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XMR Donation Address: 8BBJn1NozUaFsT2GHU5L4v89Q5u9B4Yre1PxpNj5vBrCYofrvespsKa8uRyvqttouPb1ACKkaDwSKdD3taNj5EnvQroBrDx

Joined December 2021
Photo by TriggerCoder (@TriggerCoder)Photo by TriggerCoder (@TriggerCoder)Photo by TriggerCoder (@TriggerCoder)Photo by TriggerCoder (@TriggerCoder)Photo by TriggerCoder (@TriggerCoder)Photo by TriggerCoder (@TriggerCoder)Photo by TriggerCoder (@TriggerCoder)Photo by TriggerCoder (@TriggerCoder)Photo by TriggerCoder (@TriggerCoder)Photo by TriggerCoder (@TriggerCoder)
TriggerCoder retweeted
Lol, thanks to our audience for the amusement today as mainstream media like @CNN discovers what you all supported us to find a YEAR ago!
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TriggerCoder retweeted
I finally got off my ass and collected all of my Learning OpenGL in 2026 videos into one handy page you can visit and a playlist: learncodethehardway.com/blog… I tagged every video that was a DEBUG session. I also give the YT playlist. How to use this: 1. If you need some background noise while you work, pick a video. I cut out all side-talk so it's mostly just music and coding. Later videos have better sound as I got a better handle on the music volume. Turn the earlier ones down some. 2. If you want to see someone do some refactoring then look for any that have "refactor" in the title. This is particularly interesting because I have to translate from terrible source material into my refactored code. This starts on Day 14. 3. If you want to see how I do debugging then look for ones tagged DEBUG. I use almost no tools so you get to see me gradually figure out the cause and what my process is to do that. I'll also be posting a similar list for my first attempt at using OpenGL+Lua to make a new version of my PowerPoint Alternative named after Jeff Bezos.
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RTX 5090 is whopping 104.8 TFLOPS FP32 and 1.79 TB/s VRAM bandwidth. That’s 433x more ALU and 80x more bandwidth (plus memory compressors) vs Xbox 360, the first HD/PBR capable console. We could achieve so much more with today’s hardware.
The reality is that GPU perf got so far ahead of graphics programmers ability to explore the space and do interesting stuff, that frankly even if GPU production shut down, we can use the existing HW for decades and still be cranking out amazing new stuff on it.
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TriggerCoder retweeted
Replying to @Spectromachina
that's where i was, so i tried to make my own engine. but i'm 3 years deep and don't even have a game. graphics look nice tho
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TriggerCoder retweeted
24× faster than Threejs SSAO and 57× faster than Threejs GTAO! Using the newest Delaunay-Based Nearest Neighbor Search with Grid-Accelerated Queries and Parallel Construction paper
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The next Detis beta (8) will include a new darker theme by popular request. Also worth noting, custom themes can be added in engine/config/editor_themes.ini. That config file will eventually move to the user directory so custom changes don't get overwritten during engine updates.
Detis Engine Beta is now available! 🚀 Links below 👇 In early 2025, after a decade and a half as a professional game developer working across a wide variety of engines, I started building Detis out of pure frustration. I was tired of wrestling bloated, general-purpose engines built for everyone else's needs except my own. I just wanted something simple, fast, and focused to make single-player games faster. As I shared the journey, a lot of you resonated with that idea and asked for access. Over the last few months, I shaped it into a more flexible tool for other devs, without turning it into a general-purpose engine. It’s hyper-focused on single-player 3D PC games, and it doesn't try or pretend to be for everyone. Beta is priced like an indie game to keep it accessible while helping support ongoing engine updates alongside our internal games. $19 for beta adopters (Lua + Binary). No subscriptions, 0% royalties. You own it (updates included), and you can use it for as many projects as you like.
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TriggerCoder retweeted
So we have now established that Bitcoin is not a hedge against inflation, geopolitical tension, or CEO's having affairs. From this we can conclude: We are either early or retarded.
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TriggerCoder retweeted
Graphics Programming weekly - Issue 462 - November 8th, 2026 jendrikillner.com/post/graph…
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2/2 The people and companies listed here were absolute stars of the shareware community in the 90's. I think of all of them that are listed only Apogee and Id are still around.
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Spartan Engine now includes a cloth_physics_example world, demonstrating fully interactive cloth simulation across various cloth types. Documentation below 👇
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Spartan Engine web backend is basically complete. Yes, both the editor and the games can run in your browser.
Spartan Engine is now running in your browser! It's still early alpha, but this is a huge milestone. Both the Editor and the games it produces are now fully compatible with the web 🙂
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Replying to @DrPaulMason
We already know why statins lead to a significantly higher risk of dementia: they block cholesterol and the brain absolutely needs cholesterol to maintain metabolic health -- something most doctors don't know or don't warn their patients about.
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TriggerCoder retweeted
There is this theory of video games that is like, somehow everyone will be happy playing games where the creator (or an agent) tried 3 prompts and said "good enough I guess". The proponents of this theory do not seem to actually play video games.
In 5 years, every game will have 1 CCU Recommendation algos and gen AI will work in tandem to create an endless FYP of games for an audience of one: *you* As you click play, the game will be built on the spot in real-time It'll shrink the map the moment you get fatigued, drop the exact skin you were hoping to unbox next, and tune a progression curve so juicy it fires your brain in ways you didn't even know were possible Human devs taking feedback and shipping updates will be a bygone era when the iteration loop isn't measured in weeks or days, but milliseconds... how could they compete?
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TriggerCoder retweeted
Provocative.
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TriggerCoder retweeted
Replying to @Dimdv99 @tetsuoai
Not as good. Opus 5.5 is a masterpiece. But Grok 5 should exceed Opus 5.5 and maybe that happens in 2 or 3 months, with continued acceleration thereafter.
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TriggerCoder retweeted
I'm releasing my in-browser Volumetric Cloud Path Tracer! ➤ Uses WebGPU ➤ Fast preview mode via raymarching ➤ Slow progressive path tracing mode via delta tracking ➤ PNG&HDR export ➤ Loads of settings to play with ➤ Can upload custom 3d data Enjoy! lisyarus.github.io/webgpu/cl…
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Replying to @GuiltyDogVR
Well said!
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TriggerCoder retweeted
Hello anyone who will listen! We have started a new studio: Hidden Horses! We are largely ex-id developers; cross-discipline, employee-owned, looking to bring y'all more of the high octane, highly optimized FPS action you know and love. Join us!
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