Tactical Programmer | Project E (@TacProgram) header
Tactical Programmer | Project E (@TacProgram) profile picture

Making an Awesome Platform Fighting Game with No Ring Outs, using Rollback Netcode!

Milky Way Galaxy
Joined July 2019
Photo by Tactical Programmer | Project E (@TacProgram)Photo by Tactical Programmer | Project E (@TacProgram)Photo by Tactical Programmer | Project E (@TacProgram)Photo by Tactical Programmer | Project E (@TacProgram)Photo by Tactical Programmer | Project E (@TacProgram)Photo by Tactical Programmer | Project E (@TacProgram)Photo by Tactical Programmer | Project E (@TacProgram)Photo by Tactical Programmer | Project E (@TacProgram)Photo by Tactical Programmer | Project E (@TacProgram)Photo by Tactical Programmer | Project E (@TacProgram)
The Aaron Phoenix's 3D model is complete! This character design and model aren't final. But I would still love to hear your thoughts on it. Check out my newest devlog if you're interested in my modelling process. youtu.be/kEB4WH0oKtI?si=pF2M… #platformfighter #indiegame #indiedev
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Replying to @dynablade2
Every time I see your art, I feel proud knowing that you're also from Mozambique (at least I hope so... are you from Mozambique?). Keep up the good work!
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Replying to @TomasJPereyra
This is so Awesome! Congrats on reaching this stage in development.
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Also no, I didn't take a year to finish it, just wanted to post this along with the devlog🤣
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Replying to @thomasbrushdev
Do you get your stories reviewed? Perhaps by beta readers?
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Tactical Programmer | Project E retweeted
Sketch commissions are open again! (DM FOR MORE DETAILS) #charactersheet #characterdesign #Commission #fightingames
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New character select screen up and running, showing off Volley select anims here
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Replying to @thomasbrushdev
I Love the Song! It sounds very sinister.
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Replying to @MCPerrotta
This is such a vibrant art style! Props to you.
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Replying to @KaizenCreed
This game always looks better than the previous post I see! Keep up the good work. Can't wait for the demo!
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Replying to @FraymakersGame
That assist looks Clean! And I love how she has a rhythm to her movements.
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Replying to @FallenTearGame
I would go for B! I like how readable A is, but since this is supposed to be a counter attack, A seems slower than it should. If A were snappier, I would choose that.
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Replying to @danfornace
That's just diabolical, and I love it!!
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Replying to @JLPixelart
It's way too tiny! Can you make it bigger?
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