
Interactive Product Designer, storytelling, specializing in Rive-powered UI systems, member @SuperteamNG, building @nofoldgame
Federal Capital Territory
Joined August 2019
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I recently ran a 4-week cohort teaching interaction design in @rive_app.
The goal wasn’t just animation, but helping designers think in systems.
From cart logic to drag interactions, everything was built around how UI behaves, not just how it looks.
This is a quick look at the process.
Daramola Oluwatimilehin retweeted
Here's an announcement: Ofibox Watch is coming to you, soon!
We've created the best titles, now it's time for you to see them.
If you are a creator with an idea for a series, don't hesitate to reach out to us!
One thing I love about 8 Ball Pool is how much more interesting matches become when you’ve got coins to lose 😂
Been thinking about how something similar could work with @nofoldgame’s CALL/FOLD mechanics someday.
Just exploring ideas. We’ve got a whole game to grow first 😂♠️
Decided to experiment with the new ChatGPT Images 2.6 using one of my Rive characters. ⏰
Generated a jump animation with AI, then recreated it in @rive_app, refining the timing, squash-and-stretch, and expressions.
AI for exploration, Rive for control.
Fun little experiment! 😂🔥
Daramola Oluwatimilehin retweeted
Interactive US Midterm Election coverage powered by Rive 💪
Great work by @binnist
I just wanted to share my latest work, which was for TV2 Denmark's US Midterm Election coverage!
An interactive map powered by
@rive_app to make complex polling data smooth and engaging in real-time.
New Rive tutorial is out! 🚀
It’s been a while since I published a tutorial on Create With Timi.
While building @nofoldgame, I needed a card component that could display different content and respond to different interactions without creating a separate animation for every card.
So I built one using @rive_app View Models and State Machines.
I decided to turn that process into a practical tutorial.
One card. Endless uses. 🃏
Watch here: youtu.be/OPui8_b_xPA?si=LDPb…
#Rive #InteractiveDesign
Daramola Oluwatimilehin retweeted
Character animation that reacts to you, built in @rive_app by Marvin Te and Megg Arbotante.
Rive is the engine of the future: agent-native, artist-friendly, and light enough to run on any screen, from phones and TVs to consoles and cars.
Try it: plainlysimple.studio/speed-c…
Daramola Oluwatimilehin retweeted
An experiment in @rive_app with gold and silver leaf on fabric, after Mucha.
One interesting problem we discovered while building @nofoldgame ♠️
If someone closed their browser or lost connection for too long, they could lose their seat in the game.
So we changed how that works. Being offline shouldn’t mean you’ve left the table.
Now players can return to their cards and game progress.
Still learning how much goes into multiplayer games lol.
Daramola Oluwatimilehin retweeted
Proud to announce that I'd be joining the @ofiboxstudios team as Head of Growth and Marketing!
I'm so grateful for the trust and looking forward to all future opportunities this role would bring.
Follow us @ofiboxstudios on X and IG, and @ofibox on TikTok!
One thing our first NO FOLD playtest taught me is that making a game fun is just one part of it 😂♠️
Players loved the card combos and funny reactions, but we noticed some UX issues with onboarding, reconnection and game flow.
So we’ve been fixing those before adding more fancy interactions.
Still building and learning! 🚀
Daramola Oluwatimilehin retweeted
Do you know why “user testing” was renamed “usability testing”? Find out in my Module 3 reflection on behavioural research. 🔍
You’ll also learn about the challenges of analysing behavioural data and how to keep research findings accurate, reliable, and free from bias
Daramola Oluwatimilehin retweeted
DOOMSWIPE took 1st place in the @rive_app Halloween Challenge on @contra! 🏆
From a CLI prototype to custom animated creatures and a playable 2D game inside a haunted 3D world.
Thanks @adamplouff, @OPEN_SUNDAY and @MayteCG
Daramola Oluwatimilehin retweeted
🎃 It's Halloween season!
Dino Fire now has a Halloween mode. Pick Normal or Halloween before you run (you can switch mid-game too).
Every level is haunted and set at night, with spooky characters of their own, and the eerie atmosphere is powered by Rive shaders. 👻
Two leaderboards are open: Normal and Halloween. Can you reach the top?
Play free: dino-fire.vercel.app/play
Daramola Oluwatimilehin retweeted
"Why do people choose NectarFi?"
Our CEO, @dannySimpl3r, breaks it down on Good Tech Live @ Moonshot.
One of the most rewarding parts of building NO FOLD so far. 🥹♠️
Watching real people play, laugh, and argue over their card combinations was such a beautiful feeling.
We found bugs, discovered UX problems, and got honest feedback.
But seeing people genuinely enjoy something I built? That one hits differently. ❤️🔥
Daramola Oluwatimilehin retweeted
Revolut's designers are moving off Figma.
Storonsky spotted one team designing much faster than the others. What they did:
1. Gave an LLM Revolut's design system at the code level
2. Prompted it to build new flows on top of that system
3. Got a live interface they can click through on a laptop or phone, instead of static frames
Result: 3-4x faster. Now he's pushing it to every designer at Revolut.
His job, as he describes it: find what works in one team and spread it across the company.
Full breakdown here:
productmarketfit.tech/p/revo…
Been building a reusable card component in @rive_app for @nofoldgame. ♠️
One card, four category themes, dynamic content, and interactive states for inspecting and selecting cards.
Everything is driven by a View Model and state machines.
Next step: bringing it into React and seeing how it behaves in the actual game.
Still cooking. 🔥
Daramola Oluwatimilehin retweeted
A New update just rolled out on @Nectar_finance and it’s a big handshake moment with @PantaHQ
Predict the ongoing Panta perps competition right inside NectarFi today without breaking a sweat 😃
















