Replying to @mirror2mask @AriSilvennoinen
In the talk, it said that "the reproducing kernel for the order L spherical harmonics is simply a sum of zonal harmonic functions", it seems that (2l+1)/4π P_l(x dot y) is not the zonal harmonic functions.
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Replying to @CosmosCombatCat
for aerial perspective, Physically Based and Scalable Atmospheres in Unreal Engine is a good paper.youtube.com/watch?v=SW30QX1w… and source github.com/sebh/UnrealEngine…
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Replying to @FewesW
Cool, your cloud is very smooth. How did you remove the spatical artifacts of the structured sampling? Use blue noise to dither the ray start and use taa to reomve dither artifacts? Thanks. Left is reference, right is my structured sampling implemention.
Replying to @Mirko_Salm @hdb1
I found the same question also, teapaw.org/chena_cpp/status/13713…
oversampled just needed at yellow part and red part? Or all pixel need oversampled? Thanks.
Replying to @FewesW
I try the structured sampling, it works, but it seems that the cloud is get cracked, is there some bug, or this is the structured sampling inherent problem? Thanks. left is reference, right is structured sampling.
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Replying to @FewesW
I try the structured sampling, it works, but it seems that the cloud is get cracked, is there some bug, or this is the structured sampling inherent problem? Thanks. left is reference, right is structured sampling.
Replying to @FewesW
My cloud is always too dark at the edge, did you have some suggestion to fix that? Thanks.
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Replying to @guycalledfrank
If you use hdri sky, you must use 22ev hdri image, left is 22ev, right is not 22ev. right just remove some brightest sun pixel, lighting is very different.
unrealengine.com/zh-CN/tech-…
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Replying to @CasualEffects
You need change the display language to english. I highlight it use the red ellipse.
Replying to @Qualcomm
@Qualcomm @Qualcomm_Dev Is there any document about the overdraw mode in the snapshot analyze mode. I don't find anything about this in the user guide.
#graphicsprogramming #Profile
Replying to @_BenoitMartinez @666uille
In this video vimeo.com/207479385, you classify the road to large medium and small. it corresponding to city, town and villages? I find that not all road start at a city or town or villages. How to set these start way point?
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Replying to @Atrix256 @matiasgoldberg
it means a fire up on a hunmen, see the texture below, it's the
evolution of this chinese characters.
zdic.net/z/15/zy/5149.htm
Replying to @Rui_cg
这个我也研究过,感觉哪个好没有一个量化评价的指标,只能看感觉。
aces你是用的简化的(类似knarkowicz.wordpress.com/201…),还是idt->rrt->odt一整套的?
你现在用的是哪种tonemapping?
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