Founder @syntraaiHQ & AmTechy | Full-Stack Developer | Web3 & AI | Exploring Game Development 🎮

Joined March 2025
What if you could create an account without email, passwords, or Google sign-in Just enter your name and sign up with a passkey. 🫆 I'm exploring this for RecallAI. Is this good UX, or would you still prefer the traditional signup process? #WebDev #Passkeys #UX #Security #dev
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It’s great UI. Fully works. Preserves privacy.
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Thanks for the feedback. 🙏
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Replying to @codeWithFaith01
Setting up recovery during onboarding could make this clearer.
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That’s a good point! Making recovery part of onboarding could help users prepare before they ever lose access. 👌
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Replying to @codeWithFaith01
How would account recovery work if every device is lost?
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Good question! I'm considering backup passkeys or recovery keys. The challenge is keeping account recovery secure without email or passwords.
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🚨 Devs & UI/UX Designers, let's settle this debate! Should an Admin Login page have a "Forgot Password" option? Is it good UX or a security risk? 🤔 I'm curious what experienced developers think. 👇 #WebDevelopment #UIUX #FrontendDev #WebDesign #DevCommunity
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i believe its a good ux but its weird that the admin loses the password
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Replying to @codeWithFaith01
Good UX. Make the reset flow strict.
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Replying to @codeWithFaith01
forgot password on admin login? might as well hand over the keys and say have fun.
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😂 But what if the admin genuinely forgets their password? Wouldn't a secure reset process be better than having no recovery option at all? Curious how you'd handle it.
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Web developer here! I like coding and making apps around problems I run into. Let's connect!
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Day 3 of building TRIGGER 🎮 Unity devs, I need your help! I'm new to game dev and struggling to set up my character in Unity. My Mixamo animations are ready, but I'm a bit lost. Any tips from experienced devs? 🙏 #GameDev #Unity3D #BuildInPublic #Trigger #Mixamo
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Replying to @codeWithFaith01
Hey! I’m a product professional by day and builder by night. I'm currently working on indie games, but have shipped apps as well. Happy to connect!
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Nice to meet you man. 👊
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Replying to @codeWithFaith01
Hey 👋 Happy to connect
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Replying to @codeWithFaith01
Fellow developer here. Let’s connect 👊
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TRIGGER — Day 2 🎮🔥 Main character setup is done! Built in Blender. One step closer to bringing TRIGGER to life. The journey continues. 🚀 #GameDev #Blender3D #BuildInPublic #IndieGameDev #TRIGGER #game #dev #Indie #IndieGame
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That order makes sense. In my runner, proportions and motion can read very differently once the camera is moving at game speed. Are you checking the animations through the actual in-game camera already, or after combat integration?
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I used Mixamo for the animations idle, walking, running, and death are already set up. Next, I'm focusing on how they look and feel in-game before moving deeper into combat integration.
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Replying to @codeWithFaith01
Getting the character pipeline settled early can save a lot of asset churn once gameplay starts. I’m also making a runner where readability at speed matters—what are you validating first as the model moves from Blender into Unity?
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First, I’m checking the animations, character proportions, movement, and how the model looks in-game. Then I’ll move on to combat animations and gameplay integration.
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Replying to @codeWithFaith01
Hot take - the art pipeline kills more solo games than the code does. Getting Blender to Unity working on day 2 is the smart order.
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Facts! I want to get the character pipeline right early so I can focus on building the actual gameplay without getting stuck on assets later.
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Replying to @codeWithFaith01
is the main character rigged already?
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Yes! 🔥 I've already added animations using Mixamo. Now it's about bringing the character fully into TRIGGER.
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