
Hello ๐ Gaming @HoHGuild ๐ฎ Purple ๐
India
Joined January 2016
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Ahoy matey! This #BOOTYLORD welcomes you ๐ซก
Enjoyed this? Mint your FREE chad @PirateNation pirate and join us: piratenation.game/play?code=โฆ
Adinalini.eth โ:๐ฆ๐ retweeted
Some comments from the @Bynx_Plays post about @origins_tcg that trigger me.
THERE IS NO AI, CRYPTO OR NFT IN THE GAME AND PEOPLE STILL COMPLAIN.
You literally earn all the cards for FREE just by playing the game. You can then compete on ladder and in tournaments with them. You have the CHOICE to pay for marketable versions of cards.
As a card gamer, how does this genuinely sound bad or like a scam to you? This should be every digital card gamerโs dream.
We NEED more competition in the digital card game space so other games like Hearthstone and Marvel Snap are held accountable and can ship things of a higher standard.
Download the game on Steam for FREE and try it. I wonโt even โshillโ my code again, I donโt give a fuck. Just play the damn game if you want to have fun.
Adinalini.eth โ:๐ฆ๐ retweeted
We just hit our fully funded milestone of $100k in 5 minutes
A big thank you to every early backer โฅ๏ธ
Adinalini.eth โ:๐ฆ๐ retweeted
Introducing: The Origins Trading Card Game Kickstarter
Secure your Kickstarter exclusive items now in the first 100% free digital TCG with cards you can own, trade & sell
If you're into TCGs, you need to check out the Origins Kickstarter today (ref link): kickstarter.com/projects/koiโฆ
We finally reached the apex rank in @origins_tcg, now just need to dominate the tournament today.
Tomorrow is the @origins_tcg Crimson Cup playoffs and I'm genuinely feeling scared. I don't think the decks I have rn are upto mark and they need further testing but no time sadge
If you're looking to try the game out and get ready for the Kickstarter next week, download the game from steam here: store.steampowered.com/app/4โฆ
Adinalini.eth โ:๐ฆ๐ retweeted
My iPhone Duo video went viral, so I'm giving away 100 iPhones on X ๐
First qualifier tournament for @origins_tcg wrapped up, 5 more to go. Genuinely so excited for it, can't wait to see the decks people bring in playoffs.
Side note: Loved the casting by @itzBolt and @CodemanjackTCG for the AMER tourney today ๐ฅ
Adinalini.eth โ:๐ฆ๐ retweeted
Ranked is here!
A new demo update just landed, now you can finally grind the ladder
For the whole patchnotes, checkout Discord or Steam
Adinalini.eth โ:๐ฆ๐ retweeted
The Origins TCG collector ecosystem is launching soon after Steam Next Fest
Get ready for:
- Sealed product
- Limited sets
- Deep rarity
- Digital grading
- Tournament cards
A new type of digital card economy
Adinalini.eth โ:๐ฆ๐ retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, Iโve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, weโll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
I have kickstarted over 180 projects across @Kickstarter and @gamefound and my MOST ANTICIPATED one yet's early access page finally went live:
kickstarter.com/projects/koiโฆ
Go give it a follow and join the discord to learn more about how this digital game will disrupt TCGs forever!
Adinalini.eth โ:๐ฆ๐ retweeted
๐จAnother Exploit
๐ชฆLedger hardware wallets purchased via CryptoBilis reseller r compromised
๐ฐTotal exploit currency - $86M
โ ๏ธRoot cause is unknown at the moment
๐ตNow even Hardware wallets r not safe
๐ซ This will be definitely with help of AI tools
๐Like
๐RT
Giving away my last Riftbound x T1 Signature (Korean) box - Worth 2,000$
Follow, Repost & Like and you will automatically be entered. This will last until the end of 2/Oct - my birthday!
Giving back to the TCG community!
Just received my @StaticeHQ Mizuki #414, absolutely stunning โก๏ธ
Adinalini.eth โ:๐ฆ๐ retweeted
Why we believe "Free to Compete" can work where Legends of Runeterra struggled.
Adinalini.eth โ:๐ฆ๐ retweeted
Collecting in Origins works different to other digital TCGs, since we have 2 separate card systems:
โข Gameplay cards
โข Collectible cards
They share characters and card designs, but access, ownership, and supply are different.
โธ Gameplay cards:
Every base gameplay card will be available free to every player, every season. These versions are untradeable and exist for play. A player will never need to buy a pack or own a collectible version to build a competitive deck. We call this free-to-compete, and it's our way to prevent pay-to-win from destroying the experience of players.
โธ Collectible cards:
Collectible cards will be separate Steam inventory items that players own and can trade. Even the standard collectible version will be visually distinct from the gameplay card, using a different frame and card view to make the illustration stand out more.
The collector system is scheduled to launch after Steam Next Fest and has a few key traits:
- Sealed product
- Limited sets
- Deep rarity
- Digital grading
- Tournament cards
Let's dive into each:
1. Sealed products
Packs, booster boxes, and cases will exist as separate items. A collector will be able to open them, trade them, or keep them sealed. Booster boxes and cases will only be offered through preorder, so Origins will not continue adding new sealed units after that window closes.
2. Set availability
Standard collectible sets will have a 3-month sale period. The Alpha Edition will be available only through Kickstarter. When the period ends, Origins will stop supplying that edition. Cards and sealed products available afterward will come from existing owners through the Steam Community Market.
3. Rarity and treatments
Collector packs can contain standard collectible cards, alternate-art variants, animated Storybook cards, and digital error cards. This creates a lot of depth for our ecosystem and makes collecting exciting.
4. Automatic grading
Every collectible card will be graded automatically when it is opened.
Weโre exploring a digital grading system where multiple parameters contribute to a cardโs overall grade. These characteristics could vary in appearance and severity from card to card, including digital โdefectsโ that give each card its own distinct condition.
Grades will run from 1 to 10, including half grades. A card's grade is separate from its card rarity and art treatment, creating another way for individual copies to differ. Low grades can be collectible for the same reason high grades are: they represent a more specific version of a limited object.
5. Tournament cards
Some collectible cards will never appear in packs or stores, including ultra rare tournament promos. They will only be earned through competition.
For example the winner of our upcoming Crimson Cup will win a special 1/1 Dracula Promo card. They will be the only person owning that card, forever.
6. How the two systems stay separate
Collectible scarcity applies to editions, art treatments, grades, sealed products, and tournament provenance. It will never limit access to the competitive card pool.
Every base gameplay card will remain free so you can always be a competitive player even if you spent $0. Packs are optional.



























