
Gamedev / tools - Co-founder @unbound_io with @rianflo Made @clayxels , @nauticrawl and lots of failed stuff. Ex. DreamWorks, MPC VFX, Lionhead Studios
Joined August 2014
- Tweets16.1K
- Following2.1K
- Followers6.7K
- Likes32.5K
Andrea Intg. retweeted
Opus 5.5 is pretty darn good at sculpting in @unbound_io Loop.
Looks great paired with the new EdenLive real-time preview.
What should we create next!?
Andrea Intg. retweeted
The fried egg is my favorite 🍳 A couple of blobs in a pan turn into a real egg, live, as they’re dragged around.
Huge thanks to the @unbound_io team for building EdenLive into their sculpting tool. You made it so much fun to play with!
Code and weights are open 👇
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow.
Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo.
Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
Been a fan of what @unbound_io has been building since day one of my time at Tripo. Such a great example of real-time iteration and concept testing for developers.
So happy to finally meet @rianflo in person and bring this collaboration to life!
Lots more cooking! 🫡🫡🫡
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow.
Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo.
Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow.
Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo.
Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
Andrea Intg. retweeted
This is a big update, please go give it a try. The preview quality and temporal stability are insane.
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow.
Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo.
Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
Andrea Intg. retweeted
Distant forests always look a bit like "Thanks for rubbing your LOD into my eyes." A bit of contour smudging seems to resolve this problem and things look a bit more like you actually wanna go explore.
(no AA present yet)
Andrea Intg. retweeted
Keep the creative loop going without getting stuck in model cleanup mode! 😠🧹
Unbound Loop's real-time AI augmented sculpting keeps you in the creative flow & @tripoai P2's clean mesh generation let's you export production ready 3D assets without wrestling polys or mapping UVs.
Andrea Intg. retweeted
Been experimenting with exposing #threejs sculpting tools to MCP agents in Unbound Loop. Low poly models tend to come out surprisingly good and with the right semantic parts out of the box.
Left side is the low poly result, right side is real-time AI augmented.
Andrea Intg. retweeted
Experiment:
Developing a game in an original art style, bottom up from rendering experiments all the way to a realistic count of game assets. This is my "programmer approach".
- Any tool is on the table.
- Consider Gen AI as fancy block-out.
- Go horizontal first, then refine.
TL;DR - Hire an artist, probably.
Andrea Intg. retweeted
Game asset creation is scary fast with Unbound Loop.
Use our built-in agent, or connect your own via MCP bridge. Let the agent sculpt with flexible, editable SDF shapes, then use our best in class 3D model generators to export light weight assets for your interactive projects.
Andrea Intg. retweeted
Remixing my very own Jumper crab with #claudeCode and @unbound_io.
The 3D models are included in the git hub repository, so it was straightforward to drop them into Unbound Loop and edit as desired. #Jumper
Andrea Intg. retweeted
Agents carefully naming each primitive is a pretty nice perk.
@unbound_io MCP bridge + Opus 5.5.
Andrea Intg. retweeted
A seriously powerful combination! 🤝
The Tripo API is now integrated with @unbound_io.
Bring Tripo P2's clean, editable quad topology directly into a real-time sculpting loop. Edit live 3D geometry and export production-ready assets instantly. No endless cleanup or Blender skills needed.
Generated with Tripo. Sculpted in real-time with Unbound.
Andrea Intg. retweeted
The Unbound team has been a favorite of mine for a long time ♥️. Pushing for that granular creative control that we need to turn gen ai into a truly useful creative companion.. the combination with Tripo segments that.
The Tripo API is now integrated with @unbound_io.
Bring Tripo P2's clean, editable quad topology directly into a real-time sculpting loop. Edit live 3D geometry and export production-ready assets instantly. No endless cleanup or Blender skills needed.
Generated with Tripo. Sculpted in real-time with Unbound.
Andrea Intg. retweeted
Need components for bad-ass boss battles? 💥
Let our built-in chat agent give you a hand or model them from scratch yourself. Either way, Unbound Loop has you covered.
Actually beating that boss... well that's up to you!
#gameDev #threejs #madeWithUnbound
Andrea Intg. retweeted
I put an AI inside a Game Boy Color
She has 192 bytes of consciousness :)
Meet Rei
A tiny LM (~370K params) with memory registers and an emotional state
If you leave her alone she gets bored and starts observing the world
Runs entirely on the GBC. Nothing external. Trained from scratch.












