here and I'm so excited for you all to see it.
Introducing You Have Been Deleted, a survival horror game inspired by the early internet and cutthroat 90s corporatism. Sporting a unique retro art style, You Have Been Deleted aims to break the mold in the indie horror space with fresh new life.
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Introducing You Have Been Deleted, a survival horror game inspired by the early internet and cutthroat 90s corporatism. Sporting a unique retro art style, You Have Been Deleted aims to break the mold in the indie horror space with fresh new life.
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Experimented with making a Hytale last night. Added this little XP bar when you mine.
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