🏒 🇦🇺 @paper

Canberra, Australia
Joined August 2009
not even close to agi
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mike douges retweeted
I think most people multi-tasking with agents could benefit from slowing down most of the stuff you're doing wont really matter- what's your P0? what would it look like if you gave it your full attention?
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Tried @paper from a developer POV, made their shaders interactive and brought them to the DOM. Read the story on @codrops 👇 tympanus.net/codrops/2026/10…
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somehow ended up in @codrops’ Developer Highlights and I’m very, very flattered 🙃 tympanus.net/codrops/2026/10…
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mike douges retweeted
Got so inspired by this post that I dropped everything to make a Paper Mono poster series. For the love of design.
want to see how the whole Paper Mono launch video was made? everything is code but I didn't touch any of it here we go 🔥
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mike douges retweeted
want to see how the whole Paper Mono launch video was made? everything is code but I didn't touch any of it here we go 🔥
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i wrote about this technique a few years ago for @threejs here douges.dev/blog/threejs-tree… part 2 never came though, haha
Getting painterly 3D anime foliage to look like Studio Ghibli instead of a noisy mess is one of the hardest challenges in Blender. 🌳🎨 @VFX_Therapy shared an in-depth breakdown by @trungduyng covering the exact workflow for painterly in in Blender.
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mike douges retweeted
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mike douges retweeted
Paper Mono! sooo excited to finally release our free and beautiful mono font it works incredibly well for design, coding, and even prose, and it’s packed with features: variable font weight, coding ligatures, duospacing (!) for long-form text, and more. sound on:
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free the components
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mike douges retweeted
You Are An Expert Software Engineer
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the difference between an agent telling you what the code does and actually understanding
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it's simple, we change the rules
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mike douges retweeted
ice level? ice level. Getting a trailer ready - also check out the procedural background music!
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mike douges retweeted
Working on a new game. The engine is pulling a lot of weight to make the demo run on Chromebook tier hardware. This scene alone has: - 6 Mil Triangles - More than 400(!) 2k textures - Hundreds of Local Lights & Characters All of this in WebGL2 :)
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