You've been waiting very patiently for the open source release of our compiler? Well, here it is! ☄️github.com/enzienaudio/hvcc
We made a pilgrimage to see the man who inspired us all with procedural audio: Andy Farnell! – at Bournemouth, England
👹For all of you wondering about the hvcc compiler: it will be exactly what we use on the backend to generate the source code for your patches. You’ll need to compile the source code into a binary locally, but this can usually be done with a one-liner from the command line.
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#PureData + #Unity 3D Platformer using @enzienaudio for implementation youtube.com/watch?v=BwNV6LYc… #gameaudio #sounddesign
Enzien Audio retweeted
Surprisingly good performance of @Arduino on #esp8266 running a @HashtagPureData patch from @enzienaudio's Heavy compiler! Code is here: github.com/Simon-L/heavy_esp… Patch is here: enzienaudio.com/h/FergusL/es… The DIY speaker and amp adds a nice analog (acoustic?) distortion!
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Replying to @DataFlaw303 @paul_hembree
I'm planning to use it for a Unity project, and the absolute easiest way I've found to do that is to port to Pd vanilla, then use @enzienaudio's Heavy to make a Unity audio library out of it.
Enzien Audio retweeted
"Intro to #GameAudio" presentation @SIATSFU on #PureData, #Unity3d, @enzienaudio's Heavy, github.com/cuinjune/ofxOfeli… & more now posted 😀!
Unity project download: SoVGA.com
40min presentation audio: soundcloud.com/sovga/intro-t…
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Going to @Superbooth_Bln ? Come to our workshop and learn how to program your own modular synthesizer using @HashtagPureData with @BelaPlatform and @rebeltechnology. Last day to book your slot! superbooth.com/en/eventdetai…
Reminder, heavy will be going offline from 22:00-00:00 CET today (in about 1.5) hours. See you again soon!
Reminder! The heavy website will down for maintenance tomorrow (Sunday) from 22:00-00:00 CET. We’re doing some heavy lifting on the backend, upgrading all of our infrastructure!
Thanks to Robert Hughes for this Wwise Procedural Music guide!!! #gameaudio youtube.com/watch?v=GpsFTD5v…
FYI we’ll be going down for scheduled maintenance on Sunday from 22:00 - 00:00 CET. We’re updating all of our web infrastructure so that we can bring you bigger and better things more quickly! #bigmilestone
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selliotp.com/post/1728671818…
最近投稿は #PureData と Heavy を通じてインタラクティブでプロシジュラルなゲームオーディオの作り方を簡単に紹介する。 @enzienaudio #PoweredByHeavy
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selliotp.com/post/1728671818…
This post gives a brief intro to using #PureData and Heavy to make Interactive/Procedural Audio. @enzienaudio #PoweredByHeavy
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We are making a #VR game with #HTCVive and a #WiiBalanceBoard,
#Puredata patches integrated with #Heavy and Godzilla! @NordicGameJam @Phusck @Snoothydev
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@enzienaudio and @SchoolGameAudio getting some puredata and Heavy mentions in Kevin’s procedural audio talk. 👍 – at York, England
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Just finished the first working version of a CLI that wraps #heavy source code up as a #godotengine module. Probably not the most elegant way to integrate Godot and heavy, but it works for my purposes. @enzienaudio
github.com/lane-s/heavy-godo…
Enzien Audio retweeted
#bela mini board looks interesting with @enzienaudio capability. Thinking of making #VR wearable procedural #gameaudio devices in conjunction with #VR #AR hardware. Would that be AAR !?















