Solo game developer showcasing the entire process through livestreams using UE4. #gamedev #indiedev

Joined July 2020
Bitner Games retweeted
The Bloody Gamedev Process | Season 1 Episode 31 | 09.07.2026 "Created multiple "indigestion" prank spell textures and the spell itself. Finished the last fatality." #gamedev #indiedev #unreal #livestream #gamedevelopment #lowpoly #retro
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Bitner Games retweeted
The Bloody Gamedev Process | Season 1 Episode 27 | 17.06.2026 "Created a new spell animation and implemented it into gameplay." #gamedev #indiedev #unreal #livestream #gamedevelopment #lowpoly #retro
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Bitner Games retweeted
The Bloody Gamedev Process | Season 1 Episode 22 | 29.05.2026 "Animated and implemented a spell that can be used without a wand into gameplay." #gamedev #indiedev #unreal #livestream #gamedevelopment #lowpoly #retro
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Bitner Games retweeted
The Gamedev Process | ZONE BETA | UPDATE 177 “Created the base shape for the intro area and the base shape for another area.” #indiedev #gamedev #unreal #stealth #retro #nostalgia #pc
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Bitner Games retweeted
The Gamedev Process | Fantasy | Season 1 Episode 8 | 24.05.2026 "Programmed the base for selecting the second spell. Programmed a new spell that lights the environment. Improved the spellcasting aesthetic. Programmed the look-around feature. Programmed target lock (auto-aim)." #gamedevelopment #indiedev #gamedev #unreal #pc #fantasy
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Bitner Games retweeted
The Gamedev Process | Animated | Season 1 Episode 11 | 24.05.2026 "Animated and implemented the usage of the second item into gameplay." #gamedevelopment #indiedev #gamedev #unreal #pc #animation
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Bitner Games retweeted
The Bloody Gamedev Process | Season 1 Episode 18 | 15.05.2026 "Created new fatality and sprint animations and implemented them into gameplay." #gamedev #indiedev #unreal #livestream #gamedevelopment #lowpoly #retro
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Bitner Games retweeted
The Bloody Gamedev Process | Season 1 Episode 17 | 12.05.2026 "Animated and implemented two new fatality moves into gameplay." #gamedev #indiedev #unreal #livestream #gamedevelopment #lowpoly #retro
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Bitner Games retweeted
The Gamedev Process | ZONE BETA | UPDATE 173 “Completed the base for the intro area. Applied collisions to two areas and imported them into gameplay. Began developing a third area for import.” #indiedev #gamedev #unreal #stealth #retro #nostalgia #pc
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Bitner Games retweeted
The Gamedev Process | Animated | Season 1 Episode 9 | 10.05.2026 "Programmed the first item in the game. One of the creatures is attracted to the item and will move around it." #gamedevelopment #indiedev #gamedev #unreal #pc #animation
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Bitner Games retweeted
The Gamedev Process | Fantasy | Season 1 Episode 5 | 09.05.2026 "Updated the main character texture. Programmed the patrolling enemy, including its attacks and damage reactions. Animated and programmed the base for being kicked and fainting." #gamedevelopment #indiedev #gamedev #unreal #pc #fantasy
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Bitner Games retweeted
The Bloody Gamedev Process | Season 1 Episode 16 | 08.05.2026 "Created the cockroach character, animated and programmed it, then implemented it into gameplay. Created several blood splat effects. Animated and programmed the first fatality on the rat character. Improved the fatality cameras." #gamedev #indiedev #unreal #livestream #gamedevelopment #lowpoly #retro
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Bitner Games retweeted
The Gamedev Process | Fantasy | Season 1 Episode 4 | 06.05.2026 "Created two new animations and implemented them, along with the ledge grab animation, into gameplay. Programmed the base for an info character. Improved spellcasting. Built a wand for the main character." #gamedevelopment #indiedev #gamedev #unreal #pc #fantasy
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Bitner Games retweeted
The Gamedev Process | ZONE BETA | UPDATE 172 “Created two new areas and I'm approaching the end of base level development.” #indiedev #gamedev #unreal #stealth #retro #nostalgia #pc
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Bitner Games retweeted
The Bloody Gamedev Process | Season 1 Episode 15 | 05.05.2026 "Programmed magic meter usage for special spells. Created a rat character to be used for enemy transformations. Animated its basic movement, falling, and defeat. Applied the transformation to the enemy character." #gamedev #indiedev #unreal #livestream #gamedevelopment #lowpoly #retro
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Bitner Games retweeted
The Gamedev Process | ZONE BETA | UPDATE 171 “Completed the base for one area and began building the next one.” #indiedev #gamedev #unreal #stealth #retro #nostalgia #pc
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Bitner Games retweeted
The Gamedev Process | Zone Beta Development | 04.05.2026 Kamil Bitner’s series, "The Gamedev Process," is a livestream, where he builds video games from the ground up. #gamedev #indiedev #unreal #livestream #gamedevelopment xitter.cf/i/broadcasts/1nJOLEAmD…
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Bitner Games retweeted
The Gamedev Process | Animated | Season 1 Episode 7 | 03.05.2026 "Improved the first creature’s idle state programming. Created a second creature that runs away from the main character when approached. Created the first enemy creature that chases and punches the main character when nearby." #gamedevelopment #indiedev #gamedev #unreal #pc #animation
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Bitner Games retweeted
The Gamedev Process | Fantasy | Season 1 Episode 3 | 02.05.2026 "Updated the main character model and animations. Programmed auto-jump, auto ledge grab, and climbing. Animated the jumping and ledge-grabbing animations." #gamedevelopment #indiedev #gamedev #unreal #pc #fantasy
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Bitner Games retweeted
The Bloody Gamedev Process | Season 1 Episode 14 | 01.05.2026 "Created wands for every character and improved the base programming for their usage. Fixed spellcasting and improved the base programming for spell abilities and fatalities." #gamedev #indiedev #unreal #livestream #gamedevelopment #lowpoly #retro
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