
mike douges retweeted
Tried @paper from a developer POV, made their shaders interactive and brought them to the DOM.
Read the story on @codrops 👇
tympanus.net/codrops/2026/10…
mike douges retweeted
somehow ended up in @codrops’ Developer Highlights and I’m very, very flattered 🙃
tympanus.net/codrops/2026/10…
i wrote about this technique a few years ago for @threejs here douges.dev/blog/threejs-tree…
part 2 never came though, haha
Getting painterly 3D anime foliage to look like Studio Ghibli instead of a noisy mess is one of the hardest challenges in Blender. 🌳🎨
@VFX_Therapy shared an in-depth breakdown by @trungduyng covering the exact workflow for painterly in in Blender.
mike douges retweeted
Paper Mono!
sooo excited to finally release our free and beautiful mono font
it works incredibly well for design, coding, and even prose, and it’s packed with features: variable font weight, coding ligatures, duospacing (!) for long-form text, and more.
sound on:















