Business: [email protected] No clickbaits, no rage bait, just my honest takes. Lifelong gamer 🎮 | Now creating content: reviews, gameplays & more.

Italy
Joined January 2014
I keep hearing "the games industry is dead", but there is actually A LOT of interesting stuff on its way! 👀 Here's a BIG list of all the games I'm genuinely excited/curious about, which I plan to play or cover. Hope you'll find something new to look forward to! -Third Person Action/RPGs: •Dragon's Dogma 2: Dark Arisen by @DragonsDogma •Deadhaus Sonata by @DeadhausGame •Edge of Memories by @EOSeries •Exodus by @EXODUSGame •Fable by @fable •Sword Hero by @FoW_Games •The Blood of Dawnwalker by @DawnwalkerGame •The Expanse: Osiris Reborn by @TheExpanseRPG •Vahrin's Call by @ForsakenRealms_ -First Person Action/RPGs: •Alkahest by @Alkahest_game •Clockwork Revolution by @ClockworkGame •Exekiller by @PlayExeKiller •Fatekeeper by @THQNordic •Hark the Ghoul by @HarkTheGhoul •No Law by @NoLawTheGame •Queen's Domain by @QueensDomain_ -Soulslike/Action: •Beast of Reincarnation by @GAMEFREAK_info •Dinoblade by @JeanAnimate •Lords of the Fallen 2 by @lotfgame •Rubinite by @cupdog_games •Tides of Annihilation by @play_toa -Turn Based Combat (C/J/T)RPGs: •Compromised Investigator by @CompromiseDev •Divinity by @LarianStudios •Entropy by @DreadXPGames •Fumehead by @fume_head •Glasshouse by @GlasshouseCRPG •Guild Saga: Vanished Worlds by @GuildSagaVW •New Arc Line by @NewArcLine •Solasta 2 by @tct_adventures •Star Wars: Zero Company by @bitreactor •The Secret of Weepstone by @Talesworth •Warhammer 40,000: Dark Heresy by @OwlcatGames -Immersive Sims: •Grave Seasons by @perfectgarbo •Nivalis Nights by @ionlands •Project Shadowglass by @dominickjohn •Witchbrook by @Witchbrook -Point and Click: •Long Gone by @HillfortGames •Mesektet by @PointPixelAdv •The Telwynium by @DuzzOnDrums •War of the Western Deep by @TheWesternDeep -Survival/Horror: •Pale Tide by @PaleTideGame •Silver Pines by @SilverPinesGame -Strategy: •Total War: Warhammer 40,000 by @TotalWar •Warhammer 40,000: Dawn of War IV by @PlayDoW4 •ZeroSpace by @PlayZeroSpace NOW TELL ME YOURS! (so I can add them 😂)
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Saretz retweeted
I keep hearing "the games industry is dead", but there is actually A LOT of interesting stuff on its way! 👀 Here's a BIG list of all the games I'm genuinely excited/curious about, which I plan to play or cover. Hope you'll find something new to look forward to! -Third Person Action/RPGs: •Dragon's Dogma 2: Dark Arisen by @DragonsDogma •Deadhaus Sonata by @DeadhausGame •Edge of Memories by @EOSeries •Exodus by @EXODUSGame •Fable by @fable •Sword Hero by @FoW_Games •The Blood of Dawnwalker by @DawnwalkerGame •The Expanse: Osiris Reborn by @TheExpanseRPG •Vahrin's Call by @ForsakenRealms_ -First Person Action/RPGs: •Alkahest by @Alkahest_game •Clockwork Revolution by @ClockworkGame •Exekiller by @PlayExeKiller •Fatekeeper by @THQNordic •Hark the Ghoul by @HarkTheGhoul •No Law by @NoLawTheGame •Queen's Domain by @QueensDomain_ -Soulslike/Action: •Beast of Reincarnation by @GAMEFREAK_info •Dinoblade by @JeanAnimate •Lords of the Fallen 2 by @lotfgame •Rubinite by @cupdog_games •Tides of Annihilation by @play_toa -Turn Based Combat (C/J/T)RPGs: •Compromised Investigator by @CompromiseDev •Divinity by @LarianStudios •Entropy by @DreadXPGames •Fumehead by @fume_head •Glasshouse by @GlasshouseCRPG •Guild Saga: Vanished Worlds by @GuildSagaVW •New Arc Line by @NewArcLine •Solasta 2 by @tct_adventures •Star Wars: Zero Company by @bitreactor •The Secret of Weepstone by @Talesworth •Warhammer 40,000: Dark Heresy by @OwlcatGames -Immersive Sims: •Grave Seasons by @perfectgarbo •Nivalis Nights by @ionlands •Project Shadowglass by @dominickjohn •Witchbrook by @Witchbrook -Point and Click: •Long Gone by @HillfortGames •Mesektet by @PointPixelAdv •The Telwynium by @DuzzOnDrums •War of the Western Deep by @TheWesternDeep -Survival/Horror: •Pale Tide by @PaleTideGame •Silver Pines by @SilverPinesGame -Strategy: •Total War: Warhammer 40,000 by @TotalWar •Warhammer 40,000: Dawn of War IV by @PlayDoW4 •ZeroSpace by @PlayZeroSpace NOW TELL ME YOURS! (so I can add them 😂)
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Dragon Age fans, fight for Thedas! Our window to shape its future is narrow. We have so much to fight for: a remastered trilogy, Joplin’s vision for DA4, DA5, and new ownership. Don’t sit this out! #SaveDragonAge #SaveMassEffect Sign: c.org/DGqCjyvj4Y
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Everyone trying to #SaveMassEffect, while I'm still mourning over Dragon Age. Where was the #SaveDragonAge, where is it. If BioWare REALLY (I'll believe it when I see it) was cooking a banger of a new ME like everyone alleges, then they could have rebooted Dragon Age too... I'm coping, I know, Veilguard caused irreparable harm...
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I HATE that people are making me "defend" EA when all I want to say is fuck EA. BioWare's downfall is NOT just EA, they reaped what they sowed over the years. Oh, by the way, fuck EA.
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The irony of getting an EA ad in my timeline right now. Screenshotted while it was blurry too, must be destiny.
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This was posted in the Discord today and now I'm sad
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And this (if real), looks more interesting than anything they've done in the last 10 years.
A purported BioWare developer has leaked a trailer for the cancelled ME 5 on Reddit. The footage, reportedly titled "MASS EFFECT UNIVERSE," appears to suggest the project was further along in development. Its authenticity remains unverified. #MassEffect
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We lost BioWare over 10 years ago. It's a miracle EA allowed them to keep working all this time. I can't think of any other example in the gaming industry where a studio was coddled as much as BioWare, while delivering nothing worth of their name. Just look at Microsoft and Sony shutting down studios left and right, even successful ones, for years now. I despise EA with all my being, in all of its evil forms, but you have to commend how long they kept BioWare running, on a loss.
Losing BioWare is a full five alarm fire for the entire gaming industry. This is horrific in every way possible and something has to change.
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Expected. Sad for what it was, sad for what it could have been, but you kinda asked for it yourselves... Still, you've been a major part of my and many more people's gaming history, so, at the very least, I'll thank you for the good memories and the contributions to the industry and genre. I hope even more studios will rise up to the task now.
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Saretz retweeted
Edgerunners had to live up to Cyberpunk 2077. Cyberpunk 2, will have to live up Edgerunners 2. I'm calling it now.
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Ran through the demo of @CodeofTheSavage , I unfortunately lack the time to make some clips, but I do have a few thoughts about it. I had to force myself to close the game and stop playing, after 93 minutes, because I knew I'd spend another hour on it otherwise 😂 "Pros": - Loved the vibe/atmosphere of the world. - Combat seems good already from the get go, even with 1 single skill unlocked - I really liked being able to kite enemies in between my swings, while utilizing my weapon's greater range to hit them before they could hit me. I don't know if this is intentional, but for now I'll assume it is. - Loved having no hand holding and being given freedom of exploration. - Loved the Ultima (mixed with Gothic?) style of the game and the addition of physics with drag&drop of items. - Liked the characters portraits. - Good pixel art. - The brothel: it tells me the dev isn't afraid of controversies. - Have only encountered one minor bug: when I moved the minimap to the right side of the screen, it got stuck in place (around the edge of where you would drag the equipment screen) and I couldn't move it elsewhere anymore, only close/open it, until I restarted the game, which reset its position. "Cons": - Could use more music tracks, it started getting repetitive while I was exploring Penthos. - It's nice to be able to move interface things around, but sometimes they overlapped with other game elements a bit weirdly. It would also be nice if all the opened interfaces, like inventories and what not, would close automatically when, for example, they went out of camera as you walk around, without having to manually close them every time. - Merchants prices need some balancing: if the difference between a worn piece of armor and a new one is only, let's say for example, from 20 to 23 armor, the price should not be double for the "new" version. - I felt like enemies respawned way too fast, even while just walking around the same area 3-4 minutes later. - On that same note, because of those quick respawn times, I was able to pretty much break the game right off the bat, because a group of such enemies spawns right outside Clover and you can bait them into the guards, grinding them on loop. I was a fully geared murder machine when I left the first town, barely 20 minutes into the game. This could be intended, but I felt like it made the game way too easy. - I felt like the "antagonists" were a bit too "friendly" given the events in the prologue and the type of world, but since I haven't seen enough of the story I'll postpone my judgement on that. - Writing isn't bad, but didn't excite me particularly either. - Save and load times (also area load times) were oddly quite slow, might need some investigation there. - Lastly, this isn't a "con" but more of a request: I'd like for the game to feature the option to uncap the framerate and enable vsync (it looked a bit odd on my monitor when locked at 60). Still, I'm definitely going to play more of this, well done.
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Edgerunners had to live up to Cyberpunk 2077. Cyberpunk 2, will have to live up Edgerunners 2. I'm calling it now.
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Assuming they are good changes, had the camera/combat/traversal ones been implemented before the game released, Dawnwalker would have been, unquestionably, THE prime candidate for GOTY this year. (I don't care for GTA6)
Here’s what’s coming to The Blood of Dawnwalker with Update 1.1 planned for next week:
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It's not what it looks like I swear
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