Edwin Zeng (@doogyhatts) header
Edwin Zeng (@doogyhatts) profile picture

Research Engineer, AI video-story creator. Mystery TV - Stories & Drama KlingAI CPP

Singapore
Joined April 2009
Photo by Edwin Zeng (@doogyhatts)Photo by Edwin Zeng (@doogyhatts)Photo by Edwin Zeng (@doogyhatts)Photo by Edwin Zeng (@doogyhatts)Photo by Edwin Zeng (@doogyhatts)Photo by Edwin Zeng (@doogyhatts)Photo by Edwin Zeng (@doogyhatts)
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Edwin Zeng retweeted
i built an infinite, self-evolving Backrooms game you can play in your browser. dimension9.space opus 5.5 simply follows a haunting directive i wrote into the game. it drives the sentient AI that builds new rooms, characters, entities, and experiences forever. coolest part is even as the creator of this game, i don't know what to expect in there. multiplayer with proximity chat is supported from day one so go play it with your friends.
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ARCHETYPE is an online multiplayer, cyberpunk fps focussed on agent modding. players use their codex / claude subs to build out new worlds, entities & behaviours, then connect them to other players creations via portals. all content is database driven.
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Edwin Zeng retweeted
Repost Category No. 07 Prompt and original reference images under the reply section.
🤖 Made with AI
Repost Category No. 06 Prompt and original reference images under the reply section.
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SNEAK PEEK: The upcoming film Gods Don’t Give Gifts features singer and songwriter Claire Boucher (@Grimezsz ) as a disaffected NiiroCore aristocrat, and YouTuber Mike Majlak (@mikemajlak) as a vagrant who witnesses the rise of a prophet.
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Edwin Zeng retweeted
LMAO, someone made a Mr Beast $1,000,000,000,000 AGI challenge!
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I had a dream today, so I recreated it using AI : The backrooms as a waterslide🌊: Imagine going down a waterslide that takes you straight into the Backrooms. Created with Flux 3 by @bfl_ai.
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seedance2.5 & 2.0(一部@MiniMax_AI & @Kling_ai )で制作した長編映画『時空遊郭ラビリンス』の特報を公開します! 実在の俳優たちがAI出演。 2027年劇場公開予定!
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Edwin Zeng retweeted
Introducing Kling AI Originals — where storytelling meets craftsmanship, made possible with the best tools from Kling AI. Every Halloween film wants you scared, but this one goes the other way. Celebrate Halloween with My Favorite Night of the Year, created by Alex Duloz (@panaviscope ) with the latest Kling 4.0! Stay tuned for more to come!
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Weird things transpiring in NYC.
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Edwin Zeng retweeted
This is the greatest film we've ever made. It cost $28,775 to make. To date, Nexus episodes have 62,479,089 views. This one is about a guy with zero brain cells who rides a dinosaur that shoots exploding pimples. Prompts & Process below: 👇🧵
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Opus 5.5 can now turn a single character image into a playable 8-direction RPG character through MCP. AutoSprite has been in development for almost a year, and the workflow is getting pretty interesting for AI game dev. Give it one character and it can generate: > 8-direction isometric sprites > idle, walk and run animations > attacks + spells > custom animations > equipment across different directions > front + side views for consistency There's even Motion Control. You can film yourself performing an action and transfer that movement onto your sprite character. But the most interesting part is the MCP integration. Claude Code and Codex can connect directly to AutoSprite, generate the assets they need and then use those assets while building the game. The HD-2D demo shown here combines AutoSprite-generated spritesheets with Three.js particle effects built using Opus 5.5. So the workflow is getting pretty close to: one character image → Opus 5.5 → complete animated character → playable game Character consistency across 8 directions has always been one of the annoying parts of AI-generated game assets. Automating that entire pipeline directly from the coding agent is much more interesting than generating individual sprites.
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Edwin Zeng retweeted
The rhythm of a fight. The force of a movement. The precision of a shot. Discover a new collection of action sequences made with Kling 4.0.
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Excited to share Genie 4 today our most realistic and interactive world model: - steer dynamic environments in real time, shaping events, camera angles, and actions - generate native audio matched to the world, from realistic background sounds to characters who can converse in real time! - simulate photorealistic scenes and real-world physics - create more coherent multi-step events through reasoning from Gemini We've started to roll out as a research preview to trusted testers. Coming soon to Google AI Ultra subscribers in Project Genie and early access partners via the Gemini API and AI Studio.
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Edwin Zeng retweeted
🚀 Introducing Hy-Nomas: An Open Source Free-Form Interactive Video World Model Key Features: * Free-form interaction with text prompts and camera trajectories * Long-horizon generation with world memory * Lightweight LoRA adaptation for specialized domains such as robotics * Optimized for Inference on Consumer GPUs Test it and drop feedback anytime! 🔗 Website: hy-nomas.hy.tencent.com/ 💻 GitHub:github.com/Tencent-Hunyuan/H… 🤗 Hugging Face: huggingface.co/tencent/Hy-No… 🎥 Demo: hy-nomas.hy.tencent.com/demo #Hy#WorldModels #VideoGeneration #GenerativeAI
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Claude Code is helping build a cyberpunk pixel-art game where even the environments are generated through code. City of Animals mixes Monkey Island-style adventure with fast combat inspired by Huntdown and Replaced. The workflow is pretty interesting: > Unity + C# for the game > Claude Code writes most of the code > characters and bosses are drawn by hand > PixelLab creates animation drafts > Aseprite is used for frame-by-frame cleanup > Claude writes Python scripts that draw most backgrounds and props Claude is also kept on track between sessions using a `CLAUDE.md` file for rules and a `STATUS.md` file for the current to-do list. Around 785 commits after just a month of development.
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Edwin Zeng retweeted
It's finally here! We compiled the whole 3D workflow into a google doc you can paste into Claude. This will save you a lot on generations! Link in comment below 👇
We were spending $2,000 per DAY on generations for WEEKS on this film until we figured out this one trick. I can't believe we didn't do this sooner! Let me show you how we saved a ton of money on our latest episode of Nexus. Prompts & Process below: 👇🧵
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Edwin Zeng retweeted
Spent a bunch of tokens over the last few weeks building a fully procedural New York simulation. mrdoob.github.io/slop-newyor… It's only 784KB gzipped and the code is on github, so you can do whatever you want with it ✌️
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