
Lead Developer @SamUni_PS1 | Game Development Beyond the Basics: https://xitter.cf/t.co/bsVUED1qGT
Sandy, UT
Joined January 2015
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Eric Freeman retweeted
I just released a full non destructive modelling suite for Unity, check out the asset and video about it!
assetstore.unity.com/package…
youtu.be/I87AhZNZdIQ?si=6pyS…
Replying to @stickyfr0gg
Emily is Away did that by having characters send you links to songs to listen to during the game. There was a fake retro version of YouTube that embedded the song to fit the vibe too.
Replying to @EpicMcDude
Yeah, all done in shader. Basically look at pixels of texture in a 16x16 grid and if they have color then "smear" it world space down over time. Couple params for density to control probability cell can smear, and some length/time variation so they don't all finish at once.
Replying to @gameralphabeta @Steam
Not in this one but we were in the last Next Fest. I emailed you a key.
Replying to @FaceOffOnVHS @79hfg3n3948rhf0
It's fun. I miss overly edgy early 2000s media.
Replying to @TheIndigoGaming
The writeup on how to achieve this effect in Unity is a pretty interesting read: jacktollenaar.top/articles/m…












