A Three.js Enthusiast

Wahran, Algeria
Joined July 2022
Excited to introduce #CSSLayout, a #ThreeJS class for seamlessly blending the flexibility of CSS3/HTML5 within a three.js scene. Enable effortless HTML overlays, implement responsive design, and apply animations, transitions, and CSS transforms with ease. #HTML5 #CSS3 #webdev
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Ever dreamt of having a job where you deliver mail to the residents of a tiny planet? Us too. messenger.abeto.co #webgl #threejs
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Progress on responsive 3D scrollytelling tools for Needle Engine! @NeedleTools #threejs
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Fennec retweeted
Testing GTAO+SSR Nodes codepen.io/mrdoob_/pen/qEOoB…
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Three.js r180 released 🫰 threejs.org/changelog/?r180
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Three.js code debut in Hollywood movies 🍿 The Amateur (2025)
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THIS is why you want progressive #gltf loading @NeedleTools #threejs #webgl #webdev
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Three.js r179 released 🌟 threejs.org/changelog/?r179
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Fennec retweeted
Looks like the AI has figured out TSL 😮 "Can you help me write a TSL node that draws a grid in the XZ?"
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Free Open source Honest
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Hehey! This time reduced some performance a bit, but IMPROVED rendering quality quite a lot! Quality / Performance balance is tough. #threejs #webgl
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Working on the final rendering details of my fluid simulation. This is just the AO and shadow pass in grayscale, sometimes stripping it down shows the most. #WebGPU #threejs
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Fennec retweeted
With AI we can port everything to JavaScript now 👀
Vibe coding a USDC parser so you don't have to 😤
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Fennec retweeted
Vibe coding a USDC parser so you don't have to 😤
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Feels like we are entering a new realm of 3D graphics on the web 👀
やった。これずっと気になってて、不要なハックを削除できたし、黄昏時の光が断然自然になった。
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Now this works too in @threejs :-)
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I modifyed the official example "compute fluid particles" to make it look more liquid. Simply blur the *depth texture* to obtain a smooth surface which has differentiable gradient. Made with #threejs live demo (all source code is in html of the page) -> mameson.com/experiment/glsl/…
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Three.js r178 released 🧡 threejs.org/changelog/?r178
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TSL Transpiler will have improvements for TSL encoder and an initial version for WGSL that already optimizes let, const and var declarations automatically, as shown in the image. github.com/mrdoob/three.js/p… #threejs #tsl #wgsl #webgpu
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🎉 #bvhecctrl is officially released and open-sourced! Try it out & let me know what you think! Demo-1: bvhecctrl.vercel.app/ Demo-2: codesandbox.io/p/sandbox/bvh… Github: github.com/pmndrs/BVHEcctrl #threejs #threejsJourney #webdev #gamedev #r3f #ecctrl
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3DTilesRenderer now supports multiple tiled image overlays with different projections and per-layer tint & opacity. This video is showing a globe base layer & Washington DC overlay layer from @CesiumJS Ion. Planar projection coming up next! #gis #3dtiles #cesiumgrant #threejs
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