Derek Arndt (@derekarndt) header
Derek Arndt (@derekarndt) profile picture

Independent Game Producer, Designer, Dev using Unity for 10+ yrs (He/him) Highway Rider creator. For contracting and game support https://teapaw.org/t.co/qklrbpNCIt

San Diego
Joined April 2008
Photo by Derek Arndt (@derekarndt)Photo by Derek Arndt (@derekarndt)Photo by Derek Arndt (@derekarndt)Photo by Derek Arndt (@derekarndt)Photo by Derek Arndt (@derekarndt)Photo by Derek Arndt (@derekarndt)Photo by Derek Arndt (@derekarndt)Photo by Derek Arndt (@derekarndt)Photo by Derek Arndt (@derekarndt)Photo by Derek Arndt (@derekarndt)
Me after the past day of Unity news 💀 #unity3d
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Derek Arndt retweeted
I did something similar to this for the caustics in the CS2 water, cheap and effective chromatic aberration
Easy chromatic aberration hack: col.rgb += dFdx(col.rgb)*vec3(3,0,-3);
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Derek Arndt retweeted
Cities Skylines 2 is a good example of how unsuitable Unity's HDRP is for regular game development. You pay a very high base cost for all its features, it doesn't scale down to lower end hardware, and can't be scaled back for high framerates. I wouldn't recommend it for any game.
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Derek Arndt retweeted
Using noise cancellation tech on control flaps to turn turbulence off using software. The 20th century really is over.
Turbulence free flights are coming soon!
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Unity leadership apologized today after uproar from devs 👏 gamedeveloper.com/culture/un… Oh sorry - that one was a year ago when they weren’t “talking enough”. Now they’re not “listening enough” to developers. Cue the clown car noises. 🙄
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My initial reactions to the Unity walk-back/new terms: 1. A 2.5% rev share that is not retroactive and self reported is not so insane but it’ll turn some existing companies off from using Unity. 2. Why is Marc Whitten the messenger? 3. The trust has been broken
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My fear is that Unity is in such a hole that they won't even be able to walk back The Plan too much. They have something like 1.5b in cash and some other things, but at their current burn rate they are in big trouble in 2-3 years.
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Come on Microsoft 🙏🏻
With Unity’s fee decision I expect a massive fall out of devs and an acquisition (fire sale) in the next 12 months. Potentially by Apple, potentially also Meta (but they are being watched closely by the Feds now).
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I think there's only one scenario left to "fix everything": * The Runtime Fee system should be withdrawn, * John Riccitiello should step down from Unity. Otherwise, @unity won't be able to regain trust with developers.
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Unity developers should…🤔 #gamedev #unity3d
50%Start a class action suit
18%Demand John Ric resign
32%Use other engine
34 votes • Final results
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Unity’s pricing changes is going to kill charity bundles. No developer is going to want to give thousands of keys to bundles raising money for charities if it means they will cross the threshold for being charged by unity.
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Unity just dropped a bomb. This is a nightmare for developers. #unity3d #gamedev
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Every time I want to charge my phone by plugging it into my computer.
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Loved this era of mesh creation. All the polygons were carefully considered and even though rngine lighting was primitive you could bake in nice details.
Trying the early-2000s RenderWare look #lowpoly
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Derek Arndt retweeted
Better pack some extra diapy for THIS adventure! Stoked we get to make more dope games with @indieexchange and @LimitedRunGames
🚨 Fresh off MIX Next & Published by The MIX Games 🚨 Rugrats: Adventures in Gameland 🎮 🪛 Unique playable babies Tommy, Chuckie, Phil & Lil 👶 Play solo or local co-op 🍼 Toggle between retro or HD artwork 🦖 and more familiar faces! Coming to PC & Consoles 2024! 🪐
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wrote a little tool to do something like "9 slicing" but for meshes. parts of the mesh are repeated, some are stretched, and some are just moved. needs a bit of prep in Blender, but no geonodes or Houdini is involved, it's all just Unity #gamedev #indiedev
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Oops…who moved the outfit textures and broke the references? 😬
Thoughts on this uniform matchup for the Tennessee-Kentucky game this fall? (via @SickosCommittee)
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We've all seen the MVP screen in multiplayer shooters, so let me present to you the "Least Valuable Players" screen.
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Derek Arndt retweeted
Waterfall breakdown time! Been working on this waterfall material for the last few days, I want to share a few neat things and gotchas I found when working on it. It's not very complex of an effect, really just a few panning textures! 🧵1/n
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