
Modernizing Melee Team @GalintGaming 💪
Vancouver, Canada
Joined May 2020
- Tweets2K
- Following510
- Followers6.3K
- Likes11.7K
Replying to @walz_dev
I feel like an OoT Z-targeting type mechanic would really help here
Replying to @miltrelo2
.
Replying to @SmogasboardI @experimentalch1
No CD case for 64 😅
Galint | Primal retweeted
Congrats to the Pikmin decomp team!
Melee isn’t far behind - in the past year-ish, it’s gone from 25% decompiled to 85%. I remember the early days of the project when it felt like it would always be incomplete; now it seems like it’s just a matter of time before it’s done.
Cool things happening in the Pikmin community
Pikmin 1 has been fully decompiled and linked - not much of a Pikmin guy personally but it's cool to see such an achievement for GameCube modding and reverse engineering
decomp.dev/projectPiki/pikmi…
Replying to @Spots__
Triggering Hod crashouts are a rite of passage for all hard stuck gold players
Galint | Primal retweeted
For those that don't already know, Fightcore.gg by @BortTheBeaver and co. is far and away the best website for Melee frame data. It's definitely a project worth supporting!
Replying to @SSBMagi
We are looking at doing this for BoBC 👀
Replying to @jifour98_
Apparently this is super common because they are branded and make for funny souvenirs to give away
But also.. reasons
Used a few new tricks for this stage including textured based and baked vertex lighting (that's for the 3D nerds 🤓)!
The whole hangar/playing area is custom modeled and faithfully recreated from shots in the anime.
This is my father's work.. isn't it..
Step into NERV's hangar and fight for survival on this reskin of Final Destination!

















