▣ Electronic musician and programmer ⦾ Made Piloslib, Dragon Drum Machine, Fang Synth ⬡ Tucson, AZ USA □

Tucson, AZ USA
Joined December 2011
Gcave draft 2 🝪 Synthesized and coded in Pure Data, only real-time triggers. Delay and hihat openness controlled by xy pad – at South Tucson, AZ
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#PureData #PhaseDistortion 2年前にPure Dataで作ったシステムを久々触ったらめっちゃ楽しかった。 Phase Distortionはやっぱり可能性感じる。
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Short Pure Data 2 synth jam. Full 21 min recording of programming available – at Tucson, AZ
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Modulating the delay ms with the padkontrol knob and amount with the xy pad in a Pure Data vanilla sample slicer – at Tucson, AZ
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3d visual synth based on the algorithmic manipulation of vertices. Utilize morphing and iterating methods to twist and duplicate simple shapes into complex, interactive landscapes. Map patterns fractal functions, geometric functions, noise, reaction diffusion Try ↆ – at Tucson, AZ
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Got something totally different, but exceptionally badass today to share! Here is a bunch of direct hardware captures of the (F)ixed (F)unction and (F)ast (F)ourier (T)ransform (T)esting audio visualization demos, running on my Sega Dreamcast! github.com/meisei4/fffftt This incredible piece of science, engineering, art, and music started off as a crazy idea to port a bunch of GPU-based, Shadertoy audiovisual demos to the Sega Dreamcast, to play with combined digital signal processing and rendering on legacy fixed-function hardware. As you can see from the video, the FFFFTT repo includes a wide array of different demos, each providing different kinds of visualizations, each featuring different types of signal transformations and analyses, with many of them also being interactive, all done in real-time! Not only that, but you ALSO can freaking pause the playback and analyze the signals in real-time... crazy! The final resulting FFFFTT demos are an epic full-stack conglomeration of @raysan5's raylib, providing the backing infrastructure and graphics framework, which sits atop our GLdc driver for rendering, using @mackron's miniaudio library for sound playback, with its FFT and vector algebra accelerated for the SH4 CPU using my SH4ZAM math library... all ontop of KallistiOS, running on the Sega Dreamcast! Congratulations to @U_REI_0 for the fantastic accomplishments, and a heart-felt thanks from me for bringing everything together to make this happen! You just laid the framework for some epic audio-based gameplay mechanics and other crazy science experiments in the future for whole community!
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Akunull retweeted
playstation vibes
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#PureData Simple Impulse Response Loader v11 Add balance parameter for Resample subpatch.
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#PureData 2024/09/05/2257
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#PureData Pulsar synthesis v24Alt bug fix, etc..
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WDE x The Microgram - Future Aesthetics underwater-computing.bandcam…
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I can't imagine how you came up with this code! I ported this code to Csound, though the sound is a bit different. I also found that the result of modulo operation is different between Pd and Csound when the numbers are not integer.
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The wait is over. Synplant 2 is here. soniccharge.com/forum/topic/…
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