
Product Designer for early stage startups and founders Open to work: https://teapaw.org/t.co/g233eEXB0O | [email protected]
Joined January 2022
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kolavic.work retweeted
I've spent the last few months re-building my portfolio experience from the ground up and it's been a thrill
graysondaniel.com is live 🙌
kolavic.work retweeted
Spent some hrs reimagining @cloneisyou website in figma
The product is ambitious, but I felt its website could tell a much stronger story.
So I redesigned it from the ground up, focusing on clearer positioning, product storytelling, and conversion.
Not just a prettier website. A better way to communicate the product.
kolavic.work retweeted
Replying to @ogbeniseyi
bruh. 🤣
you decide when to pause, but there’s never a time when you’re ‘done’.
kolavic.work retweeted
i started experiencing inner peace when i realised that the work never ends, in every aspect of life. There’s no amount of work you do today that exempts you from the work due tomorrow.
So do your best, but also remember to pace yourself.
kolavic.work retweeted
Close up.
Shuttlers Core Action Icons, 2026.
One of the best parts of my role is collaborating with the product team to create unique, ownable assets that reflect Shuttlers’ vision and design system.
S.O / My Design Lead
Partner in brand @_dannybenson
Product designer @_kolavic
kolavic.work retweeted
Close up
Shuttlers Core Action Icons, 2026.
One of the best parts of my role is collaborating with the product team to create unique, ownable assets that reflect Shuttlers’ vision and design system.
S.O / My Design Lead
Partner in brand @_dannybenson
Product designer @_kolavic
kolavic.work retweeted
Shuttlers Core Action Icons, 2026.
One of the best parts of my role is collaborating with the product team to create unique, ownable assets that reflect Shuttlers’ vision and design system.
S.O / My Design Lead
Partner in brand @_dannybenson
Product designer @_kolavic
kolavic.work retweeted
I’ll title this “Shuttlers on the Road”
Since day one at Shuttlers, I’ve been fascinated by the idea of visualising users’ everyday experiences on the road.
It's been fun, really.
Enjoy! 💚
kolavic.work retweeted
An example of the /state-machine skill in practice.
Made a couple of improvements so it scales better when working with a lot of different states.
I added a new /state-machine skill to the collection.
It renders any component you want in all of its states on a throwaway page with mock data.
I enjoy working like this a lot. It makes it very easy to work on more complex components.
github.com/jakubkrehel/skill…
kolavic.work retweeted
Kill your ego and start something today. You're nobody. So no one cares. Post that scrappy project. Post that long writing you don't think is any good. You'll thank yourself a year from now.
I think we do ourselves a bit of a disservice when most of what we show of Design Engineering is a polished interaction.
A tool that helps a design team get past something they’ve been stuck on can be a substantial piece of work. So can taking a small feature all the way from deciding what it should do to looking after it once people are using it.
If the only work a team sees from us is finishing the details, it makes sense that they’d involve us near the end. I’d like us to get better at explaining the rest of what we can take responsibility for, because that changes the work we get to do.
karlkoch.me/writing/end-to-e…
kolavic.work retweeted
design engineering as a discipline has popped off, but there are limited resources on how to define the role, find great talent, and evaluate them
finally started putting together a guide on design eng hiring, focused on part 1: defining the role
efficiency, productivity, speed
we keep worshipping these words like they are what we live for
ship faster
merge more
manage more agents
compress every loop
remove every pause
turn every hour into output
but what is the point of endless production if there is no time left to think deeply?
not react
not optimize
not summarize
not clear the queue
think
to sit with a question long enough that your real intention starts to appear
to find the purpose underneath the motion
to ask whether the thing being accelerated should exist at all
ai could be a new canvas
a way to make strange things
personal things
impossible things
tools, worlds, poems, games, interfaces, films, languages, rituals
things that let more people touch the shape of their own imagination
but instead, so much of it is becoming slop factories
more content
more funnels
more tickets
more fake work pretending to be value
you can merge 2000 prs
you can manage 500 agents
you can wake up to dashboards proving that the machine kept moving while you slept
but what is the point if you only sleep 5 hours a day?
what is the point if you stop talking to other humans?
stop learning about the past?
stop playing?
stop wandering?
stop being surprised?
what is the point if your whole life becomes optimizing the system that is consuming you?
speed is not meaning
scale is not wisdom
automation is not freedom if it only makes everyone run faster
and where are we running?
toward what?
a world where every person becomes a manager of machines, and every machine produces more things no one had the time to truly want?
the danger is not that ai makes us lazy
the danger is that ai makes us endlessly busy
that it gives us infinite production before we have found intention
infinite execution before we have developed taste
infinite motion before we have learned how to be still
maybe the real frontier is not more speed
maybe it is discernment
knowing what not to make
knowing when to stop
knowing when the most productive thing is to sleep, read history, call a friend, play with a cat, walk without tracking it, or stare at the ceiling until the false urgency dissolves
tools should give us more life
not turn life into a tool
if ai is going to matter, it should not just help us produce more
it should help us become more human
more imaginative
more free
otherwise, it’s the same old factory
just without humans




































