🏒 🇦🇺 @paper

Canberra, Australia
Joined August 2009
mike douges retweeted
I think most people multi-tasking with agents could benefit from slowing down most of the stuff you're doing wont really matter- what's your P0? what would it look like if you gave it your full attention?
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Tried @paper from a developer POV, made their shaders interactive and brought them to the DOM. Read the story on @codrops 👇 tympanus.net/codrops/2026/10…
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somehow ended up in @codrops’ Developer Highlights and I’m very, very flattered 🙃 tympanus.net/codrops/2026/10…
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mike douges retweeted
Got so inspired by this post that I dropped everything to make a Paper Mono poster series. For the love of design.
want to see how the whole Paper Mono launch video was made? everything is code but I didn't touch any of it here we go 🔥
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mike douges retweeted
want to see how the whole Paper Mono launch video was made? everything is code but I didn't touch any of it here we go 🔥
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mike douges retweeted
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mike douges retweeted
Paper Mono! sooo excited to finally release our free and beautiful mono font it works incredibly well for design, coding, and even prose, and it’s packed with features: variable font weight, coding ligatures, duospacing (!) for long-form text, and more. sound on:
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mike douges retweeted
You Are An Expert Software Engineer
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mike douges retweeted
ice level? ice level. Getting a trailer ready - also check out the procedural background music!
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mike douges retweeted
Working on a new game. The engine is pulling a lot of weight to make the demo run on Chromebook tier hardware. This scene alone has: - 6 Mil Triangles - More than 400(!) 2k textures - Hundreds of Local Lights & Characters All of this in WebGL2 :)
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mike douges retweeted
☄︎
@0xca0aOct 1
We are releasing → classcad.ai today: AI driven embeddable CAD. If you ever enjoyed my OSS projects (zustand, react-spring, r3f, pmndrs), these all came out of CC. 🍻 A small 🇨🇭 team has been working on CAD for so many years, release seemed always out of reach. This is a huge milestone for us and i'd appreciate a RT. 🙏
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mike douges retweeted
Testing out Pi's new support MCP in @paper looks to be working great (and fast too)
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mike douges retweeted
What's new in Paper? • Faster performance • Half the memory use • Opacity while using tokens • WebMCP in the browser • Agents can gen images • Upgraded shaders • Way more Check out @harcourttt's walkthrough! What would you like to see next?
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the PaperTexture shader has been rebuilt from scratch! what’s new: - a new pattern with straight fold lines - a new angle prop to control shadow direction (combine it with seed for endless randomness) - roughnessSize to control the grain size - roughnessRows to arrange the grain into laid-paper stripes - manual blending control over how the image mixes with the paper texture - manual control over image distortion - texture clipping via the image’s alpha channel the roughness, fiber, drops, wrinkles, and crumples patterns are all still here, rebuilt for a more realistic look and better performance shader docs: shaders.paper.design/paper-t… full list of changes: github.com/paper-design/shad…
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mike douges retweeted
new! @paper's paper shader goal: make the best paper filter for your designs what's new? fold lines, wrinkles, crumples, stripes, clipping, and five new patterns. plus image blends, better quality and faster performance paper shaders: open source, always improving
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mike douges retweeted
ok, busiest week of the quarter and the power goes out. no screens, no agents - but I still had to explore something forgot how good it feels to make something by hand, especially while AI devours the internet this is what the last few months felt like btw, launching soon 🔥
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mike douges retweeted
Poimandres
@pmndrsSep 27
No Wumpus, this wasn't your fight! Live on mobile 👉 krispya.github.io/wumpus-car… Code 👉 github.com/krispya/wumpus-ca… Made with math, koota and R3F.
Discord
@discordSep 24
when you launch an extremely popular age assurance update that everyone on Discord was really looking forward to and it has bugs
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mike douges retweeted
New video is out now! How to blur images at 20,000 FPS (or 50 microseconds) youtu.be/YJVYX8tllj4
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mike douges retweeted
Seb ⚛️ ThisWeekInReact.com
@sebastienlorberSep 23
📦 Chrome 154 - Responsive iframe resizing 🤯 Letting an <iframe> resize based on the size of its embedded document Haven't all widget/extension authors dreamed of this for years? 😆 Instead of using postMessage({resize}) bram.us/2026/09/23/responsiv…
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