
@WAWWS_official co-author. Freelance editor with a knack for #videogames, #astronautics, #boardgames, #art, #cyberpunk. Wrote for @redbull, PlayMedia Comp.
Sicilia, Italia
Joined February 2013
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- Following601
- Followers265
- Likes60.1K
Marco Tinè retweeted
アーケード版『デイトナUSA』が、名機「ドリームキャスト」に勝手移植!!
しかも実機で60fps動作を実現!!
なんと、全3コースに対応し、39台のライバル車や衝突判定、車両の物理演算まで再現!!
ゲーム本体はC言語でSH-4向けに再実装。さらに、描画処理もPowerVR専用に最適化され、音楽や効果音もAICAで再生するという本格的な移植だ。
まだアルファ段階で未実装の機能も残るが、ドリキャスでデイトナUSAが、かなり強まった状態で動いてしまうのは激アツだッッ!!
プレイ動画
youtube.com/watch?v=dCSONe1H…
公開サイト
github.com/alphanu1/daytona-…
※本作をドリキャスでプレイするには、アーケード基板から吸い出したROMデータと、別途指定された音楽データが必要です。
Marco Tinè retweeted
Today marks the 30th anniversary of the founding of Zophar's Domain, the original emulation archive & news site. I am extremely proud that all these years later, emulation is not only still relevant, but crucial as physical hardware can't last forever.
Emulation Forever!
Marco Tinè retweeted
🌴ANNOUNCING A GOLDEN WAKE: ROARING '20S EDITION🌴
A re-imagining of the 2014 adventure.
Alfie Banks leaves it all for a golden opportunity in sunny Miami. But the glitz and glamour of the Roaring '20s threaten to corrupt his very soul.
Wishlist: store.steampowered.com/app/3…
Marco Tinè retweeted
Behold the exclusive, updated trailer for Dunwich Horror, which premiered at @Pointclickshow👀
A little more action, a little less text vignettes!
Huge thanks to @Amanita_Design and @rustylakecom for organizing the event🙏
#pointandclickshowcase
Marco Tinè retweeted
#PitchYaGame
Enoch: a murder, teenagers vanishing for years, and a station hiding a conspiracy. Sci-fi noir point-and-click.
Wishlist it on Steam and share if you like it!
store.steampowered.com/app/2…
Marco Tinè retweeted
Fate of the Galaxy, the freeware Star Wars flight sim, is simply mind-blowing. Get it here: fateofthegalaxy.net/
Marco Tinè retweeted
Twilight Syndrome: Search - English patch released (fully human-developed)
campanella999.de/other/twili…
Marco Tinè retweeted
Gran Turismo 3 on the Dreamcast? Yes, my friends—Jnmartin84 strikes again. 😮 youtu.be/C4-GNj2zHbs?is=d74w…
@SEGAkatana
@CombyLaurent1 @TheDCJunkyard
@CombyLaurent1 @falco_girgis
@#gt3dc #segadreamcast #wip #retrogame #sega #PlayStation
Marco Tinè retweeted
youtu.be/hyORPuz5WwE
超連射68kメガドライブ版完成
全ステージ通しプレイ(ズル)
いやー、、、一応遊べる程度には出来上がってヨカッタ
移植しててすごく楽しかった
積年の、、、メガドライブ版
今万感の思いを胸に
おめでとう!
ありがとう!!
Marco Tinè retweeted
One of the finest cinematic sequences on the #C64 just dropped - This is simply magnificent! A standout section in the demo "Breadbin of Horror" csdb.dk/release/?id=265512
Marco Tinè retweeted
The Wayward Realms
- Elder Scrolls II: Daggerfall spiritual successor
- proprietary engine
- action-based skill growth
- 8 playable races
- virtual GM rewrites quests based on player actions
- 500,000 square kilometer open world
- "ready when it's ready"
Daggerfall masterminds Ted Peterson and Julian LeFay spearheaded this ambitious project that aims to pioneer a new subgenre they’ve dubbed the “Grand RPG”.
Marco Tinè retweeted
ファミコンの名作を3Dボクセル化するエミュレーター『3dSen PC』が、バージョン2.0に大型アップデート!!
今回新たに追加された「Retina」は、従来のようにドットをそのまま立方体として表現するのではなく、ボクセルの境界を越えて滑らかな曲面を描くことで、立体表現するシステム。
この他にも、反射や陰影、ピクセルシャドウなどの表示調整機能を追加。
更に入力遅延を軽減するRun Aheadも標準で有効になり、メニューの刷新やゲームパッド操作への対応など、使い勝手も大幅に向上している。
しかも、Windows版は64bit化され、MacではApple Siliconにネイティブ対応している上に、以前Steamで買った方は無償でアップデートが可能というのがサイコー。
store.steampowered.com/app/1…
ファミコンゲームを、今風の3Dのボクセルなゲームに変換するというエミュレーターは、正に唯一無二だぞ!!
Marco Tinè retweeted
Today is Halloween. Kudelka Day has come again. I have a good feeling that we will be able to deliver various good news next year. Please wait with anticipation. ☺️
Marco Tinè retweeted
Castlevania Symphony of the Night Ultimate (PS1 edition)
Saturn items, extra stages, new Boss Maria/Richter with saturn visuals, gameplay adjustments are finally Playable on PS1.
PSP revised dub and Maria is also playable.
Sound Test Added.
youtube.com/watch?v=HN2__d9g…
Marco Tinè retweeted
A day early, but in honor of Fallout 2's anniverary, here's how we used to do area designs for the old isometric games - in this case, New Reno.
Maps were hand-drawn (had to use that Architecture minor for something).
And thanks to Scott Everts for actually making these maps playable. : )
chrisavellone.medium.com/fal…
Artworks by 40 manga artists for the Meiji Milk Chocolate 100th Anniversary Exhibition.
feat. Mitsuru Adachi, Tsukasa Hojo, Ai Yazawa, Tsukasa Abe, Mizuho Kusanagi, Keisuke Itagaki, Minako Narita, Reiko Shimizu...
>> meiji.co.jp/products/brand/m…
Marco Tinè retweeted
Mesektet is finished; it has turned out incredible, and I think you’ll be hearing more about it soon. It is now in a final phase where it doesn't depend so much on me. You know, proofreading, testing, and a few other refinements... Stay tuned!
Marco Tinè retweeted
Revive las aventuras de Indiana Jones en el templo maldito en clave point &click con puzles y ese tipo de líos en los que solo el Dr. Jones puede meterse.
En inglés, italiano, alemán, español y francés.
Descarga: bbgames-it.itch.io/indiana-j…
Marco Tinè retweeted
19 years ago, an ambitious dream to bring an iconic book series into the world of video games came to life with the release of The Witcher.
It was the start of an unforgettable path, which wouldn't have been possible without our friends at @bioware.
From lending us their Aurora Engine and sharing their knowledge, to giving us a spot at their booth at E3, their support helped turn our vision into Geralt’s first interactive adventure.
Thank you to everyone who has walked the Path with us from the very beginning.
Happy 19th anniversary, witchers! ⚔️ 🐺









































