TechnoOptimist Founder https://xitter.cf/t.co/65yq6WPo4s Currently Directing Games Former Story Artist The Lego Batman Movie. Human centric AI. Abundance for all.

Sydney
Joined May 2008
Lachlan Phillips exo/acc 👾 retweeted
In history class, I never understood how “advanced” civilizations could collapse. It just didn’t seem plausible. Anyway, I’ve seen enough. I get it now.
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Lachlan Phillips exo/acc 👾 retweeted
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Camp of the Saints was far too optimistic
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Lachlan Phillips exo/acc 👾 retweeted
They do not misunderstand. They are not tired or cold. And they will not stop at destroying your door.
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Lachlan Phillips exo/acc 👾 retweeted
lol
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Lachlan Phillips exo/acc 👾 retweeted
Succession discussed the French question back in 2023: “Is France gonna make it?” “As in, like, will France make it? Birth rate, youth unemployment, sclerotic state, um, fucking angry Arabs, all that. Will they make it, or will they pull a Greece?”
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Lachlan Phillips exo/acc 👾 retweeted
The problem isn’t the foreign rioters who hate our countries and want to take our land and murder our people. The real problem are the traitors letting them in.
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Lachlan Phillips exo/acc 👾 retweeted
Notice that it’s never “create the means of production.”
Seize the banks now. Seize the means of production now. French people must organize and begin the transitional phase.
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Lachlan Phillips exo/acc 👾 retweeted
I’m just going to say it: The number of engineers not using AI coding is approaching zero. We are not talking about it because the public has all the nuance of a witch trial, but I assure you it’s true.
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Lachlan Phillips exo/acc 👾 retweeted
Q: At what point will we admit that the experiment in multiculturalism has proved a disastrous failure? A: When it is too late to reverse it.
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Lachlan Phillips exo/acc 👾 retweeted
Nah I can’t even. I’d fucking go to war if this was my grandparents.
🚨 NEWS: An elderly couple, both aged around 80, were robbed by rioters in Paris last night and left standing in the street wearing nothing but their underwear. French newspaper Le Parisien reports that the couple were targeted near Place de la République during Saturday's violent unrest.
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Lachlan Phillips exo/acc 👾 retweeted
“Resist it while you still can... the barbarian never take the city until someone holds the gates open for them and it’s your own preachers and multicultural authorities who’ll do it for you...” Christopher Hitchens
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October 7 impacted me forever. I already know October 17 will be the same.
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Lachlan Phillips exo/acc 👾 retweeted
🇫🇷 | La estatua de Paul Bocuse, uno de los chefs más celebrados de Francia, fue demolida durante protestas en Lyon del sábado. Bocuse inspiró al personaje del chef Gusteau en la película animada de Pixar 'Ratatouille'.
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Lachlan Phillips exo/acc 👾 retweeted
RIP France. Like much of Europe, diversity was not your strength. 💔
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Lachlan Phillips exo/acc 👾 retweeted
tim sweeney made jazz jackrabbit and jill of the jungle then wrote the unreal engine himself which eventually leads to multibillion dollar fortnite all from north carolina. a real inspiration. the american dream.
When I was writing Unreal Engine 1, my time was divided as follows: - Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking. - Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results. So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks. What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files. I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks. What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
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Lachlan Phillips exo/acc 👾 retweeted
I mean it literally happened in 2020 with the previous admin. If you vote Blue, this is literally what you are consciously voting for. – at San Francisco, CA
Hoping this isn't a sneak preview for the United States.
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Lachlan Phillips exo/acc 👾 retweeted
Fundamentally, the West has a choice between flying cars or burning buildings The hour is FAR later than you think.
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Lachlan Phillips exo/acc 👾 retweeted
Wanton destruction of a beautiful culture by people who do nothing but parasite off of it
The historic town hall in Limoges, France built in the 1800’s… Being set on fire by rioters.
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Lachlan Phillips exo/acc 👾 retweeted
When I was writing Unreal Engine 1, my time was divided as follows: - Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking. - Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results. So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks. What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files. I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks. What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
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