A spas-tic jabroni that does stuff. Art stuff here: @AcoolrocketA Follow me first before DMing 'cause bots. Or DM on Discord acoolrocket#3374

Milk bags exist here
Joined August 2014
RT or Toad will shuët the Mushroom Kingdom
2
12
Hello everyone, HiNAtyu here! Over the past several days, I've been continuously improving and reverse-engineering my ZoneTools for MW2019, MWIII, and other CoD titles. And today, I've successfully implemented another major feature into my ZoneTool! 【 - World's First REAL BO7 ZoneTool Custom Map / Custom FastFile (Minimal Map Conversion PoC) - 】 ===== BO7 ZoneTool Custom Map Dev-Progress Part 1 ===== As I demonstrated in my previous posts, I had already begun successfully converting Static Models and improving graphical rendering in MWIII. Following that progress, I started developing a ZoneTool for BO7. Of course, getting to this point wasn't easy. I encountered numerous issues, crashes, and bugs along the way, requiring countless rounds of trial and error, fixes, and testing. But now, I've finally reached a point where I feel the first PoC is ready to be showcased, so I'd like to share my latest progress with everyone! ◆ Bringing Custom Fastfiles to BO7 Starting with MWIII, the engine introduced further changes to fastfile structures and internal logic. Even with all the crash fixes and improvements I had already implemented for MWIII, BO7 introduced additional challenges that required even more investigation and testing. Getting custom fastfiles to load successfully in BO7 was extremely difficult. However, as you can see in the video, the BspSurfaces generated using IW8 Radiant, with the familiar `case 1024` texture from CoD4 applied to them, are now rendering in BO7 with exactly the same visuals! You can also see that the Skybox's Hemi-Octahedral texture is being converted and rendered accurately, preserving its original appearance. What this video demonstrates is that, no matter how new the game engine is, custom maps can still be made playable as long as we continue reverse-engineering its structures and researching the necessary conversion logic. ◆ BO7 ZoneTool — Initial PoC Features The first PoC version of BO7 ZoneTool currently supports the following features: - Accurate conversion of Skybox textures, preserving their original brightness and colors. - Accurate conversion of BspSurfaces, including their geometry, dimensions, and thickness. - Accurate conversion of textures assigned to BspSurfaces, preserving their original colors. - Conversion of floor Havok collision geometry that precisely matches the shape of each BspSurface. - Conversion of the various map data required for players to spawn and play within custom maps. - Conversion of basic map lighting configurations. - NavMesh conversion (experimental). ...etc. ◆ Current Status and Future Development Of course, this is still just a PoC. It's currently at a stage similar to the very first PoCs I previously showcased for MWIII and MW2019. Moving forward, I plan to continue building upon the conversion logic I've already developed for MWIII, while further improving the quality and functionality of both the MWIII and BO7 ZoneTools. In this video, NavMesh conversion for zombies is still incomplete, so improving NavMesh generation and conversion will be one of my priorities for the next PoC. I'm also planning to invite some friends to join me next time, so hopefully I'll be able to showcase even more features and possibilities! Stay tuned for the next JUP/SAT custom map development update! #ZoneTool #x64zt #ModTools #Radiant #CustomMap #Mod #Modding #FastFile #Havok #Collision #Collider #NavMesh #CoD #CallOfDuty #ModernWarfare #BlackOps #IW3 #T4 #IW8 #JUP #SAT #CoD4 #WaW #CoDMW #MW19 #MW2019 #ModernWarfareIII #CoDMWIII #MW3 #MWIII #BO7 #BlackOps7 #BO7CustomZombies #Zombies #BO7CustomMap #BO7Radiant #BO7ModTools
12
16
2
158
3,944
Jerma Jabroni retweeted
I had an Afghan man in England tell me he sent his son back to Afghanistan to teach him manners / respect but he tried joining Isis and got arrested by the Taliban lmao
15
51
2,778
28,960
Jerma Jabroni retweeted
2007年のCoD4で未だに分からないことが、ただのホロサイトのADS時サイトビューがめっちゃ拡大されてること なんでホロサイトの表現がこれになったのか 3・4枚目の、続編のMW2(2009)での表現は普通なのに
24
26
5
565
62,858
Jerma Jabroni retweeted
World's first BO7 custom zombie's map built entirely from scratch. <3 #BO7CustomZombies
8
40
5
518
13,016
Jerma Jabroni retweeted
💚 NVIDIA has released the MotionBricks weights on the Hugging Face Hub! MotionBricks generates real-time motion for game characters and humanoid robots. Give it a character's recent poses and the poses it should reach next, and it generates the movement in between, at 15,000 FPS with 2 ms latency. - One model trained on 350K+ motion clips - Smart Primitives for navigation and object interaction, no retraining - SOMA weights for human characters - Unitree G1 weights for the humanoid robot - Code under Apache 2.0, weights under the NVIDIA Open Model Agreement Animation and robotics motion generation, now open for anyone to build on!
61
180
21
2,622
127,105
❗️ Cargo thieves have stolen more than $100M in hardware bound for US data centers since June, NBC News reports. They hijack freight-broker accounts, post fake loads and send carriers malware links to take over their accounts too. In one of the biggest heists, an SUV struck the security escort of a trailer carrying ~$10M in server rack components from California to Texas. The trailer sped off. An app was tracking it, but its coordinates had apparently been spoofed. In another, a sedan hit the off-duty police escorts of a $13M server load bound for Georgia, and the trailer drove on. None of the equipment from either load has been found.
68
266
92
1,945
123,705
Jerma Jabroni retweeted
hell naw they selling spunchbops butthole at lidl 😭😭😭😭😭
34
1,329
43
14,291
152,082
Jerma Jabroni retweeted
NEW META ODEN BUILD IS FUCKING INSANE🤯🤯
9
19
5
689
40,396
Jerma Jabroni retweeted
So, I had a regular come in and say "I have something kinda weird. You know the HK XM8?" "Yeah." He proceeds to hand me a fully intact Insight M8X light/laser unit kit for the XM8 rifle. I ask him where the hell did he get this? "I have three of them." "You have three fully intact M8X kits?" "Yeah, my grandma worked at the Proving Ground." I explained to him that he needed to put these in his safe and then contact Morphy or Rock Island Auctions because some HK nerd would pay an obscene amount of money from them.
42
59
3
2,228
63,010
A guy left his YouTube logged in on the Airbnb’s TV and we went through his history. When we got to these I almost threw up from laughing so hard.
88
684
54
21,573
475,414
Jerma Jabroni retweeted
Was the first person to try a coin operated photobooth that hadn't been in operation since the 1960s.
125
255
20
5,331
47,742
Jerma Jabroni retweeted
The iPhone Duo just failed at around 75,000 folds in an independent durability test, At 100 folds a day, 75,000 cycles would be just over two years. Put that next to Samsung’s numbers and the difference is insane >iPhone Duo: 75,000 folds in the test >Galaxy Z Fold8: up to 500,000 folds That’s over 6× more folding cycles on Samsung’s rating. A Galaxy Z Fold7 was manually folded 200,000 times and was still functioning at the end of the test
82
169
21
3,184
110,175
Jerma Jabroni retweeted
PSA: When this client becomes available soon to test, you DO NOT need the old BO7 files that got leaked. You can simply move your COD25 folder to another folder (within same drive as where your BO7 is installed) and the launcher will do the work from there. It's that simple 😁
BO7 Zombies Kronos Client - Coming Soon. 🔥 More Info in the Discord Server! discord.gg/f26dEz7de7
21
36
1
531
10,787
If franz ferdinand didn’t want to be assassinated he shouldn’t have made a song called “take me out”
93
5,414
86
66,429
910,859
Jerma Jabroni retweeted
A mosquito bit my elbow and now I look like I was rendered by a tumblr artist in 2012
83
5,586
65
112,388
519,436
Jerma Jabroni retweeted
come at me bro
18
585
13
10,322
100,122
Jerma Jabroni retweeted
Casually scrolling through the Project BO4 Discord Server and stumbled across this.. as you do 😅
11
92
1
1,294
20,120
Diversity Barrier Paradise, Oxford Street.
41
54
6
350
30,229
Jerma Jabroni retweeted
UE5でミミズの大群みたいな化け物に弾を打ち込むテストを作ってる
226
334
69
5,424
610,883