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XBOX Playback starts rolling out now. It's a look at what you played, who you played with, and what you accomplished on XBOX over the last 25 years.
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Replying to @ChampionsOTIce2
Bearing in mind this was getting on for 18, 19 years ago... this is as far as I recall. I joined Gears while 2 was still in production, so I knew the longer-term intention before I started working on 3.
Adam I do remember specifically, Myrrah I don't.
Dead Adam was planned from the first game, but the detail was only settled during production on 3. I remember saying to Cliff, "He's got to do a Marie Curie," i.e. Adam has to self-experiment, knowing the risk. (If you don't know the Marie Curie bit, it's worth checking it out.) Adam is consumed by guilt for what he's done. Even though self-experimentation is a valid method that scientists have used for centuries, even up to the present day (remember the guy who got a Nobel a few years ago for finding the bacterial cause of gastric ulcers by infecting himself?) it's also Adam's way of going into the study with a bottle of brandy and his service pistol. He knows he has to pay the price for not warning anyone the Locust were coming. He's found his guilt increasingly hard to live with, and he's not prepared to experiment on prisoners. He has to infect himself with lambency, knowing that if he succeeds with the weapon, he dies.
Now, Myrrah – I don't remember when Myrrah's end came into it, but I'm fairly sure it was intended from the start. It would be weird if it wasn't: it's the logical end. This is an existential war to the death, us or them. (Or in this case, us or them or the other them as well.) Someone's got to lose. I think I would have argued against anyone suggesting I write it as some redemption or rehabilitation because it wouldn't have made sense at any level – humanity's on the brink of extinction, the desperate stakes were embedded from the start ("Understand what a world had to do to survive",) and Myrrah not only won't stop, she can't stop, for the same reasons that humans can't either.
On a broader issue of writers defaulting to "we're better than that," the moral debate is a common element in the rest of my work because it's a fundamental question to address if you're going to write about combat beyond the ceasefire and the enemy's still breathing. I'm fond of the foreign policy advice "Capability, not intent." :)
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Haha that was my suit. The picture was of me and my gf at the time.
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We’re making XBOX on Windows faster and more responsive. Starting today, we’re rolling out updates that make our app up to 60% faster. A meaningful improvement, with plenty more to do.
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HAPPY HALLOWEEN 🎃 This episode went crazy but this fit went crazier. Stay safe tonight beauties ❤️
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To our community:
We wanted to follow up on yesterday’s message to better address the questions you are actually asking and that matter most to you.
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Marvel held a drone show in Korea for ‘AVENGERS: DOOMSDAY’ that included a transition from Iron Man to Doctor Doom.
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‘SLEEPING DOGS 2’ is reportedly in development, with Square Enix looking to revive the beloved open-world crime franchise.
The original story is reportedly being scrapped in favour of a much bigger open-world crime thriller, with a city-wide gang war between rival Triad factions and corrupt police set to take centre stage.
Today, T-Mobile announced T-Mix, giving customers in the U.S. more choice and flexibility over the benefits included in their wireless plan, including XBOX Game Pass: news.xbox.com/en-us/2026/10/…
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Jim Carrey Just Explained Depression Better Than Most Therapists
Jim Carrey: “Sadness is just from happenstance, whatever happens to you or doesn’t happen to you.”
“Depression is your body saying, ‘I don’t want to be this character anymore.’”
“You don’t want to carry this persona that you’ve created for the world.”
“I heard Jeff Foster talk about depression as ‘deep rest.’”
“Your body needs to be depressed. It needs deep rest from the character you’ve been trying to play.”
“Sometimes, what feels like breaking down can be a signal that something in your life needs attention.”
"Crawling" by Linkin Park as featured in Cartoon Network Australia's Gundam Wing Toonami :30 spot for broadcast (2002)

































