chena (@chena_cpp) profile picture

graphics programmer

Joined May 2015
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Replying to @FilippoTarpini
Tone mapping is a matter of personal preference—you can't simply say one is strictly better than the other. But having more options is always a good thing. You should write a blog about hdr,I’m really looking forward to reading it. Thanks.
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Replying to @BlockyBard
Hierarchy pivot is per instance, but how to apply to every vertex?
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Replying to @BlockyBard
So every vertex how to know the pivot index?
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Replying to @BlockyBard
How to create the leaf wind? Hierarchical Pivot or skin? What about the performance?
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Replying to @NOTimothyLottes
You know so much about this—you should really build an Unreal and Unity plugin to sell!
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Replying to @BlockyBard
Leaf is geometry or masked?
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Replying to @BlockyBard
Cool, meshlet?
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Replying to @fromsoftserve
AO for pointlights, what's that?
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Replying to @AgileJebrim
You should write a blog to explain how to do that. If really have a simple solution, that would be perfect.
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Replying to @sherif_a_dawoud
Like the fog and cloud in horizon, How to do it? Fog card?
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Replying to @shinboson
semianalytic cloud rendering, how? Could you explain it more detailed? Thanks.
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36 triangles?
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Replying to @HDRgameAnalysis
Nice, although some people don't care, but have choice always better. It would be better to take screenshots from the same perspective.
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Replying to @nagakagachi
Cool, Which method did you use?
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Replying to @arielsis
All foliage don't move, why?
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Replying to @Jhosep_gamer
How to create a gi plugin without modify engine source code? Thanks.
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Replying to @CameleonTH
How do you interpolate between light probes?
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Replying to @miketuritzin
Cool, what is the max render distance?
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I'm looking forward to reading it.
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