Lead Developer @SamUni_PS1 | Game Development Beyond the Basics: https://xitter.cf/t.co/bsVUED1qGT

Sandy, UT
Joined January 2015
I added a blood drip effect to the decal shader.
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Replying to @thomasbrushdev
Consider the following:
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Replying to @JustinWhang
1000x the processing power to remake the same effect Siren had on the PS2.
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Replying to @PolyDepression
The old 2002 gamasutra article on Max Payne's level design is still a good resource for third person level design: web.archive.org/web/20080227…
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Replying to @thomasbrushdev
If you clear the language filter it will show up already. Congrats!
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Implemented Steam's Timeline API to help markup clips for events like killing the assassination target and dying and showing phases like when the player is in a menu vs playing the game. Very easy to implement with Steamworks .NET. #gamedev #screenshotsaturday
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Lured the target out for an explosive barrel assassination.
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I'm really happy with how good the shooting feels in Kill the Man in the House.
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