Replying to @FilippoTarpini
Tone mapping is a matter of personal preference—you can't simply say one is strictly better than the other.
But having more options is always a good thing.
You should write a blog about hdr,I’m really looking forward to reading it. Thanks.
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Replying to @BlockyBard
How to create the leaf wind? Hierarchical Pivot or skin? What about the performance?
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Replying to @NOTimothyLottes
You know so much about this—you should really build an Unreal and Unity plugin to sell!
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Replying to @AgileJebrim
You should write a blog to explain how to do that. If really have a simple solution, that would be perfect.
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Replying to @shinboson
semianalytic cloud rendering, how? Could you explain it more detailed? Thanks.
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Replying to @HDRgameAnalysis
Nice, although some people don't care, but have choice always better. It would be better to take screenshots from the same perspective.
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