
AI Video Creator • Tester • AI Tools Expert Partner: @makeugc
Joined March 2026
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Made with Seedance 2.5 (native 30-second video, no editing)
Prompt: ⬇️
CAMERA:
DV 16mm tape camcorder handheld aesthetic. A gorgeous glamorous European fitness influencer films herself directly by hand in selfie-cam and first-person style. Keep realistic hand shake, slightly crooked framing, delayed autofocus, awkward zoom-ins and zoom-outs, occasional motion blur, and small framing mistakes where part of her face briefly slips out of frame. Mix handheld selfie footage with a few fixed external shots. Important: never show her placing, adjusting, or setting up a camera. When switching from handheld footage to a fixed external angle, use a clean jump cut as if the camera had already been positioned before the shot began. The camera itself must never appear on screen.
LOOK:
Soft digital tape camcorder look with subtle vintage DV character. Slight blur, faint tape noise, mild highlight bloom under gym lighting, subtle auto-exposure flicker, muted contrast, realistic skin texture, believable indoor lighting, realistic skin tones.
STYLE:
A realistic late-night gym vlog with a sexy Instagram-model vibe. The tone is playful, confident, a little flirty, slightly breathless, and natural. She is clearly attractive and charismatic, but the video should still feel like a believable self-recorded vlog, not a polished commercial. Fast clean jump cuts, strong continuity, natural body language, no awkward dead moments.
CHARACTER:
An exceptionally beautiful glamorous European brunette woman in her mid-20s. She has a highly photogenic face, large almond-shaped brown eyes, long lashes, full glossy lips, sculpted cheekbones, a refined nose, flawless lightly tanned glowing skin, and long thick glossy dark-brown hair tied in a high ponytail. She looks like a high-end Instagram fitness and lifestyle influencer, not an ordinary gym visitor. She has a slim, feminine, athletic hourglass figure. She wears polished soft-glam makeup, a fitted stylish long-sleeve athletic crop top, high-waisted fitted leggings, clean white sneakers, and a towel around her neck or over one shoulder. No jewelry.
SETTING:
A quiet modern gym late at night. Mirror wall, dumbbell rack, flat bench, stretching mat, a water bottle on a bench, soft warm overhead lights, mostly empty space, calm atmosphere, no crowd, no trainer, no extra people.
IMPORTANT CONTINUITY RULES:
The same woman must remain fully consistent in every shot. No face changes, no hairstyle changes, no outfit changes, no body changes. No extra people appearing. No duplicated limbs. No broken hands. No disappearing water bottle. No broken gym equipment. No impossible movements. No camera visible. No camera setup shown. Keep her beautiful, polished, and photogenic in every shot.
STORYBOARD (30 seconds total, 10 cuts):
1. (~3s, arm’s-length selfie)
She walks slowly through the gym holding the camera herself, slightly out of breath but smiling confidently.
Dialogue: “Okay… late-night gym vlog.”
2. (~3s, handheld pan across the room and back to her)
The camera drifts across the dumbbell rack, mirror wall, and empty gym floor, then returns to her face.
Dialogue: “It’s basically empty in here.”
3. (~3s, mirror selfie angle)
She stops near the mirror, adjusts her ponytail, glances at herself, then smirks at the lens.
Dialogue: “I look tired, but we’re still doing this.”
4. (~3s, fixed external medium shot)
Jump cut to a fixed shot. She is already in position near the bench, picks up a pair of dumbbells, and gets ready. No camera setup shown. No dialogue.
5. (~3s, same fixed shot)
She performs a short controlled set of dumbbell shoulder presses or dumbbell chest presses with clean form, then lowers the weights and exhales with a smile.
Dialogue: “That woke me up fast.”
6. (~3s, handheld walking selfie)
She picks the vlog back up in selfie mode, towel over one shoulder, breathing a little harder as she walks a few steps.
Dialogue: “Upper body done… and I’m already dying.”
7. (~3s, tight handheld close-up)
She grabs the water bottle, takes a drink, lowers it, and exhales in relief.
Dialogue: “Best part of the workout.”
8. (~3s, fixed external wider shot facing the mirror)
Jump cut to a fixed shot. She does a quick playful stretch, a small mirror pose, then laughs softly at herself.
Dialogue: “A little stretch so I can pretend I’m disciplined.”
9. (~3s, handheld close selfie)
Her cheeks are slightly flushed, she brushes back a loose strand of hair, smiling in a tired but satisfied way.
Dialogue: “I always say quick workout… and then stay forever.”
10. (~3s, arm’s-length selfie ending)
She walks toward the exit, still filming herself, gives a tired little wave and a genuine smile.
Dialogue: “Okay, I’m done. Good night.”
FINAL INSTRUCTION:
The result must feel like a real self-recorded late-night gym vlog by a glamorous Instagram fitness influencer. Prioritize realistic handheld motion, strong continuity, believable pacing, natural breathing, attractive appearance, and subtle imperfection. Keep it sexy, polished, and realistic — not artificial, not stiff, not boring.
#AIVideo
🤖 Made with AI
Made with Seedance on @atlas_cloud_ai
Prompt: ⬇️
CAMERA:
Handheld DV 16mm camcorder aesthetic, first-person / selfie POV. MILA always holds the camera herself. Keep natural hand shake, slightly messy framing, delayed autofocus, awkward zoom-ins and zoom-outs, and occasional moments where part of her face gets cropped. The camcorder itself is never visible on screen.
LOOK:
Soft vintage DV tape quality with slight blur, subtle tape noise, gently bloomed highlights, mild auto-exposure flicker, low contrast, and realistic skin tones.
STYLE:
Bright, playful backstage vlog energy with a polished pop-star feel. Natural smiles, direct eye contact, candid excitement, and quick handheld moments that feel spontaneous and fun.
CHARACTER:
MILA — a beautiful Instagram-style brunette model and performer in her 20s. Long dark brown hair, glowing skin, attractive feminine features, glossy lips, expressive eyes, slim fit figure. Wearing a stylish stage outfit with soft glam makeup and delicate sparkly earrings.
SETTING:
Backstage hallway of a music show venue, with dressing room doors, MILA’s name tag on one of the doors, a snack table, overhead PA speaker, and blurred staff occasionally moving through the background.
SEQUENCE:
1. Selfie: she peeks into the hallway with a grin.
“Hi guys, I’m backstage right now.”
2. Quick pan down the corridor.
“This place seriously goes on forever.”
3. She stops at her dressing room and points to the name tag.
“That’s my room.”
4. Close-up of the name tag as she taps it.
Ambient backstage audio only.
5. Quick outfit check near a mirror with a playful little turn.
“Okay... stage look check.”
6. At the snack table, she grabs a small snack.
“Just grabbing a tiny pre-show snack.”
7. Mid-bite, the PA announcement cuts in. She laughs.
“Oh wow—right on time.”
8. Selfie ending: she hears the countdown, gives a wave and a finger-heart, then hurries toward the stage.
“That’s my cue — see you after the show!”
#AIVideo
Alpha Mom retweeted
Same hair
Different energy
Made by WAN 3.0 on @makeugc
Ur dream comes to reality
🤝 Paid partnership · 🤖 Made with AI
Alpha Mom retweeted
Sup folks. It’s Halloween everywhere, and the fantasy realm is no different.
Necromancer Eve and her not-very-loyal, sometimes belligerent minion Terry are going trick or treating. This should be interesting 🎃
Made with Seedance 2.5 on @makeugc
🤝 Paid partnership
Alpha Mom retweeted
⚠️DON’T WASTE YOUR LIFE
She visited 10 countries in 15 seconds. And how did you spend your time?
Seedance 2.5 on @makeugc
PROMPT:
Create a 15-second photorealistic travel montage in 16:9, featuring the same adult woman visiting ten destinations.
REFERENCES
Image 1 is the strict facial identity reference. Preserve her facial structure, eyes, lips, skin tone, long dark hair, and consistent body proportions throughout.
Image 2 is the updated reference grid for all ten locations and outfits. Read its panels from left to right, row by row, starting at the top left.
Follow the UPDATED grid: in the Maldives scene, she wears a turquoise two-piece swimsuit, not a dress.
Each destination must appear as one full-screen moving scene. Never display the reference grid itself, split screens, borders, numbers, or location labels.
NATURAL VISUAL STYLE
Make the video feel like authentic vacation footage filmed on a phone by a travel companion.
Use realistic skin texture, subtle imperfections, flyaway hair, natural fabric wrinkles, and believable ambient lighting.
Keep colors natural and moderately saturated, with realistic exposure and white balance appropriate to each destination.
Avoid beauty filters, plastic skin, excessive HDR, artificial glow, fashion-editorial lighting, and exaggerated cinematic color grading.
Allow background tourists, pedestrians, water, foliage, and clothing to move naturally.
Use gentle handheld camera movement and a natural wide-angle perspective without facial distortion.
Keep her face recognizable and the landmarks clearly visible.
Mostly medium and three-quarter framing, with similar subject scale across cuts.
Her expressions should feel spontaneous and friendly, not like repeated fashion poses.
No visible phone, selfie stick, or camera equipment.
Animate the scenes as real footage with natural depth and motion. Do not create a slideshow, still-image zooms, or flat parallax animation.
TIMELINE — EXACTLY TEN SCENES, 1.5 SECONDS EACH
0.0–1.5 seconds — PARIS
The Eiffel Tower behind her in natural daylight, with visitors in the background.
Outfit: red fitted blazer, black mini skirt, black ankle boots, matching panel 1.
Seated on the stone ledge, she brushes a loose strand of hair away and smiles at the camera.
Start immediately with this small movement.
1.5–3.0 seconds — TOKYO
Shibuya crossing at night, illuminated by real-looking neon signs, with pedestrians walking behind her.
Outfit: silver bomber jacket, black crop top, wide dark cargo trousers.
She takes a small step toward the camera and raises a playful peace sign.
Use believable mixed city lighting and realistic nighttime exposure.
3.0–4.5 seconds — EGYPT
The Great Sphinx and pyramids in bright desert daylight, with a few distant tourists.
Outfit: terracotta camisole and loose white linen trousers.
Seated as in the reference, she briefly gestures toward the pyramids while looking back at the camera.
A light breeze moves a few strands of her hair. Preserve natural sunlight and shadows.
4.5–6.0 seconds — ALPS
Snow-covered alpine mountains, with distant skiers and realistic snow texture.
Outfit: white ski jumpsuit, pink gloves, pink-lensed goggles resting on her head.
She lightly adjusts the goggles with one gloved hand and gives a spontaneous smile.
Keep her face visible and the snow exposure believable.
6.0–7.5 seconds — VENICE
She sits inside a gently moving gondola on a Venetian canal.
Outfit: light blue off-shoulder top and high-waisted white shorts.
She turns from looking at the canal toward the camera with a relaxed smile.
The boat rocks subtly, water ripples naturally, and the buildings drift slowly behind her.
7.5–9.0 seconds — MOUNT FUJI
Mount Fuji across the lake, framed by flowering cherry branches.
Outfit: lavender cardigan, white top, pale pleated skirt.
She extends her palm toward a drifting cherry blossom petal, following it with her eyes.
Use natural daylight, a light breeze, and only a few falling petals.
9.0–10.5 seconds — MALDIVES
She sits sideways on a wooden deck beside a turquoise lagoon and overwater bungalows.
Outfit: the turquoise two-piece swimsuit shown in panel 7 of the updated grid. Barefoot. No dress, skirt, or cover-up.
She looks back over her shoulder toward the camera and gently swings her feet.
Keep the pose relaxed and natural, like an ordinary vacation moment.
Use realistic tropical sunlight, natural skin texture, subtle wind in her hair, and moving water. Frame her together with the surroundings.
10.5–12.0 seconds — CAPPADOCIA
Fairy-chimney rock formations and hot-air balloons in soft early-morning light.
Outfit: solid emerald-green dress, matching panel 8.
Seated on the stone ledge as in the updated reference, she turns her head toward the balloons with a delighted smile.
Her hair and the dress fabric move slightly in the breeze. Balloons drift slowly in the background.
12.0–13.5 seconds — NETHERLANDS
Colorful tulip fields and traditional windmills, with a few visitors in the distance.
Outfit: yellow sweater, light denim shorts, white sneakers.
Crouching beside the tulips, she leans slightly toward a flower, then looks up at the camera.
Do not pick the flowers. Keep the colors realistic rather than excessively saturated.
13.5–15.0 seconds — SAN FRANCISCO
The Golden Gate Bridge at sunset, with natural warm light and realistic atmospheric haze.
Outfit: black leather jacket, white T-shirt, blue jeans.
Seated as in the reference, she lowers her hand from her hair and gives the camera a small goodbye wave.
Finish on her warm smile with the bridge clearly visible.
CUTS AND CLOTHING CONTINUITY
Use crisp hard cuts at exactly 1.5-second intervals.
The destination and outfit change instantly together at each cut.
No clothing morphs, magical transformations, crossfades, or blended backgrounds.
Keep the outfit completely unchanged within each scene.
Preserve the same woman’s identity, hair length, hair color, and proportions across all ten scenes.
Where practical, match her face position and movement direction between consecutive shots.
MOVEMENT AND PACING
One short, readable action per scene.
Natural real-time motion, believable weight and balance, realistic hands and fingers.
No slow motion, exaggerated gestures, rapid camera spins, or abrupt zooms.
Keep every scene lively through subtle subject movement, handheld camera motion, and environmental activity.
AUDIO
Upbeat travel music with scene changes aligned to the beat.
Subtle location ambience beneath the music.
No spoken dialogue, narration, subtitles, labels, logos, or watermarks.
PRIORITIES
Consistent facial identity.
Exact outfits from the updated grid.
Turquoise swimsuit in the Maldives scene.
Ten recognizable locations in the specified order.
Natural phone-video realism rather than polished AI fashion imagery.
🤝 Paid partnership · 🤖 Made with AI
A PRANK ON HIS SISTER MADE HER BLUSH. PEOPLE DIDN'T EXPECT IT, AND HIS SISTER IS IN SHOCK.
No one else will tell you this, but I’ll share my secret: how I recreated one of the most viral videos using Seedance 2.5 on @makeugc
HERE IS THE WORKFLOW AND MY PROMPT:
⦁ Step 1. Find a viral video
Pick a clip that already blew up. The idea is proven, you just need your own version of it.
⦁ Step 2. Break it down with ChatGPT
Upload the video to ChatGPT and ask it to split it into frames and analyze the audio. You get the exact sequence of actions, the timing, the dialogue and the background sound.
⦁ Step 3. Create your reference
Ask ChatGPT to generate a photo of a different girl and a new location. This becomes your starting frame, so take your time and get the face and the setting right.
⦁ Step 4. Write the prompt
Once the reference is ready, ask ChatGPT to write a video prompt with the dialogue and the full sequence of actions, second by second.
Step 5. Generate
Upload the reference and the prompt to Seedance 2.5 on @makeugc and generate the video.
⦁ Step 6. Grab the reactions
Watch the result and screenshot the most shocked faces of the people in the background. That's what sells the moment.
⦁ Step 7. Edit in CapCut
Drop the video into CapCut, add the screenshots at the end, put a zoom effect on them and add music.
That's it. One viral idea, a few prompts, and a video that looks like it was filmed in a real mall.
👇The full prompt is in the comments
🔖Don't forget to save this if you want to use it later
Alpha Mom retweeted
I think it’s time for humanity to come up with a raincoat like this.
Made with Seedance 2.5 on @makeugc
I’ll leave the prompt in the comments so you can recreate this masterpiece, too.
🤝 Paid partnership · 🤖 Made with AI
Alpha Mom retweeted
A PRANK ON HIS SISTER MADE HER BLUSH. PEOPLE DIDN'T EXPECT IT, AND HIS SISTER IS IN SHOCK.
No one else will tell you this, but I’ll share my secret: how I recreated one of the most viral videos using Seedance 2.5 on @makeugc
HERE IS THE WORKFLOW AND MY PROMPT:
⦁ Step 1. Find a viral video
Pick a clip that already blew up. The idea is proven, you just need your own version of it.
⦁ Step 2. Break it down with ChatGPT
Upload the video to ChatGPT and ask it to split it into frames and analyze the audio. You get the exact sequence of actions, the timing, the dialogue and the background sound.
⦁ Step 3. Create your reference
Ask ChatGPT to generate a photo of a different girl and a new location. This becomes your starting frame, so take your time and get the face and the setting right.
⦁ Step 4. Write the prompt
Once the reference is ready, ask ChatGPT to write a video prompt with the dialogue and the full sequence of actions, second by second.
Step 5. Generate
Upload the reference and the prompt to Seedance 2.5 on @makeugc and generate the video.
⦁ Step 6. Grab the reactions
Watch the result and screenshot the most shocked faces of the people in the background. That's what sells the moment.
⦁ Step 7. Edit in CapCut
Drop the video into CapCut, add the screenshots at the end, put a zoom effect on them and add music.
That's it. One viral idea, a few prompts, and a video that looks like it was filmed in a real mall.
👇The full prompt is in the comments
🔖Don't forget to save this if you want to use it later
🤝 Paid partnership · 🤖 Made with AI
⚠️If GTA 6 looks like this, I’ll buy it for the whole family.
Seedance 2.5 on @makeugc
Free prompt:
Create a 30-second, 16:9, ultra-photorealistic AAA third-person stealth video game gameplay sequence, inspired by GTA-style character movement, stealth mechanics, and interactive mission gameplay.
**CRITICAL: THIS MUST LOOK AND MOVE LIKE REAL VIDEO GAMEPLAY, NOT A MOVIE.**
### REFERENCE IMAGES
- **@Image1 — Female protagonist:** Preserve her exact facial appearance, short turquoise-blue bob haircut, silver hair clips, pink-and-white sporty outfit, pink backpack, body proportions, white socks, and sneakers.
- **@Image2 — Male boss:** Preserve his face, dark wavy hair, light stubble, muscular build, white open-collar shirt, dark trousers, and black shoes.
- ** — Storyboard:** Follow the scene composition, office environment, gameplay interface, and story progression. Use the updated coffee-machine distraction sequence and 30-second timing below.
### CAMERA AND GAMEPLAY — HIGHEST PRIORITY
The camera must behave like a third-person video game camera controlled by a player.
- Camera positioned approximately 2–3 meters behind the protagonist, slightly above shoulder height.
- Follow the character continuously during movement, maintaining consistent distance and framing.
- Show the protagonist's full body during walking, crouching, sneaking, and running.
- The camera smoothly rotates with her direction changes, just like a third-person action game.
- Movement must have realistic video-game animations: walk cycles, crouch-walking, stealth movement, running, turning, stopping, and interacting with objects.
- Natural foot placement, weight transfer, momentum, joint movement, and collision with the environment.
- No cinematic camera switching during normal gameplay.
- Brief scripted cutscenes are allowed only to show the boss's reaction, burger pickup, and final burger cutting.
- After each brief cutscene, immediately return to the third-person gameplay camera.
**IMPORTANT:** The protagonist must feel like a controllable 3D game character, not an actress being followed by a film camera.
### GAME INTERFACE
Persistent GTA-inspired game HUD:
- Health hearts and green health bar in the upper-left corner.
- Circular mini-map in the lower-left corner.
- Green stealth detection indicator.
- Mission objective text.
- Interactive button prompts.
- Red enemy detection alerts.
- Item acquisition notifications.
- Mission completion reward.
All interface text must be in English, clearly readable, and consistently positioned.
### TIMELINE — 30 SECONDS
**00:00–00:03 — MISSION START**
Third-person gameplay camera directly behind the female protagonist.
She enters a modern corporate office corridor, walking with a natural video-game character animation.
Her pink backpack moves subtly with her footsteps.
She holds a realistic sharp-pointed kitchen knife in her RIGHT hand, blade pointing downward.
The game HUD appears immediately:
"MAIN QUEST: STEAL YOUR LUNCH 🍔"
"DON'T GET CAUGHT"
The camera follows her from behind as she approaches the office area.
**00:03–00:05 — SPOT THE BOSS**
She approaches a wall and stops.
The character performs a realistic peek-around-corner animation.
The male boss sits at his desk working on a laptop.
A large, untouched cheeseburger sits on a plate on the BOSS'S DESK, beside his laptop.
The boss does not notice her.
HUD: "BOSS — DISTRACTED"
**00:05–00:08 — STEALTH MOVEMENT**
The protagonist transitions smoothly from standing into a realistic crouch.
She bends both knees naturally, lowers her center of gravity, and begins crouch-walking toward the kitchenette.
Her feet remain grounded.
Her knees, hips, and spine move with realistic biomechanics.
The third-person camera lowers slightly to follow her crouched position.
She moves between office furniture and partitions.
HUD: "STEALTH" with a green indicator.
No crawling, unnatural squatting, floating, sliding, or exaggerated poses.
**00:08–00:10 — COFFEE MACHINE DISTRACTION**
She reaches the coffee machine near the kitchenette entrance, away from the boss's desk.
She rises slightly from her crouch and presses the coffee machine START button with her LEFT hand.
The knife remains in her RIGHT hand, safely pointed downward.
HUD: "[E] START COFFEE"
The machine begins making a loud grinding and brewing noise.
She immediately moves behind a nearby partition.
**00:10–00:13 — THE BOSS INVESTIGATES**
The boss hears the loud coffee machine.
He looks away from his laptop, stands up naturally, and walks toward the kitchenette to investigate.
His cheeseburger remains on his desk.
HUD: "INVESTIGATING!"
A red exclamation mark appears above the boss.
A brief game-engine cutscene shows him leaving his desk.
**00:13–00:15 — WAITING IN COVER**
Return to third-person gameplay.
The protagonist remains hidden behind the partition.
She watches the boss walk past toward the coffee machine.
She waits until his back is turned and the path to his desk is clear.
Her crouched pose and movements remain realistic and balanced.
**00:15–00:18 — STEAL THE BURGER**
She quietly approaches the boss's unattended desk in crouch mode.
The camera follows her from behind.
The large cheeseburger is clearly visible on its plate next to the laptop.
HUD: "[E] PICK UP"
She reaches out with her LEFT hand, grips the intact burger, and lifts it completely off the plate.
Her RIGHT hand continues holding the same knife.
HUD notification:
"+1 BURGER"
"ITEM ACQUIRED"
The plate is now empty.
**00:18–00:21 — ESCAPE**
She stands up from her crouch and immediately starts running toward the office lounge.
Use an authentic third-person video game sprint animation.
The camera tracks behind her, slightly widening the field of view as she accelerates.
The burger remains CLEARLY VISIBLE in her LEFT hand.
The knife remains in her RIGHT hand, pointed downward.
Her backpack, hair, skirt, and limbs react naturally to running.
The mini-map displays her movement toward the lounge area.
**00:21–00:23 — DETECTED!**
The boss returns to his desk.
He notices the empty plate where the cheeseburger was.
He looks surprised and confused.
A red exclamation mark appears.
HUD: "DETECTED!"
A short scripted gameplay reaction shot shows the boss looking toward the corridor.
He does not teleport or suddenly appear near the protagonist.
**00:23–00:26 — REACH THE TABLE**
Return to third-person gameplay camera.
The protagonist reaches a lounge table and slows down.
She turns naturally toward a chair and performs a realistic sitting animation.
Her feet remain in contact with the floor, and her body weight shifts naturally into the chair.
She places the intact burger from her LEFT hand onto a clean plate on the table.
She prepares to cut it.
**00:26–00:29 — CUT THE BURGER**
A short, clear gameplay interaction close-up.
The protagonist holds the burger steady with her LEFT hand.
With her RIGHT hand, she uses the same sharp kitchen knife to cut the burger completely through the center.
Show the entire physical cutting action.
The knife blade contacts the top bun, moves downward through the ingredients, and reaches the plate.
The burger separates into exactly TWO realistic halves.
Visible beef patties, melted cheese, lettuce, and sauce.
No instant cutting, duplicated burgers, floating ingredients, or missing knife.
**00:29–00:30 — MISSION COMPLETE**
The protagonist looks down at the two burger halves and smiles with satisfaction.
The camera remains in the game environment.
A green checkmark appears with the final HUD notification:
"MISSION COMPLETE"
"LUNCH SECURED"
"+100 XP"
End on a satisfying gameplay victory screen.
### STRICT CONTINUITY RULES
1. Maintain the exact appearances of @Image1 and @Image2 throughout the video.
2. Follow for the storyboard's visual style and overall office environment, but follow this updated timeline for the coffee-machine sequence.
3. The burger is ALWAYS on the boss's desk until stolen, never beside the coffee machine.
4. The coffee machine distracts the boss and causes him to leave his desk.
5. The protagonist waits until the boss has walked away before approaching his desk.
6. The protagonist carries the knife in her RIGHT hand and the stolen burger in her LEFT hand.
7. The burger remains visibly in her LEFT hand during the entire escape.
8. The protagonist places the burger on the plate before cutting it.
9. Only one burger exists until it is physically cut into two halves.
10. All character movement must resemble physically believable third-person game animations.
11. No teleportation, object disappearance, hand switching, outfit changes, identity changes, or unrealistic crouching.
12. No spoken dialogue.
### VISUAL AND AUDIO STYLE
Ultra-realistic 3D game graphics, physically based rendering, natural indoor lighting, detailed office textures, smooth character animation, subtle motion blur, responsive game camera, realistic collision physics.
Sound design includes footsteps, clothing movement, office ambience, coffee grinding, interactive pickup sound, alert notification, and mission-complete chime.
**FINAL PRIORITY: The result must feel like a continuous, playable third-person stealth mission recorded directly from a modern AAA video game, with believable character controls and interactions — NOT a cinematic film or music video.
Alpha Mom retweeted
Ghostface has better footwork than half the Premier League and I have the footage.
15 seconds. Five horror icons. One ball. Zero defending.
He picks it up near the halfway line and just goes. Jason throws his whole body at him and misses. Michael Myers gets turned so badly he needs a minute. Freddy commits to a slide tackle with the claws and stays on the grass for the rest of the clip. Pennywise never even gets close.
The finish is cold. Low, bottom corner, keeper nowhere.
The part people won't like: none of this was filmed. No costumes, no pitch, no stunt team. It's an AI video, and the robe movement, the shadows, the ball spin all hold up frame by frame.
Not long ago these models couldn't keep a ball attached to a foot for two seconds. Now they handle a full dribbling run with five characters, contact and a slide tackle.
Halloween content used to mean renting costumes and begging friends to show up at a park on a Saturday.
Now it's one prompt and a coffee.
So be honest. Is this the most fun Halloween has looked in years, or the moment you stopped trusting anything you see online?
Alpha Mom retweeted
Forget ChatGPT and Nano Banana for character references
I made this yoga video with Seedance 2.5 on @makeugc. This time I DID use a reference — and it looks just as realistic as my videos made without one.
No sketch. No image generator. The reference came from a 4-second Seedance video.
Here’s the workflow:
1. Describe your character directly in Seedance 2.5.
2. Set the duration to just 4 seconds to keep the credit cost down.
3. Choose 720p or 1080p.
4. Generate 3–4 short clips, the same way you’d generate a few images. Adjust the description until you like the result.
5. Take a clear screenshot, or cut out your character and remove the background.
6. Upload that image as your reference for the next video.
You’re creating the character in the same model you’ll use to film them. For me, that kept the natural look I wanted instead of the glossy AI look I kept getting.
Want the prompt for this yoga video?
PROMPT 👇
Character = MILA — a beautiful American Instagram-style brunette model and performer from reference 1, reference 2 and reference 3.
Scene: Quiet terrace at sunrise, simple railing, potted plants, open sky, soft golden light. Peaceful atmosphere.
Style: RAW HANDHELD REALISM, casual camera sway, micro-shakes, frequent reframing, natural autofocus, occasional off-center framing, slight motion blur, realistic colors, candid unposed feel.
00:00–00:04: She kneels and rolls out a yoga mat as the sun rises.
00:04–00:08: Sits cross-legged, eyes closed, hands on knees, breathing calmly.
00:08–00:12: Performs a slow sun salutation, arms raised, then folds forward toward her feet.
00:12–00:16: Steps back into plank, holding steadily with controlled breathing.
00:16–00:21: Transitions into downward dog, gently stretching her heels toward the mat.
00:21–00:25: Moves into warrior pose, arms extended, gaze focused.
00:25–00:30: Holds the pose, relaxes her arms, and gives the camera a peaceful smile before the natural cut.
Audio: Only natural ambience—birds, breeze, distant rooster or traffic, mat movement, and soft breathing. No music. 16:9, photorealistic, natural movement, consistent identity and outfit.
#AIVideo
🤖 Made with AI
Made with Seedance 2.5 on @makeugc using the same prompt (native 30-second video, no editing)
PROMPT ⬇️
Character = MILA — a beautiful American Instagram-style brunette model and performer, 20. Long dark-brown hair in a high ponytail, glossy lips, expressive eyes, soft glam makeup and delicate sparkly stud earrings. Slim athletic figure with a very large, full bust, very full rounded buttocks, a narrow waist, flat stomach and lean arms and legs.
She wears a cobalt-blue supportive sports bra with thin straps and a deep scoop neckline showing cleavage, paired with matching ultra-short fitted athletic shorts. Bare shoulders, arms and midriff. White ankle socks, sneakers off. She speaks with an American accent.
Scene: Quiet terrace at sunrise, simple railing, potted plants, open sky, soft golden light. Peaceful atmosphere.
Style: RAW HANDHELD REALISM, casual camera sway, micro-shakes, frequent reframing, natural autofocus, occasional off-center framing, slight motion blur, realistic colors, candid unposed feel.
00:00–00:04: She kneels and rolls out a yoga mat as the sun rises.
00:04–00:08: Sits cross-legged, eyes closed, hands on knees, breathing calmly.
00:08–00:12: Performs a slow sun salutation, arms raised, then folds forward toward her feet.
00:12–00:16: Steps back into plank, holding steadily with controlled breathing.
00:16–00:21: Transitions into downward dog, gently stretching her heels toward the mat.
00:21–00:25: Moves into warrior pose, arms extended, gaze focused.
00:25–00:30: Holds the pose, relaxes her arms, and gives the camera a peaceful smile before the natural cut.
Audio: Only natural ambience—birds, breeze, distant rooster or traffic, mat movement, and soft breathing. No music.
16:9, photorealistic, natural movement, consistent identity and outfit.
#AIVideo
Alpha Mom retweeted
Harry just got schooled by Malfoid 💀
Made with Wan 3.0 on @makeugc
Workflow in the comments 👇
#aivideo #MalfoidArt
🤖 Made with AI
Forget ChatGPT and Nano Banana for character references
I made this yoga video with Seedance 2.5 on @makeugc. This time I DID use a reference — and it looks just as realistic as my videos made without one.
No sketch. No image generator. The reference came from a 4-second Seedance video.
Here’s the workflow:
1. Describe your character directly in Seedance 2.5.
2. Set the duration to just 4 seconds to keep the credit cost down.
3. Choose 720p or 1080p.
4. Generate 3–4 short clips, the same way you’d generate a few images. Adjust the description until you like the result.
5. Take a clear screenshot, or cut out your character and remove the background.
6. Upload that image as your reference for the next video.
You’re creating the character in the same model you’ll use to film them. For me, that kept the natural look I wanted instead of the glossy AI look I kept getting.
Want the prompt for this yoga video?
PROMPT 👇
Character = MILA — a beautiful American Instagram-style brunette model and performer from reference 1, reference 2 and reference 3.
Scene: Quiet terrace at sunrise, simple railing, potted plants, open sky, soft golden light. Peaceful atmosphere.
Style: RAW HANDHELD REALISM, casual camera sway, micro-shakes, frequent reframing, natural autofocus, occasional off-center framing, slight motion blur, realistic colors, candid unposed feel.
00:00–00:04: She kneels and rolls out a yoga mat as the sun rises.
00:04–00:08: Sits cross-legged, eyes closed, hands on knees, breathing calmly.
00:08–00:12: Performs a slow sun salutation, arms raised, then folds forward toward her feet.
00:12–00:16: Steps back into plank, holding steadily with controlled breathing.
00:16–00:21: Transitions into downward dog, gently stretching her heels toward the mat.
00:21–00:25: Moves into warrior pose, arms extended, gaze focused.
00:25–00:30: Holds the pose, relaxes her arms, and gives the camera a peaceful smile before the natural cut.
Audio: Only natural ambience—birds, breeze, distant rooster or traffic, mat movement, and soft breathing. No music. 16:9, photorealistic, natural movement, consistent identity and outfit.
#AIVideo
🤖 Made with AI
Made with Seedance 2.5 on @makeugc using the same prompt (native 30-second video, no editing)
PROMPT ⬇️
Character = MILA — a beautiful American Instagram-style brunette model and performer, 20. Long dark-brown hair in a high ponytail, glossy lips, expressive eyes, soft glam makeup and delicate sparkly stud earrings. Slim athletic figure with a very large, full bust, very full rounded buttocks, a narrow waist, flat stomach and lean arms and legs.
She wears a cobalt-blue supportive sports bra with thin straps and a deep scoop neckline showing cleavage, paired with matching ultra-short fitted athletic shorts. Bare shoulders, arms and midriff. White ankle socks, sneakers off. She speaks with an American accent.
Scene: Quiet terrace at sunrise, simple railing, potted plants, open sky, soft golden light. Peaceful atmosphere.
Style: RAW HANDHELD REALISM, casual camera sway, micro-shakes, frequent reframing, natural autofocus, occasional off-center framing, slight motion blur, realistic colors, candid unposed feel.
00:00–00:04: She kneels and rolls out a yoga mat as the sun rises.
00:04–00:08: Sits cross-legged, eyes closed, hands on knees, breathing calmly.
00:08–00:12: Performs a slow sun salutation, arms raised, then folds forward toward her feet.
00:12–00:16: Steps back into plank, holding steadily with controlled breathing.
00:16–00:21: Transitions into downward dog, gently stretching her heels toward the mat.
00:21–00:25: Moves into warrior pose, arms extended, gaze focused.
00:25–00:30: Holds the pose, relaxes her arms, and gives the camera a peaceful smile before the natural cut.
Audio: Only natural ambience—birds, breeze, distant rooster or traffic, mat movement, and soft breathing. No music.
16:9, photorealistic, natural movement, consistent identity and outfit.
#AIVideo
Alpha Mom retweeted
this is INSANE...
the same quality as seedance 2.5 for 40% less
definitely will run more tests
made this on MakeUGC with the same prompt.
Alpha Mom retweeted
She microwaved it for exactly 2 minutes
Made with Unlimited Seedance on @makeugc
Prompt👇
Native 23-second vertical 9:16 smartphone video, one continuous handheld take with no cuts, real-time speed. Shot by a friend standing in the kitchen doorway, phone at chest height, about 2.5 meters from the subject. Real everyday footage: natural daylight, real physics, believable human reactions, slight phone shake, auto-exposure, mild sensor noise, no color grading, no filters. No text, no captions, no logos, no readable labels. The story plays strictly in chronological order; every action is caused by the previous one.
SUBJECT
Mia, a clearly adult woman, 24. Warm light-tan skin with real texture, long dark brown hair in a high messy ponytail, small gold hoop earrings, light natural makeup, small beauty mark under her left eye. Fitted cropped white ribbed tank top, loose light grey sweatpants, white socks. Naturally sexy in an effortless, believable way, full, large, natural-looking bust, realistic body proportions. Expressive but natural face, dry sense of humor.
LOCATION (fixed for all 23 seconds)
Small bright modern kitchen. White cabinets, light grey speckled countertop along the back wall, light wooden floor. A stainless steel microwave sits on the countertop in the LEFT third of the frame and never moves. A window with white blinds on the far RIGHT gives soft daylight from the right. On the counter in the right background, within her reach: a white kettle, a bowl of green apples, and one unopened plain white popcorn bag with no text. The camera position never changes. Nobody else is visible.
POPCORN PHYSICS
Real fluffy white popcorn with a pale butter tint, every piece about 2 cm, dry and light. It pours like a dry waterfall, bounces, rolls and spreads across the floor, then piles up and rises gradually and evenly around her. It never passes through her body, the counter or the cabinets. No smoke, no steam, no fire.
TIMELINE
0.0-2.0s HOOK. Mia stands in the center of the frame, a step to the right of the microwave, half-turned toward it. The microwave is running, its inside light glowing orange; the glass door is completely packed with popcorn pressed against it from inside, and the door visibly bulges and rattles with rapid loud popping. Mia takes one quick step back, both hands raised halfway in front of her chest, palms open, eyes wide, mouth slightly open. Real startled reaction.
2.0-5.0s THE BURST. With a sharp plastic snap the latch gives and the door swings open to the left. A thick continuous stream of popcorn bursts out, spills over the countertop edge and pours onto the floor like a waterfall, scattering toward her feet. Mia flinches, turns her face slightly away for a moment, then looks back, frozen in disbelief, hands still raised.
5.0-12.0s THE FLOOD. Popcorn keeps pouring out of the microwave without stopping, far more than could fit inside. It spreads across the whole floor and rises steadily: ankles at 6s, knees at 9s, mid-thigh at 12s. Mia slowly backs up one step until her lower back touches the counter behind her on the right, lowers her hands and rests her arms at her sides on the rising popcorn. Her face goes from shock to blank resignation; one slow blink. The camera wobbles slightly as the friend holding the phone laughs quietly.
12.0-15.0s THE STILLNESS. The level rises from mid-thigh to her waist, then the stream stops; the last few pieces tumble out of the open microwave and roll onto the pile. Mia stands still, arms resting on top of the popcorn, looks down at it, then back at the camera with a long blank stare.
15.0-19.0s PUNCHLINE ONE. She picks up a small handful of popcorn with her right hand, eats a few pieces and chews calmly. She looks straight into the camera and says in a flat, dry, deadpan voice: "Okay. Two minutes was too LONG." The microwave beeps three times. She keeps chewing, one eyebrow slightly raised.
19.0-23.0s PUNCHLINE TWO. She turns her upper body to the right, reaches behind her with her right hand, picks up the unopened plain white popcorn bag from the counter, turns back and holds it up next to her face toward the camera. With a tiny mischievous smile she says: "Round TWO?" The friend behind the camera immediately shouts "NO!" while laughing, and the phone shakes. Mia keeps holding the bag up, smiling, as the video ends.
PERFORMANCE AND MOTION
Natural real-time movement with weight and inertia: eyes react first, then head, then shoulders and body. Visible breathing, small asymmetric gestures, relaxed fingers, five fingers on each hand; the bag is held firmly in her right hand by its top edge. Moderate mouth movement when she speaks, only her upper teeth show. Head turns stay small, her face is always visible and stays identical, hair never covers her face. Her feet stay planted when she is not stepping; she never jumps, slips or falls.
CONSISTENCY
One continuous shot: same camera position, same kitchen, microwave always on the LEFT, window always on the RIGHT, same daylight, same outfit, hair and earrings from the first to the last frame. Only one popcorn bag exists, on the counter until she picks it up. The microwave glass and the window show no reflection of her or the camera.
SOUND
Phone microphone in a small kitchen: microwave hum, rapid popcorn popping, door rattle, sharp latch snap, dry rushing hiss of popcorn pouring and pattering on the floor, her short startled gasp, a friend's quiet laugh, soft trickle of the last pieces, quiet crunching, three microwave beeps, her two lines, the friend's laughing shout "NO!". No music.
STYLE
Feels like a real viral home video that happened by accident. Natural, believable, funny. Not polished influencer content.
🤝 Paid partnership · 🤖 Made with AI
Alpha Mom retweeted
Afternoon folks. Hope you are having a fab weekend 😊
So, must be a nightmare for Estate Agents if they happen to come across this situation. Was she not a little bit concerned on the first meeting? Red eyes and all.😂
Made with SD2.5 on @makeugc
🤝 Paid partnership
Alpha Mom retweeted
🍬Does candy make kids hyper?
Made with unlimited seedance on @makeugc
🤝 Paid partnership · 🤖 Made with AI
Alpha Mom retweeted
When the Halloween squad has better moves than you
Unlimited Seedance 2.5 on @makeugc
Prompt
Video Style: Ultra-realistic 3D anthropomorphic animals, adorable Halloween costumes, energetic synchronized dancing, whimsical fantasy atmosphere, vibrant autumn colors, cinematic animation, realistic fur textures, smooth character movements, 9:16 vertical format, 4K quality.
SETTING:
A beautiful Halloween-themed village courtyard during a bright, sunny autumn afternoon. A magnificent Victorian haunted mansion stands in the background, decorated with glowing jack-o'-lanterns, carved pumpkins, hanging lanterns, cobwebs, spooky ornaments, and Halloween decorations. Tall maple trees with brilliant orange, golden-yellow, and crimson-red leaves surround the courtyard. Fallen autumn leaves cover the cobblestone pathway. A vivid blue sky with fluffy white clouds creates a cheerful Halloween atmosphere.
MAIN CHARACTERS:
Five adorable anthropomorphic cats and one large anthropomorphic tiger, all standing upright on their hind legs.
Witch Cat: A fluffy black-and-white cat wearing a pointed black witch hat, a purple witch dress, and a flowing purple cape.
Ghost Cat: An adorable fluffy white cat wearing a flowing white ghost costume with a cute ghost hood and tiny black bow tie.
Skeleton Cat: A fluffy black-and-white cat wearing a black skeleton jumpsuit featuring white bones and a small black Halloween hat.
Pumpkin Cat: A chubby orange tabby cat wearing a bright orange pumpkin costume with a carved jack-o'-lantern face and a small green pumpkin-stem hat.
Frankenstein Tiger: A large, realistic orange-and-black striped tiger standing upright like a human, wearing a green Frankenstein-style monster headpiece, a long dark-green Victorian coat, a purple waistcoat, and dark trousers.
All characters have realistic animal faces, expressive eyes, detailed fluffy fur, and adorable personalities.
SCENE 1 (0–5 seconds): GROUP DANCE INTRO
The camera opens with a wide cinematic shot of the Halloween courtyard.
Four adorable costumed cats stand in the foreground while the giant Frankenstein tiger stands behind them.
All characters begin dancing together to a playful, upbeat Halloween rhythm.
The cats bounce on their hind legs, swing their little paws, wiggle their bodies, and move their heads in perfect synchronization.
The Frankenstein tiger performs exaggerated, funny dance moves behind them.
The camera slowly pushes forward.
SCENE 2 (5–10 seconds): CUTE CAT CLOSE-UPS
A quick transition reveals the fluffy white ghost cat and the black skeleton cat dancing side by side.
Both cats face the camera, raise their front paws near their faces, and perform matching playful paw gestures.
Their costumes bounce naturally as they move.
The ghost cat tilts its head adorably while the skeleton cat gives a confident little pose.
Smooth camera tracking, realistic fur movement, cheerful expressions.
SCENE 3 (10–15 seconds): GROUP DANCE FROM BEHIND
The camera moves behind the dancing cats.
The witch cat's purple cape sways dramatically, the ghost cat's white costume flutters, and the skeleton cat wiggles its hips.
The cats perform synchronized side steps toward the Frankenstein tiger.
The tiger dances enthusiastically in front of the haunted mansion.
Autumn leaves scatter gently across the cobblestones.
SCENE 4 (15–20 seconds): FRANKENSTEIN TIGER SOLO
A medium close-up focuses on the giant Frankenstein tiger.
The tiger performs a hilarious solo dance, crossing its furry arms over its chest, swinging its shoulders, moving its paws rhythmically, and nodding its head.
Its long green coat sways naturally.
The tiger maintains a serious, comical facial expression while dancing.
The camera gently zooms closer, emphasizing the tiger's expressive face and detailed striped fur.
SCENE 5 (20–25 seconds): PUMPKIN CAT TAKES CENTER STAGE
The adorable chubby orange pumpkin cat steps into the center of the courtyard.
It performs a funny bouncing dance, swinging its tiny paws from side to side.
The pumpkin costume jiggles with every movement.
The other cats dance around it while the Frankenstein tiger follows the rhythm in the background.
A quick, playful camera movement emphasizes the energetic choreography.
SCENE 6 (25–30 seconds): FINAL HALLOWEEN DANCE
All five characters gather together for a final synchronized Halloween dance.
The cats perform matching paw waves, little jumps, shoulder movements, and playful head tilts.
The Frankenstein tiger stands behind them, performing exaggerated monster-style dance gestures.
The camera alternates between a wide group shot and a close-up of the tiger.
The video ends with the Frankenstein tiger crossing its furry arms confidently while the cats strike adorable Halloween poses.
CAMERA & VISUAL QUALITY:
Photorealistic 3D animal animation, realistic fluffy fur, expressive animal faces, physically accurate costume movement, cinematic daylight, vibrant autumn colors, natural shadows, detailed Victorian architecture, smooth tracking shots, playful close-ups, energetic choreography, adorable character expressions.
AUDIO:
Upbeat, playful Halloween dance music with a catchy rhythm, funny spooky sound effects, light monster growls, cheerful cat meows, and synchronized dance beats.
IMPORTANT INSTRUCTIONS:
Maintain identical character appearances, costume designs, fur patterns, and proportions throughout every scene. All animals must remain upright on two hind legs while dancing. Dance movements must be smooth, rhythmic, and synchronized. No character morphing, no extra limbs, no costume changes, no distorted faces, no flickering, no text overlays, no subtitles, and no watermarks.
🤝 Paid partnership · 🤖 Made with AI
Alpha Mom retweeted
This is just insane. I asked AI to bring my 6-year-old daughter’s drawings to life.🥰
Now I was able to see this world through my daughter’s eyes.
Seedance 2.5 on @makeugc
Children see a much broader picture than we can even imagine. Think back to your own childhood - all the colors were so much more vivid.
I had seen something similar online, but I never imagined it could turn out this cool.
🤝 Paid partnership · 🤖 Made with AI
⚠️If GTA 6 looks like this, I’ll buy it for the whole family.
Seedance 2.5 on @makeugc
Free prompt:
Create a 30-second, 16:9, ultra-photorealistic AAA third-person stealth video game gameplay sequence, inspired by GTA-style character movement, stealth mechanics, and interactive mission gameplay.
**CRITICAL: THIS MUST LOOK AND MOVE LIKE REAL VIDEO GAMEPLAY, NOT A MOVIE.**
### REFERENCE IMAGES
- **@Image1 — Female protagonist:** Preserve her exact facial appearance, short turquoise-blue bob haircut, silver hair clips, pink-and-white sporty outfit, pink backpack, body proportions, white socks, and sneakers.
- **@Image2 — Male boss:** Preserve his face, dark wavy hair, light stubble, muscular build, white open-collar shirt, dark trousers, and black shoes.
- ** — Storyboard:** Follow the scene composition, office environment, gameplay interface, and story progression. Use the updated coffee-machine distraction sequence and 30-second timing below.
### CAMERA AND GAMEPLAY — HIGHEST PRIORITY
The camera must behave like a third-person video game camera controlled by a player.
- Camera positioned approximately 2–3 meters behind the protagonist, slightly above shoulder height.
- Follow the character continuously during movement, maintaining consistent distance and framing.
- Show the protagonist's full body during walking, crouching, sneaking, and running.
- The camera smoothly rotates with her direction changes, just like a third-person action game.
- Movement must have realistic video-game animations: walk cycles, crouch-walking, stealth movement, running, turning, stopping, and interacting with objects.
- Natural foot placement, weight transfer, momentum, joint movement, and collision with the environment.
- No cinematic camera switching during normal gameplay.
- Brief scripted cutscenes are allowed only to show the boss's reaction, burger pickup, and final burger cutting.
- After each brief cutscene, immediately return to the third-person gameplay camera.
**IMPORTANT:** The protagonist must feel like a controllable 3D game character, not an actress being followed by a film camera.
### GAME INTERFACE
Persistent GTA-inspired game HUD:
- Health hearts and green health bar in the upper-left corner.
- Circular mini-map in the lower-left corner.
- Green stealth detection indicator.
- Mission objective text.
- Interactive button prompts.
- Red enemy detection alerts.
- Item acquisition notifications.
- Mission completion reward.
All interface text must be in English, clearly readable, and consistently positioned.
### TIMELINE — 30 SECONDS
**00:00–00:03 — MISSION START**
Third-person gameplay camera directly behind the female protagonist.
She enters a modern corporate office corridor, walking with a natural video-game character animation.
Her pink backpack moves subtly with her footsteps.
She holds a realistic sharp-pointed kitchen knife in her RIGHT hand, blade pointing downward.
The game HUD appears immediately:
"MAIN QUEST: STEAL YOUR LUNCH 🍔"
"DON'T GET CAUGHT"
The camera follows her from behind as she approaches the office area.
**00:03–00:05 — SPOT THE BOSS**
She approaches a wall and stops.
The character performs a realistic peek-around-corner animation.
The male boss sits at his desk working on a laptop.
A large, untouched cheeseburger sits on a plate on the BOSS'S DESK, beside his laptop.
The boss does not notice her.
HUD: "BOSS — DISTRACTED"
**00:05–00:08 — STEALTH MOVEMENT**
The protagonist transitions smoothly from standing into a realistic crouch.
She bends both knees naturally, lowers her center of gravity, and begins crouch-walking toward the kitchenette.
Her feet remain grounded.
Her knees, hips, and spine move with realistic biomechanics.
The third-person camera lowers slightly to follow her crouched position.
She moves between office furniture and partitions.
HUD: "STEALTH" with a green indicator.
No crawling, unnatural squatting, floating, sliding, or exaggerated poses.
**00:08–00:10 — COFFEE MACHINE DISTRACTION**
She reaches the coffee machine near the kitchenette entrance, away from the boss's desk.
She rises slightly from her crouch and presses the coffee machine START button with her LEFT hand.
The knife remains in her RIGHT hand, safely pointed downward.
HUD: "[E] START COFFEE"
The machine begins making a loud grinding and brewing noise.
She immediately moves behind a nearby partition.
**00:10–00:13 — THE BOSS INVESTIGATES**
The boss hears the loud coffee machine.
He looks away from his laptop, stands up naturally, and walks toward the kitchenette to investigate.
His cheeseburger remains on his desk.
HUD: "INVESTIGATING!"
A red exclamation mark appears above the boss.
A brief game-engine cutscene shows him leaving his desk.
**00:13–00:15 — WAITING IN COVER**
Return to third-person gameplay.
The protagonist remains hidden behind the partition.
She watches the boss walk past toward the coffee machine.
She waits until his back is turned and the path to his desk is clear.
Her crouched pose and movements remain realistic and balanced.
**00:15–00:18 — STEAL THE BURGER**
She quietly approaches the boss's unattended desk in crouch mode.
The camera follows her from behind.
The large cheeseburger is clearly visible on its plate next to the laptop.
HUD: "[E] PICK UP"
She reaches out with her LEFT hand, grips the intact burger, and lifts it completely off the plate.
Her RIGHT hand continues holding the same knife.
HUD notification:
"+1 BURGER"
"ITEM ACQUIRED"
The plate is now empty.
**00:18–00:21 — ESCAPE**
She stands up from her crouch and immediately starts running toward the office lounge.
Use an authentic third-person video game sprint animation.
The camera tracks behind her, slightly widening the field of view as she accelerates.
The burger remains CLEARLY VISIBLE in her LEFT hand.
The knife remains in her RIGHT hand, pointed downward.
Her backpack, hair, skirt, and limbs react naturally to running.
The mini-map displays her movement toward the lounge area.
**00:21–00:23 — DETECTED!**
The boss returns to his desk.
He notices the empty plate where the cheeseburger was.
He looks surprised and confused.
A red exclamation mark appears.
HUD: "DETECTED!"
A short scripted gameplay reaction shot shows the boss looking toward the corridor.
He does not teleport or suddenly appear near the protagonist.
**00:23–00:26 — REACH THE TABLE**
Return to third-person gameplay camera.
The protagonist reaches a lounge table and slows down.
She turns naturally toward a chair and performs a realistic sitting animation.
Her feet remain in contact with the floor, and her body weight shifts naturally into the chair.
She places the intact burger from her LEFT hand onto a clean plate on the table.
She prepares to cut it.
**00:26–00:29 — CUT THE BURGER**
A short, clear gameplay interaction close-up.
The protagonist holds the burger steady with her LEFT hand.
With her RIGHT hand, she uses the same sharp kitchen knife to cut the burger completely through the center.
Show the entire physical cutting action.
The knife blade contacts the top bun, moves downward through the ingredients, and reaches the plate.
The burger separates into exactly TWO realistic halves.
Visible beef patties, melted cheese, lettuce, and sauce.
No instant cutting, duplicated burgers, floating ingredients, or missing knife.
**00:29–00:30 — MISSION COMPLETE**
The protagonist looks down at the two burger halves and smiles with satisfaction.
The camera remains in the game environment.
A green checkmark appears with the final HUD notification:
"MISSION COMPLETE"
"LUNCH SECURED"
"+100 XP"
End on a satisfying gameplay victory screen.
### STRICT CONTINUITY RULES
1. Maintain the exact appearances of @Image1 and @Image2 throughout the video.
2. Follow for the storyboard's visual style and overall office environment, but follow this updated timeline for the coffee-machine sequence.
3. The burger is ALWAYS on the boss's desk until stolen, never beside the coffee machine.
4. The coffee machine distracts the boss and causes him to leave his desk.
5. The protagonist waits until the boss has walked away before approaching his desk.
6. The protagonist carries the knife in her RIGHT hand and the stolen burger in her LEFT hand.
7. The burger remains visibly in her LEFT hand during the entire escape.
8. The protagonist places the burger on the plate before cutting it.
9. Only one burger exists until it is physically cut into two halves.
10. All character movement must resemble physically believable third-person game animations.
11. No teleportation, object disappearance, hand switching, outfit changes, identity changes, or unrealistic crouching.
12. No spoken dialogue.
### VISUAL AND AUDIO STYLE
Ultra-realistic 3D game graphics, physically based rendering, natural indoor lighting, detailed office textures, smooth character animation, subtle motion blur, responsive game camera, realistic collision physics.
Sound design includes footsteps, clothing movement, office ambience, coffee grinding, interactive pickup sound, alert notification, and mission-complete chime.
**FINAL PRIORITY: The result must feel like a continuous, playable third-person stealth mission recorded directly from a modern AAA video game, with believable character controls and interactions — NOT a cinematic film or music video.
Alpha Mom retweeted
Good morning, Folks. Happy Saturday.
Ok, last night must been epic! And I have no idea where I managed to get an inflatable pink flamingo on a Friday night 🤷♀️ C'est la vie😂
Made with Seedance 2.5 on @makeugc
🤝 Paid partnership
Alpha Mom retweeted
⚠️If GTA 6 looks like this, I’ll buy it for the whole family.
Seedance 2.5 on @makeugc
Free prompt:
Create a 30-second, 16:9, ultra-photorealistic AAA third-person stealth video game gameplay sequence, inspired by GTA-style character movement, stealth mechanics, and interactive mission gameplay.
**CRITICAL: THIS MUST LOOK AND MOVE LIKE REAL VIDEO GAMEPLAY, NOT A MOVIE.**
### REFERENCE IMAGES
- **@Image1 — Female protagonist:** Preserve her exact facial appearance, short turquoise-blue bob haircut, silver hair clips, pink-and-white sporty outfit, pink backpack, body proportions, white socks, and sneakers.
- **@Image2 — Male boss:** Preserve his face, dark wavy hair, light stubble, muscular build, white open-collar shirt, dark trousers, and black shoes.
- ** — Storyboard:** Follow the scene composition, office environment, gameplay interface, and story progression. Use the updated coffee-machine distraction sequence and 30-second timing below.
### CAMERA AND GAMEPLAY — HIGHEST PRIORITY
The camera must behave like a third-person video game camera controlled by a player.
- Camera positioned approximately 2–3 meters behind the protagonist, slightly above shoulder height.
- Follow the character continuously during movement, maintaining consistent distance and framing.
- Show the protagonist's full body during walking, crouching, sneaking, and running.
- The camera smoothly rotates with her direction changes, just like a third-person action game.
- Movement must have realistic video-game animations: walk cycles, crouch-walking, stealth movement, running, turning, stopping, and interacting with objects.
- Natural foot placement, weight transfer, momentum, joint movement, and collision with the environment.
- No cinematic camera switching during normal gameplay.
- Brief scripted cutscenes are allowed only to show the boss's reaction, burger pickup, and final burger cutting.
- After each brief cutscene, immediately return to the third-person gameplay camera.
**IMPORTANT:** The protagonist must feel like a controllable 3D game character, not an actress being followed by a film camera.
### GAME INTERFACE
Persistent GTA-inspired game HUD:
- Health hearts and green health bar in the upper-left corner.
- Circular mini-map in the lower-left corner.
- Green stealth detection indicator.
- Mission objective text.
- Interactive button prompts.
- Red enemy detection alerts.
- Item acquisition notifications.
- Mission completion reward.
All interface text must be in English, clearly readable, and consistently positioned.
### TIMELINE — 30 SECONDS
**00:00–00:03 — MISSION START**
Third-person gameplay camera directly behind the female protagonist.
She enters a modern corporate office corridor, walking with a natural video-game character animation.
Her pink backpack moves subtly with her footsteps.
She holds a realistic sharp-pointed kitchen knife in her RIGHT hand, blade pointing downward.
The game HUD appears immediately:
"MAIN QUEST: STEAL YOUR LUNCH 🍔"
"DON'T GET CAUGHT"
The camera follows her from behind as she approaches the office area.
**00:03–00:05 — SPOT THE BOSS**
She approaches a wall and stops.
The character performs a realistic peek-around-corner animation.
The male boss sits at his desk working on a laptop.
A large, untouched cheeseburger sits on a plate on the BOSS'S DESK, beside his laptop.
The boss does not notice her.
HUD: "BOSS — DISTRACTED"
**00:05–00:08 — STEALTH MOVEMENT**
The protagonist transitions smoothly from standing into a realistic crouch.
She bends both knees naturally, lowers her center of gravity, and begins crouch-walking toward the kitchenette.
Her feet remain grounded.
Her knees, hips, and spine move with realistic biomechanics.
The third-person camera lowers slightly to follow her crouched position.
She moves between office furniture and partitions.
HUD: "STEALTH" with a green indicator.
No crawling, unnatural squatting, floating, sliding, or exaggerated poses.
**00:08–00:10 — COFFEE MACHINE DISTRACTION**
She reaches the coffee machine near the kitchenette entrance, away from the boss's desk.
She rises slightly from her crouch and presses the coffee machine START button with her LEFT hand.
The knife remains in her RIGHT hand, safely pointed downward.
HUD: "[E] START COFFEE"
The machine begins making a loud grinding and brewing noise.
She immediately moves behind a nearby partition.
**00:10–00:13 — THE BOSS INVESTIGATES**
The boss hears the loud coffee machine.
He looks away from his laptop, stands up naturally, and walks toward the kitchenette to investigate.
His cheeseburger remains on his desk.
HUD: "INVESTIGATING!"
A red exclamation mark appears above the boss.
A brief game-engine cutscene shows him leaving his desk.
**00:13–00:15 — WAITING IN COVER**
Return to third-person gameplay.
The protagonist remains hidden behind the partition.
She watches the boss walk past toward the coffee machine.
She waits until his back is turned and the path to his desk is clear.
Her crouched pose and movements remain realistic and balanced.
**00:15–00:18 — STEAL THE BURGER**
She quietly approaches the boss's unattended desk in crouch mode.
The camera follows her from behind.
The large cheeseburger is clearly visible on its plate next to the laptop.
HUD: "[E] PICK UP"
She reaches out with her LEFT hand, grips the intact burger, and lifts it completely off the plate.
Her RIGHT hand continues holding the same knife.
HUD notification:
"+1 BURGER"
"ITEM ACQUIRED"
The plate is now empty.
**00:18–00:21 — ESCAPE**
She stands up from her crouch and immediately starts running toward the office lounge.
Use an authentic third-person video game sprint animation.
The camera tracks behind her, slightly widening the field of view as she accelerates.
The burger remains CLEARLY VISIBLE in her LEFT hand.
The knife remains in her RIGHT hand, pointed downward.
Her backpack, hair, skirt, and limbs react naturally to running.
The mini-map displays her movement toward the lounge area.
**00:21–00:23 — DETECTED!**
The boss returns to his desk.
He notices the empty plate where the cheeseburger was.
He looks surprised and confused.
A red exclamation mark appears.
HUD: "DETECTED!"
A short scripted gameplay reaction shot shows the boss looking toward the corridor.
He does not teleport or suddenly appear near the protagonist.
**00:23–00:26 — REACH THE TABLE**
Return to third-person gameplay camera.
The protagonist reaches a lounge table and slows down.
She turns naturally toward a chair and performs a realistic sitting animation.
Her feet remain in contact with the floor, and her body weight shifts naturally into the chair.
She places the intact burger from her LEFT hand onto a clean plate on the table.
She prepares to cut it.
**00:26–00:29 — CUT THE BURGER**
A short, clear gameplay interaction close-up.
The protagonist holds the burger steady with her LEFT hand.
With her RIGHT hand, she uses the same sharp kitchen knife to cut the burger completely through the center.
Show the entire physical cutting action.
The knife blade contacts the top bun, moves downward through the ingredients, and reaches the plate.
The burger separates into exactly TWO realistic halves.
Visible beef patties, melted cheese, lettuce, and sauce.
No instant cutting, duplicated burgers, floating ingredients, or missing knife.
**00:29–00:30 — MISSION COMPLETE**
The protagonist looks down at the two burger halves and smiles with satisfaction.
The camera remains in the game environment.
A green checkmark appears with the final HUD notification:
"MISSION COMPLETE"
"LUNCH SECURED"
"+100 XP"
End on a satisfying gameplay victory screen.
### STRICT CONTINUITY RULES
1. Maintain the exact appearances of @Image1 and @Image2 throughout the video.
2. Follow for the storyboard's visual style and overall office environment, but follow this updated timeline for the coffee-machine sequence.
3. The burger is ALWAYS on the boss's desk until stolen, never beside the coffee machine.
4. The coffee machine distracts the boss and causes him to leave his desk.
5. The protagonist waits until the boss has walked away before approaching his desk.
6. The protagonist carries the knife in her RIGHT hand and the stolen burger in her LEFT hand.
7. The burger remains visibly in her LEFT hand during the entire escape.
8. The protagonist places the burger on the plate before cutting it.
9. Only one burger exists until it is physically cut into two halves.
10. All character movement must resemble physically believable third-person game animations.
11. No teleportation, object disappearance, hand switching, outfit changes, identity changes, or unrealistic crouching.
12. No spoken dialogue.
### VISUAL AND AUDIO STYLE
Ultra-realistic 3D game graphics, physically based rendering, natural indoor lighting, detailed office textures, smooth character animation, subtle motion blur, responsive game camera, realistic collision physics.
Sound design includes footsteps, clothing movement, office ambience, coffee grinding, interactive pickup sound, alert notification, and mission-complete chime.
**FINAL PRIORITY: The result must feel like a continuous, playable third-person stealth mission recorded directly from a modern AAA video game, with believable character controls and interactions — NOT a cinematic film or music video.
🤝 Paid partnership · 🤖 Made with AI
⚠️This is what games will look like when AI takes over
Does anyone know any top Asian games? I really like the visual.
Seedance 2.5 on @makeugc
PROMPT:
Create a 30-second photorealistic stealth-game video in 16:9.
REFERENCE PRIORITY
is the authoritative reference for the adult female protagonist: preserve her face, hairstyle, physique, outfit, footwear and backpack throughout.
-Image2 is the storyboard for the first half.
-Image3 is the storyboard for the second half.
Read each storyboard from left to right, top to bottom. Follow all six panels of Image2, then all six panels of Image3.
The storyboard images define actions, locations, camera compositions and game interface. If the protagonist’s appearance differs between references, Image1 takes priority.
IMPORTANT
Produce full-screen moving scenes. The storyboard grids are planning references only: never display panels, borders, collages or split screens. Animate the actions between the illustrated moments naturally rather than presenting a slideshow.
VISUAL STYLE
Realistic third-person stealth gameplay with cinematic camera work, believable human motion and natural daylight. Modern university athletics administration wing: sage-green walls, pale terrazzo floors, oak doors with glass panels, black-framed windows and indoor plants.
Maintain consistent room geography: the office entrance connects to the corridor, the sage-green drawer cabinet stands against the side wall, and the solid-front oak desk stands near the windows. Preserve these positions across camera changes.
The protagonist wears her backpack on BOTH shoulders throughout. Both straps remain attached and the backpack moves naturally with her body.
SHOT SEQUENCE
0–3 seconds:
Start immediately with the protagonist concealed beside a corridor corner. The camera looks past her shoulder toward a male staff member walking away. She cautiously peeks around the corner and waits until he disappears from view.
HUD status: “STAY HIDDEN”, then “WAIT FOR PATROL”.
3–6 seconds:
She approaches the office door and looks through its glass panel. Show her checking the empty office before touching the handle. She listens briefly, then reaches for the handle.
HUD status: “CHECK THE OFFICE”.
6–9 seconds:
Close view of her hand pressing the handle, followed by a medium shot as she opens the door and slips inside. The camera follows smoothly through the doorway. She leaves the door slightly ajar.
HUD status: “OPEN DOOR”, then “ENTER QUIETLY”.
9–12 seconds:
She moves to the sage-green cabinet, crouches beside it and pulls out a drawer. Show the drawer sliding along its rails and her hands searching inside.
HUD status: “SEARCH DRAWER”.
12–15 seconds:
She spots her pink-cased smartphone, grasps it and lifts it from the drawer. The phone is clearly visible. Her expression briefly shows relief. She quietly pushes the drawer closed.
HUD status: “PHONE RECOVERED”.
Change the main objective to “ESCAPE UNSEEN”.
15–18 seconds:
Footsteps approach. She freezes, turns toward the doorway and lowers herself behind the cabinet before a female lecturer enters. The lecturer has a short dark bob, a teal blazer and cream trousers, matching Image3. She carries folders and walks toward the bookcase without noticing the protagonist.
HUD warning: “TEACHER RETURNING”.
The ALERT meter rises to amber because of the nearby threat, without reaching full detection.
18–21 seconds:
While the lecturer faces away, the protagonist moves into concealment behind the solid-front oak desk. Use a clear wide shot to establish that the desk blocks the lecturer’s line of sight. She holds the recovered phone close and watches the lecturer carefully.
HUD status: “STAY OUT OF SIGHT”.
21–25 seconds:
The lecturer remains turned toward the bookcase. The protagonist quietly moves from behind the desk toward the office exit, staying outside the lecturer’s field of view. The camera tracks her movement smoothly. She crosses the doorway into the corridor.
HUD status: “MOVE TO THE EXIT”.
25–28 seconds:
From the corridor, she gently pulls the office door closed. The latch clicks softly. She glances back, then relaxes as the ALERT meter falls to zero.
HUD status: “CLOSE THE DOOR”.
28–30 seconds:
Medium frontal tracking shot as she walks down the corridor. She raises the recovered phone at chest height and gives a small relieved smile. Keep both backpack straps visible.
Main objective changes to “MISSION COMPLETE”.
Final status: “PHONE RECOVERED”.
GAME INTERFACE
Match the HUD design shown in Image2 and Image3: small translucent charcoal panels, thin pale outlines, cyan accents and pink or amber alert indicators.
Keep the interface anchored to the screen, with identical placement and typography across every shot:
- Top left: “HEALTH”, “STAMINA”, “ALERT”.
- Top center: the current mission objective.
- Bottom left: a circular mini-map showing the protagonist’s position and orientation.
- Bottom right: “C CROUCH”, “E INTERACT”, “SHIFT SPRINT”.
- Lower center: the current action or warning.
Initial objective: “RECOVER YOUR PHONE”.
After collecting the phone: “ESCAPE UNSEEN”.
Final objective: “MISSION COMPLETE”.
HEALTH stays constant. STAMINA changes subtly with movement. ALERT responds to the lecturer’s proximity and returns to zero after escape.
Keep all English text sharp, correctly spelled and stable. Never cover the protagonist’s face or hands with interface elements.
AUDIO
Quiet corridor ambience, distant footsteps, soft sneaker steps, backpack movement, door-handle click, drawer sliding and a restrained suspense soundtrack.
A subtle notification sound when the phone is recovered, a brief warning tone when the lecturer approaches, and a short success chime at the end.
No dialogue or voice-over.
CONTINUITY
Natural movement, realistic weight and hand contact with objects. No teleportation, duplicate characters, extra limbs or changing outfits. The phone remains in her hand after collection. Doors and drawers move physically and consistently.
The lecturer never directly sees the protagonist.
Maintain a playful, tense stealth-game atmosphere and a complete beginning, middle and ending.














