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Adam (he/him) ๐ŸŽฎ Try out Slime 64: https://teapaw.org/t.co/4wwJiEQTVa ๐ŸŽฎ .hack//Z.E.R.O. BAYBEE

Add me on ๐Ÿฆ‹ @waveparadigm.com
Joined April 2017
Photo by Wave (Slime 64) (@WaveParadigm)Photo by Wave (Slime 64) (@WaveParadigm)Photo by Wave (Slime 64) (@WaveParadigm)Photo by Wave (Slime 64) (@WaveParadigm)Photo by Wave (Slime 64) (@WaveParadigm)Photo by Wave (Slime 64) (@WaveParadigm)Photo by Wave (Slime 64) (@WaveParadigm)Photo by Wave (Slime 64) (@WaveParadigm)Photo by Wave (Slime 64) (@WaveParadigm)Photo by Wave (Slime 64) (@WaveParadigm)
4 years of development later, we finally have something out, and for free!! We've crammed more content into this than many games I've paid for, and we'd love nothing more than for folks to just try it out and give us feedback so we can ensure Slime 64 is the best it can be.
๐ŸšจSlime 64: Slimes of the World is OUT NOW for FREE!!๐Ÿšจ This 2hr long standalone 3D-platforming prologue has been built from the ground up to test and develop every system we need for the full game - help us build the best game we can by trying now for free! โฌ‡ LINKS BELOW โฌ‡
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Wave (Slime 64) retweeted
no nono no nO NO NO NO
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Wave (Slime 64) retweeted
cradles Wurl in my hands like a pipe bomb #slime64 #indiegames #oc #ocart #expressionmeme #charactermeme
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COOL!!
Check out this amazing Henchman 800 cosplay at the Japan Expo Paris 2024. #Rayman #Ubisoft
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Wave (Slime 64) retweeted
Game dev is hard. But at the same time it's a really beautiful thing. I didn't grow up playing games, but I've really loved learning the process and seeing everyone's projects grow. There's still so much heart out there, amidst the slop. Thank you for making what you love.
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Wave (Slime 64) retweeted
He's just a silly guy, your honor ๐Ÿ‘‰๐Ÿ‘ˆ #Slime64
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Wave (Slime 64) retweeted
Ough my babies ๐Ÿฅบ
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As @RunningSumErins has continued to hit the ground running on art and 3D animated cutscenes for Slime I've only gotten more excited. This one just happens to be the latest of many :)
you can simply ๐Ÿ‘‰๐Ÿ‘‰ make games the old fashioned way
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Wave (Slime 64) retweeted
you can simply ๐Ÿ‘‰๐Ÿ‘‰ make games the old fashioned way
Don't let billionaires convince you slop is the future. They're used to managing & directing, not making things themselves. Of course they can't see the difference. They don't understand your love for the craft. Keep making personal, beautiful games. You've got my support ๐Ÿ’–
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Wave (Slime 64) retweeted
I got the chance to play this a while back and Myles has something genuinely amazing on his hands here, YOU HAD BETTER WISHLIST
announcing FLICKSHOT, a hyper-stylish physics fighting game about using recoil to blast your ship around the arena. come for party game chaos, stay for nuanced mechanics and skill expression. FLICKSHOT releases in 2027. wishlist now on steam: store.steampowered.com/app/5โ€ฆ #indiegames
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working on FLICKSHOT has been a blast. I set up systems and then vanish into the void for awhile by the time I get back Myles has been cooking harder than anyone I've ever known on the craziest shit you've ever seen
announcing FLICKSHOT, a hyper-stylish physics fighting game about using recoil to blast your ship around the arena. come for party game chaos, stay for nuanced mechanics and skill expression. FLICKSHOT releases in 2027. wishlist now on steam: store.steampowered.com/app/5โ€ฆ #indiegames
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announcing FLICKSHOT, a hyper-stylish physics fighting game about using recoil to blast your ship around the arena. come for party game chaos, stay for nuanced mechanics and skill expression. FLICKSHOT releases in 2027. wishlist now on steam: store.steampowered.com/app/5โ€ฆ #indiegames
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Wave (Slime 64) retweeted
๐Ÿš‚๐Ÿ‘€
All these years painting my model trains and bringing them to the @NWModelers shows have prepared me for this moment exactly LOLLL She came out so pretty, you guys ๐Ÿฅบ #indiedev #gamedev #modeltrains #blender #3Dmodeling #slime64
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Wave (Slime 64) retweeted
Y'all, I have never been more excited watching a game get made. Benjamage, my partner @WaveParadigm, VA Alex Rochon, and the rest of the LapCat team are cooking up something pretty darn incredible Get slimed ๐Ÿ’™ #calicowilder #calicowilderandthecrystalblade #indiegames #gamedev
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Wave (Slime 64) retweeted
Play endacopia For the love of god play endacopia
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When I first started prototyping Mr. Sleepy Man (October 2019), I thought I was going to make the character completely hand drawn with this bill boarding effect. I quickly realized how much work this would be and started learning 3D modeling shortly after ๐Ÿซ 
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Wave (Slime 64) retweeted
And now I've spent this year trying to apply Williams' principles to 3D animation ๐Ÿซ  (Btw, y'all should keep an eye on @Slime_64 ๐Ÿฅบ My fiance and I have been working on this game together for seven years and we're really excited for the 2027 release! ๐Ÿ’™)
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Wave (Slime 64) retweeted
I legitimately forgot how much I adore this movie. He's animated on ONES to match the live action footage. That's 24 drawings per second for 1 hr 44 min 6,240 Richard Williams was deranged and I highly recommend his textbook/video series for those learning animation basics.
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HUUUUUGE NEWS my momentum fighting game FLICKSHOT is joining @PIGSquad at @RetroGamingExpo in portland oregon on october 11, and i have the laurel graphic to prove it! come give my cool dope video game a try and then let's high five about it #gamedev #indiedev #prge
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Wave (Slime 64) retweeted
I'm going to BED take my legless creature
First time 3D modeling an engine. Do my proportions look accurate? Be honest I can take it๐Ÿฅบ๐Ÿ‘‰๐Ÿ‘ˆ
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