Another sequence from our work on TRON: Ares, and one of my favorites.
In Ares Finding Eve, Ares dives into Eve’s memories, searching through fragments of her past to uncover a critical piece of information that moves the story forward.
The sequence shares some DNA with the Computer Vision system we developed for the film, but the intention here was different. Rather than visualizing how Ares perceives and analyzes the physical world, we wanted to imagine what it might feel like for an artificial intelligence to move through human memory.
We took thousands of photographic memories and transformed them into a vast, navigable environment. Our square-packing algorithms became the underlying architecture, breaking the imagery into shifting grids and computational structures, while thousands of points, particles, and delicate line systems expanded those images outward into space.
From there, light became the connective tissue.
Volumetric fog gave the memories atmosphere and depth. Pulses of light traveled through the environment, illuminating fragments before allowing them to disappear again. Images overlapped, dissolved, multiplied, and floated at different depths, creating the feeling that Ares wasn’t simply looking at Eve’s memories. He was physically moving through them.
The challenge was finding a balance between information density and beauty. We wanted thousands of images and data points surrounding Ares, but we never wanted it to feel like a database or a conventional interface. It needed to feel emotional, spatial, and slightly overwhelming, a human lifetime reconstructed through the language of a machine.
Really proud of how this one came together.
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2018 I won my first @fwa award. Today I won my 40th as an independent creative! 🎉
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🥳 Threejs Punk is Site of the Day on @fwa on October 3rd!
To celebrate, the Multiplayer mode is now available to everybody 🚀. Race with your friends and have fun together for FREE from any browser. Mobile, desktop, or Tablet.
#threejs #webgpu #indiegame #ScreenshotSaturday
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Thrilled to have my portfolio featured on @fwa!
As a Product Designer & Creative Developer, I love bridging user-centered design, interactive 3D, and scalable creative code to take products from 0 to
Check it out here:
thefwa.com/cases/long-hoang-…
Also, got some open bandwidth! Looking to take on new projects for creative web design, interactive sites, or 3D stuff. If you've got an idea or need an extra brain, drop into my DMs
#TheFWA #Portfolio #CreativeDev #WebDesign #ThreeJS #AvailableForWork #Freelance
Okay, everyone has been sharing what they’ve built with Opus 5.5, so I finally bit the bullet and gave it a try.
This is my first project: My Mini Houdini.
I started building it last Friday, and this is where it’s at so far.
Shading:
Basic unlit, basic realtime, and realtime+ with contact shadows, post, etc.
There’s also a basic path tracer with OIDN denoising.
Node Graphics:
For geometry creation, I currently have model import and export, curves, grids, boxes, circles, spheres, lines, tubes, torus, test geometry and more.
There are quite a few modifiers in there already that I haven’t even properly tried yet.
Copy to Point, Packing and Sweep are also working in a basic form.
There’s a Solver too, although it’s still a bit funky. I need to figure out a better caching structure for it.
I’ve also added a Compute node and a JavaScript node.
I decided to keep pretty much everything on the GPU, so this isn’t really designed for massive geometry or heavy simulation. Cache budget can become a problem pretty quickly.
All geometry data stays inside compute buffers, with a hash table handling string attributes.
Material / Shading:
MaterialX for now.
Still very early, it is an electron app. Just a fun pet project. I am impressed.
Play with it here:
fwa.utsubo.com
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The Power of Digital Storytelling is @fwa of the day ❤️🔥
Immersive scroll, hidden surprises, micro-interactions — all the things we love.
Go check it out: storytelling.noomoagency.com
#creativedesign #creativedev #threejs #webgl
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Glad to have picked up today’s @fwa Site of The Day for our recent portfolio for Meech213 🏆
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A few highlights from our latest collaboration with Hubtown, made even sweeter by winning today’s @fwa Site of the Day 🏆
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1/5
GRID ARCHITECT for Google Flow
Over the last few weeks, I worked with the Google Flow team on an applet I thought would be useful for anyone working with grids.
The goal is simple: automate the annoying parts of grid-based asset creation.
Creating a grid is one thing but extracting clean individual frames from it has always been the painful part.
This tool lets you choose the kind of grid you want, define the size, generate it, then automatically parse the image into individual frames. From there, the grid becomes immediately usable.
You can upscale the entire grid to 1K in one click and download it, or download every image individually.
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sakazukiのサイトがFWA of the dayを受賞しました!関わってくださったみなさま、どうもありがとうございました🙌
thefwa.com/cases/sakazuki
@fwa @SakazukiNFT @neort_io @yuta_0_p5
27 years after @2advanced redefined the web, the signal returns.
Field Station 02, a collaboration with Eric Jordan
keseysignal.2advanced.com/
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Replying to @2advanced @fwa
More info on 'The Keysey Signal' @ the FWA dossier page - The First thriller born from Flash
thefwa.com/about/the-kesey-s…
The plot is built on the digital breadcrumbs we all remember and the following websites play "starring" roles: MONO*crafts, 2Advanced Studios, Subservient Chicken, Get the Glass!, Hotel 626, The Wilderness Downtown, and more.


















