Bitner Games retweeted
The Bloody Gamedev Process | Season 1 Episode 31 | 09.07.2026
"Created multiple "indigestion" prank spell textures and the spell itself. Finished the last fatality."
#gamedev #indiedev #unreal #livestream #gamedevelopment #lowpoly #retro
Bitner Games retweeted
The Bloody Gamedev Process | Season 1 Episode 27 | 17.06.2026
"Created a new spell animation and implemented it into gameplay."
#gamedev #indiedev #unreal #livestream #gamedevelopment #lowpoly #retro
Bitner Games retweeted
The Bloody Gamedev Process | Season 1 Episode 22 | 29.05.2026
"Animated and implemented a spell that can be used without a wand into gameplay."
#gamedev #indiedev #unreal #livestream #gamedevelopment #lowpoly #retro
Bitner Games retweeted
The Gamedev Process | Fantasy | Season 1 Episode 8 | 24.05.2026
"Programmed the base for selecting the second spell.
Programmed a new spell that lights the environment.
Improved the spellcasting aesthetic.
Programmed the look-around feature.
Programmed target lock (auto-aim)."
#gamedevelopment #indiedev #gamedev #unreal #pc #fantasy
Bitner Games retweeted
The Gamedev Process | Animated | Season 1 Episode 11 | 24.05.2026
"Animated and implemented the usage of the second item into gameplay."
#gamedevelopment #indiedev #gamedev #unreal #pc #animation
Bitner Games retweeted
The Bloody Gamedev Process | Season 1 Episode 18 | 15.05.2026
"Created new fatality and sprint animations and implemented them into gameplay."
#gamedev #indiedev #unreal #livestream #gamedevelopment #lowpoly #retro
Bitner Games retweeted
The Bloody Gamedev Process | Season 1 Episode 17 | 12.05.2026
"Animated and implemented two new fatality moves into gameplay."
#gamedev #indiedev #unreal #livestream #gamedevelopment #lowpoly #retro
Bitner Games retweeted
The Gamedev Process | Animated | Season 1 Episode 9 | 10.05.2026
"Programmed the first item in the game.
One of the creatures is attracted to the item and will move around it."
#gamedevelopment #indiedev #gamedev #unreal #pc #animation
Bitner Games retweeted
The Gamedev Process | Fantasy | Season 1 Episode 5 | 09.05.2026
"Updated the main character texture.
Programmed the patrolling enemy, including its attacks and damage reactions.
Animated and programmed the base for being kicked and fainting."
#gamedevelopment #indiedev #gamedev #unreal #pc #fantasy
Bitner Games retweeted
The Bloody Gamedev Process | Season 1 Episode 16 | 08.05.2026
"Created the cockroach character, animated and programmed it, then implemented it into gameplay.
Created several blood splat effects.
Animated and programmed the first fatality on the rat character.
Improved the fatality cameras."
#gamedev #indiedev #unreal #livestream #gamedevelopment #lowpoly #retro
Bitner Games retweeted
The Gamedev Process | Fantasy | Season 1 Episode 4 | 06.05.2026
"Created two new animations and implemented them, along with the ledge grab animation, into gameplay.
Programmed the base for an info character.
Improved spellcasting.
Built a wand for the main character."
#gamedevelopment #indiedev #gamedev #unreal #pc #fantasy
Bitner Games retweeted
The Bloody Gamedev Process | Season 1 Episode 15 | 05.05.2026
"Programmed magic meter usage for special spells.
Created a rat character to be used for enemy transformations.
Animated its basic movement, falling, and defeat.
Applied the transformation to the enemy character."
#gamedev #indiedev #unreal #livestream #gamedevelopment #lowpoly #retro
Bitner Games retweeted
The Gamedev Process | Zone Beta Development | 04.05.2026
Kamil Bitner’s series, "The Gamedev Process," is a livestream, where he builds video games from the ground up.
#gamedev #indiedev #unreal #livestream #gamedevelopment xitter.cf/i/broadcasts/1nJOLEAmD…
Bitner Games retweeted
The Gamedev Process | Animated | Season 1 Episode 7 | 03.05.2026
"Improved the first creature’s idle state programming.
Created a second creature that runs away from the main character when approached.
Created the first enemy creature that chases and punches the main character when nearby."
#gamedevelopment #indiedev #gamedev #unreal #pc #animation
Bitner Games retweeted
The Bloody Gamedev Process | Season 1 Episode 14 | 01.05.2026
"Created wands for every character and improved the base programming for their usage.
Fixed spellcasting and improved the base programming for spell abilities and fatalities."
#gamedev #indiedev #unreal #livestream #gamedevelopment #lowpoly #retro
