https://xitter.cf/t.co/fNn3ED45x6

Joined July 2020
beech retweeted
every launch vid now is like *cavemen making fire* *model t* *wright bros* *moon landing* *nuclear bomb detonation* “every great innovation was once called crazy… that’s why today we’re launching AI-powered automated accounts receivable for operationally complex services businesses”
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the best piece of twitter advice i ever got was to focus on building cool things before posting them, versus trying to post about cool things you haven't done ive tried it the other way around plenty. every time i post about an idea or some shit i havent actually done, it flops. when i just post about what im doing and my experiences, it does well. experience vs knowledge. it's hard to recycle your way to authority
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one of the coolest ai content use cases right now is astra computer use with premiere pro, here are 10 things to try: > balance dialogue, music and sound effects so every word stays clear > build sound design around cuts, movements and reveals > organize b-roll by subject so you can actually find shots > match color and exposure between shots > add captions timed to speech with readable line breaks > align graphics and keep them clear of faces and captions > find a stronger hook and cut repeated points using the transcript > reframe widescreen edits for vertical without losing the subject > organize footage, audio and project files into clear folders > sort final exports by platform, aspect ratio and version
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i rarely use any sort of ai wrapper video products/tools, but randomly came across butter.video and honestly it's pretty impressive (100% unsponsored) - they have hundreds of pretty tasteful "blocks" or templates for animation, text design, vfx, etc, really useful for me
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extremely high roi watch for anyone in creative marketing
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beech retweeted
Moderna Drama, AI Drama, Housing Drama, Gold Drama xitter.cf/i/broadcasts/1NxarogWj…
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so grateful for all the time I got to spend building with whop, warms my soul and inspires tf out of me to see them win this hard they are absolutely psychopaths who id never ever want to bet against, and they deserve every single piece of success higher
Whop has raised $200M in Series D funding at a $5.1B valuation, backed by @sequoia and @shopify. It really feels like we are barely touching the tip of the iceberg in a market larger than anyone can imagine. We first launched Whop as a better way for us to sell sneaker bots, one of the most niche types of desktop software out there. Total TAM? Probably $20,000 per day. Who cares, tiny market. But, what people discounted is the idea that there were actually 70,000 other markets exactly like that one. Beyond the investment itself, I am especially excited to welcome legendary silicon valley investor @dougleone to our board of directors. Doug and the sequoia team are nothing but a brilliant, resourceful, and principled group of people. My co-founder Cameron and I started building on Shopify when we were 13 years old. Shopify is one of the most impactful all-in-one cloud ecosystems ever created; @tobi has pioneered modern entrepreneurship the way we know it and we are thrilled to have him in our corner. We have a tenet at Whop to be the dumbest in the room and I am very grateful that this has recently become a lot easier. We are focused on markets, scale economies, and progressive media. If that is up your alley, please message me directly. The $200M raised will support our expansion as we build economic infrastructure for the next century, continuing on our mission of delivering everyone an income.
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beech retweeted
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highest roi 20 minutes of your life:
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beech retweeted
Today, Whop is introducing Economic Intelligence, a decision making system built from business actions on platform. Billions of people should have the ability to build profitable businesses. Economic Intelligence answers "what next?" for businesses at all levels.
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beech retweeted
palo alto people are building agents for a world where everyone has 47 tasks at once while the average person is so fucking bored they’re doomscrolling during work hours
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beech retweeted
Payment rules are now live in Whop. Businesses can now block, request 3DS, or review payments based on customizable risk thresholds: > Risk score > Amount > Location > Customer email
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when i come to SF i need a plug for drugs & guns who's building this!?
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as far as content creators in crypto and general market commentary streams go this is by miles the highest quality stream to watch imo, 0 theatrics/jestermaxxing @insomniacxbt @0x_Leo_ @paik_michael are serious people, tap in!
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always faded the 2nd computer setup but astra changed things for me
astra in premiere pro is mixing audio 1000x better than i ever could, and i've been editing for 11 years use this prompt: ---------------------------------------------------------- Act as a professional film sound mixer and fully mix this Premiere Pro sequence. Use these rules: Dialogue: always priority. Normal speech around -18 to -12 dBFS, with peaks generally -6 to -3 dBFS. Dialogue consistency: clip-gain first, then light compression. Avoid obvious pumping. Music under dialogue: typically -30 to -20 dBFS depending on density. Duck it enough that every word is effortless to understand. Music without dialogue: can rise to roughly -18 to -10 dBFS. Ambience/room tone: roughly -35 to -24 dBFS. Never leave unnatural dead silence between edits. Background Foley: usually -30 to -18 dBFS. Important Foley/SFX: roughly -18 to -8 dBFS. Major cinematic impacts, gunshots, explosions, transitions: may peak around -6 to -2 dBFS, but never clip. Master: never exceed -1 dBTP true peak. For a web/YouTube delivery, aim around -14 to -16 LUFS integrated while preserving cinematic dynamics. Sound-design rules: Dialogue > story-critical SFX > music > ambience. Use EQ to remove rumble/mud; don't make voices unnaturally thin. Use subtle compression, automation, fades, crossfades, room tone, reverb and perspective. Sounds farther from camera should be quieter, darker and wetter; close sounds should be clearer and more present. Layer impacts with transient + body + low-end/tail when appropriate. Build sound around cuts, movements, reveals and transitions. Do not make everything equally loud. Preserve quiet moments so loud moments actually feel loud. Avoid clipping, harsh limiting, pumping, abrupt ambience changes or obvious audio cuts. Continuously A/B the entire scene and make level decisions in context, not clip-by-clip. Go through the complete timeline, identify every audio element, organize it logically, then perform the actual mix in Premiere. The final result should feel polished, immersive, controlled and cinematic rather than like individually normalized clips.
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astra in premiere pro is mixing audio 1000x better than i ever could, and i've been editing for 11 years use this prompt: ---------------------------------------------------------- Act as a professional film sound mixer and fully mix this Premiere Pro sequence. Use these rules: Dialogue: always priority. Normal speech around -18 to -12 dBFS, with peaks generally -6 to -3 dBFS. Dialogue consistency: clip-gain first, then light compression. Avoid obvious pumping. Music under dialogue: typically -30 to -20 dBFS depending on density. Duck it enough that every word is effortless to understand. Music without dialogue: can rise to roughly -18 to -10 dBFS. Ambience/room tone: roughly -35 to -24 dBFS. Never leave unnatural dead silence between edits. Background Foley: usually -30 to -18 dBFS. Important Foley/SFX: roughly -18 to -8 dBFS. Major cinematic impacts, gunshots, explosions, transitions: may peak around -6 to -2 dBFS, but never clip. Master: never exceed -1 dBTP true peak. For a web/YouTube delivery, aim around -14 to -16 LUFS integrated while preserving cinematic dynamics. Sound-design rules: Dialogue > story-critical SFX > music > ambience. Use EQ to remove rumble/mud; don't make voices unnaturally thin. Use subtle compression, automation, fades, crossfades, room tone, reverb and perspective. Sounds farther from camera should be quieter, darker and wetter; close sounds should be clearer and more present. Layer impacts with transient + body + low-end/tail when appropriate. Build sound around cuts, movements, reveals and transitions. Do not make everything equally loud. Preserve quiet moments so loud moments actually feel loud. Avoid clipping, harsh limiting, pumping, abrupt ambience changes or obvious audio cuts. Continuously A/B the entire scene and make level decisions in context, not clip-by-clip. Go through the complete timeline, identify every audio element, organize it logically, then perform the actual mix in Premiere. The final result should feel polished, immersive, controlled and cinematic rather than like individually normalized clips.
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i've been sleeping literally 10-11+ hrs a night and still waking up completely exhausted, anyone have experience w/ this?
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beech retweeted
i’ve been spending 16 hours a day workshopping astra, mj v8.2, and gpt 2 to create undetectable ai anime… i put together a full breakdown, it includes: > the best anime moodboards > extracting color science with ai > prompt engineering > my complete workflow comment “AI” + RT this and i'll send you the full guide (must be following so i can dm)
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