I think the current MVP restriction is good. It cuts out a lot of extractors or people that don't actually play the game and only care about extracting. I don't think the 3m bronze restriction is even that much... you buy 1 weekly pack or level up 1 symbol that's already 3m. Back then the amount of Neso extracted by players that aren't really playing the game were absurd that all field nesos were dry.
@MaplestoryU
Replying to @Mattmaximo
Sounds like the MVP requirement (docs.msu.io/welcome-to-msu/mβ¦).
Spending NESO in-game can earn you MVP points.
Once you have enough, you can trade on the marketplace. We added it to curb bots, but I get why itβs a pain for new and returning players. Looking for ways to ease that rn.
What a milestone Nvidia has achieved over the years. Back then I was only using 3080 and itβs still going strong. Good times. Canβt wait to swap to the latest model.
#RTXON
We're giving away a Hogwarts Legacy custom wrapped NVIDIA GeForce RTX 5090 to celebrate its official release with DLSS 5 πͺ
To enter:
π’ Share this post
π’ Comment #RTXON
Terms and Conditions: nvidia.com/en-us/geforce/conβ¦
Amy Chan | MSU π retweeted
[1/10]
Here's what's next for Dynamic Pricing, the system that sets gear enhancement costs.
I want to explain why we built it, where it has fallen short, and what we're planning to change.
I'll focus on the big picture and simplify some details to make it easier to follow.
Finally hit a new milestone. It's been a long journey but we got there. Now to prepare for Gloom and the upcoming bosses of the Arcane River.
SoonTM Black Mage 2027~
@MaplestoryU #NXPC
Amy Chan | MSU π retweeted
Iβll give away ALL my trading profits.
One of you will receive them each month.
You decide my starting capital.
For every like, Iβll put in $10 of my own money.
Iβll count the likes for 48 hours after posting.
As of today, Iβm an official @phantom partner.
Iβm starting a trading challenge with you for 3 months.
Iβll trade live on X.
Even when Iβm not live, you can track my trades.
Follow my Phantom account to view my trading history.
My trades, positions, and PnL are all visible there.
Fully transparent.
For a chance to receive the profits.
Follow @jadoodoo on X and my Phantom account.
phantom.com/user/jadoodoo
Please repost this post.
Iβll film everything, from the withdrawal to the handover in person.
You could be the one receiving this monthβs profits.
Bonus: 10% off trading fees on Phantom
cashmine.io/exchanges/phantoβ¦
Iβll post again after 48 hours to announce the starting capital.
π€ Paid partnership
Thank you for the much awaited roadmap and updates. Iβm looking forward to this update! Now we have something to fight together again as a party and whole! Letβs go MSU
@MaplestoryU
Too sweet to keep to myself! π¬
Spooky season is here in MapleStory N! Log in over the weekend for extra treats! π
Wanna join me for some spooky MapleStory N fun? π»
IGN: Hairi
World: Fang
@maplestoryu #MapleWeeN #MapleStoryN
Amy Chan | MSU π retweeted
Brothers from the same father but different grandfathers on @MaplestoryU
This Halloween event is pretty neat. We have sorta that coin exchange for more rewards such as exp coupon, symbols and such. Just wished we could get more exp coupons though. Bring back the pearl event :'(
On the flip side, the neat Halloween costumes with the extra stat buff is really good although it just lasts for 2 weeks. It should give the extra boost for people who are struggling to clear the bosses.
@MaplestoryU #NXPC
Replying to @MaplestoryU
Log in, explore the new content, and start collecting rewards:
msu.io/maplestoryn/news/updaβ¦
Amy Chan | MSU π retweeted
Sweater weather, warm drinks, and falling leaves.
Tuner is fully prepared for autumn.
Are you?
Amy Chan | MSU π retweeted
October Mini Trailer, but weβre not showing all our cards just yet!
A little more will be revealed each day.
Spotted any clues? Share it below π
It's amazing how far we've come from individual servers to a cross-server bossing and raffle rewards. It's a really good change in terms of environment.
Back then we use to have friends from different servers and the only mode for communication for us in on Discord channels or X. We weren't able to do content together such as boss runs and such. We were mostly limited by our capacity of convincing someone to hop from one server to another and rebuilding an entire legion and pre-quest all over again.
But since this feature has been implemented. This no longer becomes an issue. I'm currently playing in Fang server where the player pool for end game bosses are very saturated with DPS players. There aren't much supports available except bishops.
Since the introduction of this new feature, we were able to form much more flexible teams to tackle the end game bosses. Recently we cleared Chaos Slime with members from all 3 servers. Fang x Errai x Ains.
This really solves the problem of not being able to find the right class for your party. Cheers to my team that managed to complete Chaos Slime this week with minimum clear.
Looking forward to more cross-server features and events in the near future in MSU.
#InterWorldLog @MaplestoryU
Link for more info: msu.link/cmn/e8
π€ Paid partnership
Amy Chan | MSU π retweeted
For over two decades, MapleStory has grown alongside its players. π
On @TheBlockCoβs Around the Block, our COO @nexpacetime shares how MSU is building on that legacy, from item ownership to new possibilities for players.
Watch the highlights to hear MSUβs long-term vision.π
Amy Chan | MSU π retweeted
Join the hunt and check out the full details here:
msu.io/maplestoryn/news/updaβ¦
Shoutout to our team for clearing this boss with minimal supports! Looking forward to the next winter update. More events please Praygege.
@MaplestoryU
the support meta is here to stay in @MaplestoryU
we just did cross server chaos slime with 2x 50m supports
thank you everyone for playing flawlessly
π Special Skill Rings are finally here in @MaplestoryU!
For GMS players, youβll probably know them better as Oz Rings.
We also received the newer system where you can eventually equip 1 Active + 1 Passive Special Skill Ring at the same time β but thereβs one important catch:
Right now, our rings are only Level 1.
Because of that, I personally donβt think itβs worth replacing your Neophyte Ring setup just to force a second Special Skill Ring into your build yet.
The stat loss is simply too big.
Once Level 3 rings become available, thatβs when I would seriously start looking at replacing one of the Neophyte Rings and running a proper Active + Passive setup.
So what should you actually use right now? π
π₯ High-end / Best Options
Continuous Ring and Ring of Restraint are probably the strongest choices right now.
The problem?
Theyβre also extremely expensive. π
If youβre pushing endgame bosses and have the budget, these are definitely the rings most people will be looking at.
βοΈ Mid-range Players
For most regular players, I think Weapon Jump Ring gives a pretty good balance between price and performance.
You still get a meaningful burst increase without needing to spend crazy amounts of Neso.
πΈ Budget Players like me
Iβm personally looking more toward Level Jump Rings.
Theyβre cheaper, they still provide decent value, and theyβre much easier to justify while weβre stuck with Level 1 rings.
Technically, Critical Damage Ring should be slightly stronger than Level Jump in certain situations, but the difference isnβt huge enough for me to justify paying significantly more.
π« What about Risk Taker Ring?
Personally, I would skip it.
The effect looks amazing on paper because of the huge damage increase, but the problem is that most bosses can still damage you even while theyβre bound.
That makes the ring much harder to use consistently.
It can work very well against bosses like Chaos Guardian Angel Slime, but looking forward toward bosses like:
β’ Gloom
β’ Darknell
β’ Verus Hilla
β¦it becomes much less reliable.
So from a future-proofing perspective, I wouldnβt invest too heavily into Risk Taker.
For now, my approach is simple:
Endgame: Continuous / Ring of Restraint
Mid-range: Weapon Jump
Budget: Level Jump
Situational: Critical Damage
Skip for now: Risk Taker
You can either buy the rings directly from the Marketplace or test your luck opening the ring boxes yourself. π²
Personally, Iβll probably stick with the cheaper options until higher-level rings unlock.
No reason to burn all my Neso on Level 1 rings when we know better versions are coming. π
What ring are you guys using right now? πππ Special Skill Rings are finally here in @MaplestoryU!
For GMS players, youβll probably know them better as Oz Rings.
We also received the newer system where you can eventually equip 1 Active + 1 Passive Special Skill Ring at the same time β but thereβs one important catch:
Right now, our rings are only Level 1.
Because of that, I personally donβt think itβs worth replacing your Neophyte Ring setup just to force a second Special Skill Ring into your build yet.
The stat loss is simply too big.
Once Level 3 rings become available, thatβs when I would seriously start looking at replacing one of the Neophyte Rings and running a proper Active + Passive setup.
So what should you actually use right now? π
π₯ High-end / Best Options
Continuous Ring and Ring of Restraint are probably the strongest choices right now.
The problem?
Theyβre also extremely expensive. π
If youβre pushing endgame bosses and have the budget, these are definitely the rings most people will be looking at.
βοΈ Mid-range Players
For most regular players, I think Weapon Jump Ring gives a pretty good balance between price and performance.
You still get a meaningful burst increase without needing to spend crazy amounts of Neso.
πΈ Budget Players like me
Iβm personally looking more toward Level Jump Rings.
Theyβre cheaper, they still provide decent value, and theyβre much easier to justify while weβre stuck with Level 1 rings.
Technically, Critical Damage Ring should be slightly stronger than Level Jump in certain situations, but the difference isnβt huge enough for me to justify paying significantly more.
π« What about Risk Taker Ring?
Personally, I would skip it.
The effect looks amazing on paper because of the huge damage increase, but the problem is that most bosses can still damage you even while theyβre bound.
That makes the ring much harder to use consistently.
It can work very well against bosses like Chaos Guardian Angel Slime, but looking forward toward bosses like:
β’ Gloom
β’ Darknell
β’ Verus Hilla
β¦it becomes much less reliable.
So from a future-proofing perspective, I wouldnβt invest too heavily into Risk Taker.
For now, my approach is simple:
Endgame: Continuous / Ring of Restraint
Mid-range: Weapon Jump
Budget: Level Jump
Situational: Critical Damage
Skip for now: Risk Taker
You can either buy the rings directly from the Marketplace or test your luck opening the ring boxes yourself. π²
Personally, Iβll probably stick with the cheaper options until higher-level rings unlock.
No reason to burn all my Neso on Level 1 rings when we know better versions are coming. π
What ring are you guys using right now? ππ
#MSNRingExpedition
You can try checking the rings out here: msu.link/cmn/9z
π€ Paid partnership Β· π€ Made with AI
Came a long way, finally joined the 100M CP club with full arcanes. Looking forward towards the fall/winter season events from MSU.
@MaplestoryU #NXPC
This is a really good update. It opens up the possibilities to have more parties and teams to form. Definitely reforming slime king team for me.
@MaplestoryU #NXPC
World Rewards Integration
β¦ Limited rewards from all 3 Worlds are being combined into one shared pool.
World Boss Integration
β¦ Matching now crosses Worlds, so you can team up with new Maplers to take on bosses together.
Quote repost with your World and Job, and tell us which boss you're tackling first. Time to recruit your cross-World boss party!π
After lots of bossing over the past year and joining a myriad of parties. Sometimes, I feel it may be a little hard to determine during an entire boss fight how much DPM output was delivered by a single character/class. Most of the time we just run 3 min dummy in Mulung or 40 sec burst phase damage test to determine how much damage is being dealt, but this is only a reference point to the damage that can possibly be dealt. It doesn't factor that the boss may move, mechanics to avoid etc.
Would it be possible for MSU to implement a damage meter or box at the party slot of easy reference? I know in Maple Story Mobile they have this feature. If this feature could be implemented in MSU as well. It would really help delve further into optimization of making parties and teams moving forwards.
It's mostly just a simple QOL change, hopefully it can be implemented.
@MaplestoryU @nexpacetime #NXPC





















