We know how to model him. The wireframe we use as reference is a perfect front (and side) view set in 'orthographic', meaning there's no perspective whatsoever altering the shape of the model.
This is simply how he is, straight up.
Replying to @ItsThatRicko
He looks fine in-game just literally no one knows how to model him because they base his design on a warped-by-perspective wireframe Scott accidentally showed so they make his head looked like stacked donuts instead of more angular






























